C# 如何随机化位置

C# 如何随机化位置,c#,winforms,random,C#,Winforms,Random,我有一个winforms的应用程序,它具有记忆我游戏的逻辑。 我想要的是,每当我点击重置按钮或运行游戏时,我的按钮的位置都会不同(隆隆声),因此游戏会很有趣:) 这是我到目前为止的代码 public partial class Form1 : Form { int b1 = 1, b2 = 2, b3 = 3,b4 = 4,b5 = 5,b6 = 6; public Form1() { InitializeComponent(); } p

我有一个
winforms
的应用程序,它具有记忆我游戏的逻辑。 我想要的是,每当我点击重置按钮或运行游戏时,我的按钮的位置都会不同(隆隆声),因此游戏会很有趣:)

这是我到目前为止的代码

public partial class Form1 : Form
{
    int b1 = 1, b2 = 2, b3 = 3,b4 = 4,b5 = 5,b6 = 6;
    public Form1()
    {
        InitializeComponent();
    }
    private void Wrong_Tick(object sender, EventArgs e)
    {
        progressBar1.Increment(10);
        if (progressBar1.Value == 100)
        {
            Wrong.Stop();
            button1.Text = "";
            button2.Text = "";
            button3.Text = "";
            button4.Text = "";
            button5.Text = "";
            button6.Text = "";
            b1 = 1;
            b2 = 2;
            b3 = 3;
            b4 = 4;
            b5 = 5;
            b6 = 6;
            progressBar1.Value = 0;
        }
    }
    private void Tb1b2_Tick(object sender, EventArgs e)
    {
        progressBar1.Increment(10);
        if (progressBar1.Value == 100)
        {
            Tb1b2.Stop();
            button1.Visible = false;
            button2.Visible = false;
            progressBar1.Value = 0;
        }
    }
    private void Tb3b4_Tick(object sender, EventArgs e)
    {
        progressBar1.Increment(10);
        if (progressBar1.Value == 100)
        {
            Tb3b4.Stop();
            button3.Visible = false;
            button4.Visible = false;
            progressBar1.Value = 0;
        }
    }
    private void Tb5b6_Tick(object sender, EventArgs e)
    {
        progressBar1.Increment(10);
        if (progressBar1.Value == 100)
        {
            Tb5b6.Stop();
            button5.Visible = false;
            button6.Visible = false;
            progressBar1.Value = 0;
        }
    }
    private void button1_Click(object sender, EventArgs e)
    {
        if(b1 == 1)
        {
            b1 = 0;
            button1.Text = "kevin";
            if (b1 == b2)
            {
                Tb1b2.Start(); 
            }
            else if (b1 == b3)
            {
                Wrong.Start();
            }
            else if (b1 == b4)
            {
                Wrong.Start();
            }
            else if (b1 == b5)
            {
                Wrong.Start();
            }
            else if (b1 == b6)
            {
                Wrong.Start();
            }

        }
        else if (b1 == 0)
        {
            b1 = 1;
            button1.Text = "";
        }



    }

    private void button2_Click(object sender, EventArgs e)
    {
        if (b2 == 2)
        {
            b2 = 0;
            button2.Text = "kevin";
            if (b2 == b1)
            {
                Tb1b2.Start();
            }
            else if (b2 == b3)
            {
                Wrong.Start();
            }
            else if (b2 == b4)
            {
                Wrong.Start();
            }
            else if (b2 == b5)
            {
                Wrong.Start();
            }
            else if (b2 == b6)
            {
                Wrong.Start();
            }
        }

        else if (b1 == 0)
        {
            b2 = 2;
            button2.Text = "";
        }

    }



    private void button3_Click(object sender, EventArgs e)
    {
        if (b3 == 3)
        {
            b3 = 0;
            button3.Text = "kath";
            if (b3 == b4)
            {
                Tb3b4.Start();
            }
            else if (b3 == b1)
            {
                Wrong.Start();
            }
            else if (b3 == b2)
            {
                Wrong.Start();
            }
            else if (b3 == b5)
            {
                Wrong.Start();
            }
            else if (b3 == b6)
            {
                Wrong.Start();
            }


        }
        else if (b3 == 0)
        {
            b3 = 3;
            button1.Text = "";
        }
    }



    private void button4_Click(object sender, EventArgs e)
    {
        if (b4 == 4)
        {
            b4 = 0;
            button4.Text = "kath";
            if (b4 == b3)
            {
                Tb3b4.Start();
            }
            else if (b4 == b1)
            {
                Wrong.Start();
            }
            else if (b4 == b2)
            {
                Wrong.Start();
            }
            else if (b4 == b5)
            {
                Wrong.Start();
            }
            else if (b4 == b6)
            {
                Wrong.Start();
            }


        }
        else if (b4 == 0)
        {
            b4 = 3;
            button4.Text = "";
        }
    }

    private void button5_Click(object sender, EventArgs e)
    {
        if (b5 == 5)
        {
            b5 = 0;
            button5.Text = "eka";
            if (b5 == b6)
            {
                Tb5b6.Start();
            }
            else if (b5 == b1)
            {
                Wrong.Start();
            }
            else if (b5 == b2)
            {
                Wrong.Start();
            }
            else if (b5 == b3)
            {
                Wrong.Start();
            }
            else if (b5 == b4)
            {
                Wrong.Start();
            }


        }
        else if (b5 == 0)
        {
            b5 = 5;
            button5.Text = "";
        }
    }
    private void button6_Click(object sender, EventArgs e)
    {
        if (b6 == 6)
        {
            b6 = 0;
            button6.Text = "eka";
            if (b6 == b5)
            {
                Tb5b6.Start();
            }
            else if (b6 == b1)
            {
                Wrong.Start();
            }
            else if (b6 == b2)
            {
                Wrong.Start();
            }
            else if (b6 == b3)
            {
                Wrong.Start();
            }
            else if (b6 == b4)
            {
                Wrong.Start();
            }


        }
        else if (b6 == 0)
        {
            b6 = 6;
            button6.Text = "";
        }
    }

    private void Reset_Click(object sender, EventArgs e)
    {
        b1 = 1;
        b2 = 2;
        b3 = 3;
        b4 = 4;
        b5 = 5 ;
        b6 = 6;
        button1.Visible = true;
        button2.Visible = true;
        button3.Visible = true;
        button4.Visible = true;
        button5.Visible = true;
        button6.Visible = true;
        button1.Text = "";
        button2.Text = "";
        button3.Text = "";
        button4.Text = "";
        button5.Text = "";
        button6.Text = "";

    }
}

好吧,如果你说不同,意味着位置是随机的,那么你就有了位置属性,你可以使用它

Random rand = new Random(5);
button1.Location = new Point(
       rand.Next(Width - button1.Width), 
       rand.Next(Height - button1.Height))

如果你的意思是代码不同,你需要有一个随机标记,每个按钮在被点击时都会检查他是否得到了标记。如果你说的不同,意味着位置是随机的,那么你就有了可以使用的位置属性

Random rand = new Random(5);
button1.Location = new Point(
       rand.Next(Width - button1.Width), 
       rand.Next(Height - button1.Height))

如果你的意思是代码不同,你需要有一个随机标记,每个按钮在被点击时都会检查他是否得到了标记

我想我理解,你希望每个游戏的按钮位置都不同

创建一个类来存储位置:

public class ButtonLocation
    {
        public int Left {get;set;}
        public int Top {get;set;}

    }
然后,用每个可能的位置填充一个列表,然后使用
Random
选择一个位置,并在那里放置一个按钮,方法由您决定,因为您可能希望创建更具可伸缩性的按钮,以防将来需要更多按钮

以下是随机挑选位置的代码:

private void Form1_Load(object sender, EventArgs e)
    {
        //Create a list of locations.
        List<ButtonLocation> buttonLocations = new List<ButtonLocation>() { 
            new ButtonLocation {Left = 100, Top = 100},
            new ButtonLocation {Left = 100, Top = 200},
            new ButtonLocation {Left = 100, Top = 300},
            new ButtonLocation {Left = 300, Top = 400},
            new ButtonLocation {Left = 300, Top = 500},
            new ButtonLocation {Left = 300, Top = 600}
        };
        //Instantiate Random
        Random random = new Random();

        //Loop through the different Locations
        while (buttonLocations.Count() > 0)
        {
            //Generate a random int from 0 to -1 of the number of possible locations
            int randomButtonLocationIndex = random.Next(0, buttonLocations.Count() - 1);
            //Create New button, Rememeber to add the event to this new button!
            Button button = new Button();

            button.Left = buttonLocations[randomButtonLocationIndex].Left;
            button.Top = buttonLocations[randomButtonLocationIndex].Top;

            this.Controls.Add(button);



            buttonLocations.RemoveAt(randomButtonLocationIndex);
        }





    }
private void Form1\u加载(对象发送方,事件参数e)
{
//创建一个位置列表。
列表按钮位置=新建列表(){
新按钮位置{Left=100,Top=100},
新按钮位置{Left=100,Top=200},
新按钮位置{Left=100,Top=300},
新按钮位置{Left=300,Top=400},
新按钮位置{Left=300,Top=500},
新按钮位置{Left=300,Top=600}
};
//实例化随机
随机=新随机();
//环游不同的地点
while(buttonLocations.Count()>0)
{
//生成从0到-1的可能位置数的随机整数
int randomButtonLocationIndex=random.Next(0,buttonLocations.Count()-1);
//创建新按钮,请记住将事件添加到此新按钮!
按钮按钮=新按钮();
button.Left=按钮位置[randomButtonLocationIndex]。左侧;
button.Top=按钮位置[randomButtonLocationIndex].Top;
此.Controls.Add(按钮);
按钮定位。移除(随机按钮定位索引);
}
}

Martyn

我想我明白了,你希望每个游戏的按钮位置都不同

创建一个类来存储位置:

public class ButtonLocation
    {
        public int Left {get;set;}
        public int Top {get;set;}

    }
然后,用每个可能的位置填充一个列表,然后使用
Random
选择一个位置,并在那里放置一个按钮,方法由您决定,因为您可能希望创建更具可伸缩性的按钮,以防将来需要更多按钮

以下是随机挑选位置的代码:

private void Form1_Load(object sender, EventArgs e)
    {
        //Create a list of locations.
        List<ButtonLocation> buttonLocations = new List<ButtonLocation>() { 
            new ButtonLocation {Left = 100, Top = 100},
            new ButtonLocation {Left = 100, Top = 200},
            new ButtonLocation {Left = 100, Top = 300},
            new ButtonLocation {Left = 300, Top = 400},
            new ButtonLocation {Left = 300, Top = 500},
            new ButtonLocation {Left = 300, Top = 600}
        };
        //Instantiate Random
        Random random = new Random();

        //Loop through the different Locations
        while (buttonLocations.Count() > 0)
        {
            //Generate a random int from 0 to -1 of the number of possible locations
            int randomButtonLocationIndex = random.Next(0, buttonLocations.Count() - 1);
            //Create New button, Rememeber to add the event to this new button!
            Button button = new Button();

            button.Left = buttonLocations[randomButtonLocationIndex].Left;
            button.Top = buttonLocations[randomButtonLocationIndex].Top;

            this.Controls.Add(button);



            buttonLocations.RemoveAt(randomButtonLocationIndex);
        }





    }
private void Form1\u加载(对象发送方,事件参数e)
{
//创建一个位置列表。
列表按钮位置=新建列表(){
新按钮位置{Left=100,Top=100},
新按钮位置{Left=100,Top=200},
新按钮位置{Left=100,Top=300},
新按钮位置{Left=300,Top=400},
新按钮位置{Left=300,Top=500},
新按钮位置{Left=300,Top=600}
};
//实例化随机
随机=新随机();
//环游不同的地点
while(buttonLocations.Count()>0)
{
//生成从0到-1的可能位置数的随机整数
int randomButtonLocationIndex=random.Next(0,buttonLocations.Count()-1);
//创建新按钮,请记住将事件添加到此新按钮!
按钮按钮=新按钮();
button.Left=按钮位置[randomButtonLocationIndex]。左侧;
button.Top=按钮位置[randomButtonLocationIndex].Top;
此.Controls.Add(按钮);
按钮定位。移除(随机按钮定位索引);
}
}
马汀