Win8 C#-UDP侦听器和线程停止

Win8 C#-UDP侦听器和线程停止,c#,.net,udp,microsoft-metro,windows-runtime,C#,.net,Udp,Microsoft Metro,Windows Runtime,我对用C#编写的Win8 metro应用程序有问题。我有一个UDP侦听器,它从WP7设备接收数据包(简单的单字符串命令) 我可以看到数据包正在进入应用程序,但我只能收到其中的几个。在输出窗口中经过一段时间(5-10秒)后,我收到 线程0x5a4已退出,代码为0(0x0) 我不明白为什么线停了。这是我的源代码,非常简单。我绑定了监听器,设置了事件处理程序,然后当我收到命令时,我就在UI上移动椭圆形状(用户) 代码: private async void Button_Click_1(object

我对用C#编写的Win8 metro应用程序有问题。我有一个UDP侦听器,它从WP7设备接收数据包(简单的单字符串命令)

我可以看到数据包正在进入应用程序,但我只能收到其中的几个。在输出窗口中经过一段时间(5-10秒)后,我收到

线程0x5a4已退出,代码为0(0x0)

我不明白为什么线停了。这是我的源代码,非常简单。我绑定了监听器,设置了事件处理程序,然后当我收到命令时,我就在UI上移动椭圆形状(用户)

代码:

private async void Button_Click_1(object sender, RoutedEventArgs e)
{
    DatagramSocket listener = new DatagramSocket();          
    listener.MessageReceived += listener_MessageReceived;            

    try
    {
        await listener.BindServiceNameAsync(serviceName.Text);            
    }
    catch (Exception exception)          
    {               
        if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
        {
            throw;
        }                
    }                
}

async void listener_MessageReceived(DatagramSocket socket, DatagramSocketMessageReceivedEventArgs eventArguments)
{
    try
    {
        uint stringLength = eventArguments.GetDataReader().UnconsumedBufferLength;
        string command = eventArguments.GetDataReader().ReadString(stringLength);

        await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
            {
                MessageBlock.Text = "Message : " + command + " (@ " + DateTime.Now;
                MakeMove(command); 
            }
        );            
    }
    catch (Exception exception)
    {
        SocketErrorStatus socketError = SocketError.GetStatus(exception.HResult);
        if (socketError == SocketErrorStatus.ConnectionResetByPeer)
        {                     
            Debug.WriteLine("Peer does not listen on the specific port. Please make sure that you run step 1 first " +
                        "or you have a server properly working on a remote server."); 
        }
        else if (socketError != SocketErrorStatus.Unknown)
        {
            Debug.WriteLine("Error happened when receiving a datagram: " + socketError.ToString());
        }
        else
        {
            throw;
        }
    }
}

private void MakeMove(string command)
{
    Debug.WriteLine(command);

    switch (command)
    {
        case "10":
            this.user.SetValue(Canvas.TopProperty, Convert.ToInt32(this.user.GetValue(Canvas.TopProperty)) - 50);
            break;
        case "20":
            this.user.SetValue(Canvas.LeftProperty, Convert.ToInt32(this.user.GetValue(Canvas.LeftProperty)) + 50);
            break;
        case "30":
            this.user.SetValue(Canvas.TopProperty, Convert.ToInt32(this.user.GetValue(Canvas.TopProperty)) + 50);
            break;
        case "40":
            this.user.SetValue(Canvas.LeftProperty, Convert.ToInt32(this.user.GetValue(Canvas.LeftProperty)) - 50);
            break;
        case "50":
            this.user.SetValue(Canvas.LeftProperty, Convert.ToInt32(this.user.GetValue(Canvas.LeftProperty)) + 50);
            this.user.SetValue(Canvas.TopProperty, Convert.ToInt32(this.user.GetValue(Canvas.TopProperty)) - 50);
            break;
        case "60":
            this.user.SetValue(Canvas.LeftProperty, Convert.ToInt32(this.user.GetValue(Canvas.LeftProperty)) - 50);
            this.user.SetValue(Canvas.TopProperty, Convert.ToInt32(this.user.GetValue(Canvas.TopProperty)) - 50);
            break;
        case "70":
            this.user.SetValue(Canvas.LeftProperty, Convert.ToInt32(this.user.GetValue(Canvas.LeftProperty)) + 50);
            this.user.SetValue(Canvas.TopProperty, Convert.ToInt32(this.user.GetValue(Canvas.TopProperty)) + 50);
            break;
        case "80":
            this.user.SetValue(Canvas.LeftProperty, Convert.ToInt32(this.user.GetValue(Canvas.LeftProperty)) - 50);
            this.user.SetValue(Canvas.TopProperty, Convert.ToInt32(this.user.GetValue(Canvas.TopProperty)) + 50);
            break;
        default:
            Debug.WriteLine("Unknown command");
            break;
    }
我做错了什么


提前谢谢你

为什么要调用
Dispatcher.RunAsync
?因为我遇到了错误“应用程序调用了为不同线程编组的接口”。如果没有它。它相当于Dispatcher.Begin in Silverlight您是否找到了此问题的解决方案?为什么要调用
Dispatcher.RunAsync
?因为在没有它的情况下,我遇到了错误“应用程序调用了为不同线程封送的接口”。它相当于Dispatcher.Begin in Silverlight您是否找到过此问题的解决方案?