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C# 哪个更好?数组、数组列表或列表<;T>;(在性能和速度方面)_C#_Arrays_Performance_List_Arraylist - Fatal编程技术网

C# 哪个更好?数组、数组列表或列表<;T>;(在性能和速度方面)

C# 哪个更好?数组、数组列表或列表<;T>;(在性能和速度方面),c#,arrays,performance,list,arraylist,C#,Arrays,Performance,List,Arraylist,我需要在处理我的网页速度快。要添加的值的计数将是动态的 以上哪一项是首选?有正当理由的支持 编辑:例如: string str = "a,b,c"; //Count of the number of elements in str is not fixed string[] arr = str.Split(','); 或者 “不可变”集合的数组, 列表用于可变集合 “不可变”集合-仅在创建时更改,并且许多在以后读取 可变集合-始终有许多更改 性能统计数据(阵列、列表和只读集合): 源代码:

我需要在处理我的网页速度快。要添加的值的计数将是动态的

以上哪一项是首选?有正当理由的支持

编辑:例如:

string str = "a,b,c"; //Count of the number of elements in str is not fixed
string[] arr = str.Split(',');
或者

“不可变”集合的数组,
列表
用于可变集合

  • “不可变”集合-仅在创建时更改,并且许多在以后读取
  • 可变集合-始终有许多更改
性能统计数据(阵列、列表和只读集合):

源代码:

interface IMethods<T>
{
  T Generate(int size, Func<int, int> generator);
   int Sum(T items);
   T BlockCopy(T items);
   T Sort(T items);
}

class ArrayMethods:IMethods<int[]>
{
  public int[] Generate(int size, Func<int, int> generator)
  {
    var items = new int[size];
    for (var i = 0; i < items.Length; ++i)
      items[i] = generator(i);
    return items;
  }
  public int Sum(int[] items)
  {
    int sum = 0;
    foreach (var item in items)
      sum += item;
    return sum;
  }
  public int[] BlockCopy(int[] items)
  {
    var res = new int[items.Length / 2];
    Buffer.BlockCopy(items, items.Length / 4 * sizeof(int), res, 0, res.Length * sizeof(int));
    return res;
  }
  public int[] Sort(int[] items)
  {
    var res = new int[items.Length];
    Buffer.BlockCopy(items, 0, res, 0, items.Length * sizeof(int));
    return res;
  }
}
class ListMethods : IMethods<List<int>>
{
  public List<int> Generate(int size, Func<int, int> generator)
  {
    var items = new List<int>(size);
    for (var i = 0; i < size; ++i)
      items.Add(generator(i));
    return items;
  }
  public int Sum(List<int> items)
  {
    int sum = 0;
    foreach (var item in items)
      sum += item;
    return sum;
  }
  public List<int> BlockCopy(List<int> items)
  {
    var count = items.Count / 2;
    var res = new List<int>(count);
    var start = items.Count / 4;
    for (var i = 0; i < count; ++i)
      res.Add(items[start + i]);
    return res;
  }
  public List<int> Sort(List<int> items)
  {
    var res = new List<int>(items);
    res.Sort();
    return res;
  }
}
class ReadOnlyCollectionMethods:IMethods<ReadOnlyCollection<int>>
{
  public ReadOnlyCollection<int> Generate(int size, Func<int, int> generator)
  {
    return new ReadOnlyCollection<int>(Enumerable.Range(0, size).Select(generator).ToList());
  }

  public int Sum(ReadOnlyCollection<int> items)
  {
    int sum = 0;
    foreach (var item in items)
      sum += item;
    return sum;
  }


  public ReadOnlyCollection<int> BlockCopy(ReadOnlyCollection<int> items)
  {
    return new ReadOnlyCollection<int>(items.Skip(items.Count / 4).Take(items.Count / 2).ToArray());
  }
  public ReadOnlyCollection<int> Sort(ReadOnlyCollection<int> items)
  {
    return new ReadOnlyCollection<int>(items.OrderBy(s => s).ToList());
  }
}

static class Program
{
  static Tuple<string, TimeSpan>[] CheckPerformance<T>(IMethods<T> methods) where T:class
  {
    var stats = new List<Tuple<string, TimeSpan>>();

    T source = null;
    foreach (var info in new[] 
      { 
        new {Name = "Generate", Method = new Func<T, T>(items => methods.Generate(10000000, i => i % 2 == 0 ? -i : i))}, 
        new {Name = "Sum", Method =  new Func<T, T>(items => {Console.WriteLine(methods.Sum(items));return items;})}, 
        new {Name = "BlockCopy", Method = new Func<T, T>(items => methods.BlockCopy(items))}, 
        new {Name = "Sort", Method = new Func<T, T>(items => methods.BlockCopy(items))}, 
        new {Name = "Sum", Method =  new Func<T, T>(items => {Console.WriteLine(methods.Sum(items));return items;})}, 
      }
     )
    {
      int count = 10;
      var stopwatch = new Stopwatch();
      stopwatch.Start();
      T res = null;
      for (var i = 0; i < count; ++i)
        res = info.Method(source);
      stopwatch.Stop();
      source = res;
      stats.Add(new Tuple<string, TimeSpan>(info.Name, stopwatch.Elapsed));
    }
    return stats.ToArray();
  }

  static void Main()
  {
    var arrayStats = CheckPerformance(new ArrayMethods());
    var listStats = CheckPerformance(new ListMethods());
    var rcStats = CheckPerformance(new ReadOnlyCollectionMethods());

    Console.WriteLine("       Array                List        ReadOnlyCollection         Penalties      Method");
    for(var i = 0; i < arrayStats.Length; ++i)
    {
      Console.WriteLine("{0}    {1}    {2}    1 vs {3,4:f1}  vs {4,4:f1}   {5}", arrayStats[i].Item2, listStats[i].Item2, rcStats[i].Item2, 
        listStats[i].Item2.TotalSeconds / arrayStats[i].Item2.TotalSeconds,
        rcStats[i].Item2.TotalSeconds / arrayStats[i].Item2.TotalSeconds, arrayStats[i].Item1);
    }
  }
接口方法
{
T生成(int size,Func生成器);
整数和(T项);
T块拷贝(T项);
T类(T项);
}
类数组方法:i方法
{
公共int[]生成(int大小,Func生成器)
{
变量项=新整数[大小];
对于(变量i=0;is.ToList());
}
}
静态类程序
{
静态元组[]检查性能(IMethods方法),其中T:class
{
var stats=新列表();
T source=null;
foreach(新[]中的var信息)
{ 
新建{Name=“Generate”,Method=newfunc(items=>methods.Generate(10000000,i=>i%2==0?-i:i)),
new{Name=“Sum”,Method=newfunc(items=>{Console.WriteLine(methods.Sum(items));returnitems;}),
新建{Name=“BlockCopy”,Method=newfunc(items=>methods.BlockCopy(items))},
新建{Name=“Sort”,Method=newfunc(items=>methods.BlockCopy(items))},
new{Name=“Sum”,Method=newfunc(items=>{Console.WriteLine(methods.Sum(items));returnitems;}),
}
)
{
整数计数=10;
var stopwatch=新秒表();
秒表。开始();
T res=null;
对于(变量i=0;i
列表
总是比arrayList快。
列表的
不必将添加到列表中的值装箱

ArrayList
仅“接受”对象,这意味着,当您可以将任何想要添加到列表中的对象添加到列表中时,必须将其装箱(由CLR隐式装箱),然后在需要值时再次(由您显式地)将其解除装箱

编辑:

列表
通常应优先于
数组列表

  • 值类型速度更快,因为它避免了装箱
  • 强类型元素
如果希望向调用者公开的列表是不可变的,则
List
ArrayList
都支持这一点:

List<T>.AsReadOnly()
ArrayList.ReadOnly(ArrayList list);
List.AsReadOnly()
只读(ArrayList列表);

您的问题是在
ArrayList
List
之间进行选择,但您的示例显示的是一个数组,两者都不是。

为什么不自己尝试一下呢?此外,这完全取决于您想对数组、ArrayList或List执行什么操作。我会选择一个最容易使用的数组,并且只在执行操作时担心性能ally需要它。在您特定的情况下尝试每一种,并分析哪一种最适合您的需要。它们都有不同的用途。没有一个通用的“这是最好的”答案适合所有情况。我喜欢[过早优化]的味道早上。
List
ArrayList
使用数组作为备份存储。它们可以
interface IMethods<T>
{
  T Generate(int size, Func<int, int> generator);
   int Sum(T items);
   T BlockCopy(T items);
   T Sort(T items);
}

class ArrayMethods:IMethods<int[]>
{
  public int[] Generate(int size, Func<int, int> generator)
  {
    var items = new int[size];
    for (var i = 0; i < items.Length; ++i)
      items[i] = generator(i);
    return items;
  }
  public int Sum(int[] items)
  {
    int sum = 0;
    foreach (var item in items)
      sum += item;
    return sum;
  }
  public int[] BlockCopy(int[] items)
  {
    var res = new int[items.Length / 2];
    Buffer.BlockCopy(items, items.Length / 4 * sizeof(int), res, 0, res.Length * sizeof(int));
    return res;
  }
  public int[] Sort(int[] items)
  {
    var res = new int[items.Length];
    Buffer.BlockCopy(items, 0, res, 0, items.Length * sizeof(int));
    return res;
  }
}
class ListMethods : IMethods<List<int>>
{
  public List<int> Generate(int size, Func<int, int> generator)
  {
    var items = new List<int>(size);
    for (var i = 0; i < size; ++i)
      items.Add(generator(i));
    return items;
  }
  public int Sum(List<int> items)
  {
    int sum = 0;
    foreach (var item in items)
      sum += item;
    return sum;
  }
  public List<int> BlockCopy(List<int> items)
  {
    var count = items.Count / 2;
    var res = new List<int>(count);
    var start = items.Count / 4;
    for (var i = 0; i < count; ++i)
      res.Add(items[start + i]);
    return res;
  }
  public List<int> Sort(List<int> items)
  {
    var res = new List<int>(items);
    res.Sort();
    return res;
  }
}
class ReadOnlyCollectionMethods:IMethods<ReadOnlyCollection<int>>
{
  public ReadOnlyCollection<int> Generate(int size, Func<int, int> generator)
  {
    return new ReadOnlyCollection<int>(Enumerable.Range(0, size).Select(generator).ToList());
  }

  public int Sum(ReadOnlyCollection<int> items)
  {
    int sum = 0;
    foreach (var item in items)
      sum += item;
    return sum;
  }


  public ReadOnlyCollection<int> BlockCopy(ReadOnlyCollection<int> items)
  {
    return new ReadOnlyCollection<int>(items.Skip(items.Count / 4).Take(items.Count / 2).ToArray());
  }
  public ReadOnlyCollection<int> Sort(ReadOnlyCollection<int> items)
  {
    return new ReadOnlyCollection<int>(items.OrderBy(s => s).ToList());
  }
}

static class Program
{
  static Tuple<string, TimeSpan>[] CheckPerformance<T>(IMethods<T> methods) where T:class
  {
    var stats = new List<Tuple<string, TimeSpan>>();

    T source = null;
    foreach (var info in new[] 
      { 
        new {Name = "Generate", Method = new Func<T, T>(items => methods.Generate(10000000, i => i % 2 == 0 ? -i : i))}, 
        new {Name = "Sum", Method =  new Func<T, T>(items => {Console.WriteLine(methods.Sum(items));return items;})}, 
        new {Name = "BlockCopy", Method = new Func<T, T>(items => methods.BlockCopy(items))}, 
        new {Name = "Sort", Method = new Func<T, T>(items => methods.BlockCopy(items))}, 
        new {Name = "Sum", Method =  new Func<T, T>(items => {Console.WriteLine(methods.Sum(items));return items;})}, 
      }
     )
    {
      int count = 10;
      var stopwatch = new Stopwatch();
      stopwatch.Start();
      T res = null;
      for (var i = 0; i < count; ++i)
        res = info.Method(source);
      stopwatch.Stop();
      source = res;
      stats.Add(new Tuple<string, TimeSpan>(info.Name, stopwatch.Elapsed));
    }
    return stats.ToArray();
  }

  static void Main()
  {
    var arrayStats = CheckPerformance(new ArrayMethods());
    var listStats = CheckPerformance(new ListMethods());
    var rcStats = CheckPerformance(new ReadOnlyCollectionMethods());

    Console.WriteLine("       Array                List        ReadOnlyCollection         Penalties      Method");
    for(var i = 0; i < arrayStats.Length; ++i)
    {
      Console.WriteLine("{0}    {1}    {2}    1 vs {3,4:f1}  vs {4,4:f1}   {5}", arrayStats[i].Item2, listStats[i].Item2, rcStats[i].Item2, 
        listStats[i].Item2.TotalSeconds / arrayStats[i].Item2.TotalSeconds,
        rcStats[i].Item2.TotalSeconds / arrayStats[i].Item2.TotalSeconds, arrayStats[i].Item1);
    }
  }
List<T>.AsReadOnly()
ArrayList.ReadOnly(ArrayList list);