C# 如何将int强制转换为enum?

C# 如何将int强制转换为enum?,c#,enums,casting,int,C#,Enums,Casting,Int,如何将int从int转换为C#中的enum?: YourEnum foo = (YourEnum)yourInt; 从字符串: YourEnum foo = (YourEnum) Enum.Parse(typeof(YourEnum), yourString); // The foo.ToString().Contains(",") check is necessary for enumerations marked with an [Flags] attribute i

如何将
int
从int转换为C#中的
enum

YourEnum foo = (YourEnum)yourInt;
从字符串:

YourEnum foo = (YourEnum) Enum.Parse(typeof(YourEnum), yourString);

// The foo.ToString().Contains(",") check is necessary for enumerations marked with an [Flags] attribute
if (!Enum.IsDefined(typeof(YourEnum), foo) && !foo.ToString().Contains(","))
{
    throw new InvalidOperationException($"{yourString} is not an underlying value of the YourEnum enumeration.")
}
更新:

public enum DaysOfWeeks
{
    Monday = 1,
    Tuesday = 2,
    Wednesday = 3,
    Thursday = 4,
    Friday = 5,
    Saturday = 6,
    Sunday = 7,
}
 string Monday = "Mon";
 int Wednesday = 3;
 var Mon = Monday.ToEnum<DaysOfWeeks>();
 var Wed = Wednesday.ToEnum<DaysOfWeeks>();
从数字你也可以

YourEnum foo = (YourEnum)Enum.ToObject(typeof(YourEnum) , yourInt);

举个例子:

int one = 1;
MyEnum e = (MyEnum)one;
就投吧:

MyEnum e = (MyEnum)3;
您可以使用以下方法检查它是否在范围内:


有时您有一个对象指向
MyEnum
类型。像

var MyEnumType = typeof(MyEnum);
然后:


下面是一个很好的枚举实用程序类

public static class EnumHelper
{
    public static int[] ToIntArray<T>(T[] value)
    {
        int[] result = new int[value.Length];
        for (int i = 0; i < value.Length; i++)
            result[i] = Convert.ToInt32(value[i]);
        return result;
    }

    public static T[] FromIntArray<T>(int[] value) 
    {
        T[] result = new T[value.Length];
        for (int i = 0; i < value.Length; i++)
            result[i] = (T)Enum.ToObject(typeof(T),value[i]);
        return result;
    }


    internal static T Parse<T>(string value, T defaultValue)
    {
        if (Enum.IsDefined(typeof(T), value))
            return (T) Enum.Parse(typeof (T), value);

        int num;
        if(int.TryParse(value,out num))
        {
            if (Enum.IsDefined(typeof(T), num))
                return (T)Enum.ToObject(typeof(T), num);
        }

        return defaultValue;
    }
}
公共静态类EnumHelper
{
公共静态int[]到数组(T[]值)
{
int[]结果=新的int[value.Length];
for(int i=0;i
如果您有一个用作位掩码的整数,并且可以在[Flags]枚举中表示一个或多个值,则可以使用此代码将各个标志值解析到列表中:

for (var flagIterator = 0; flagIterator < 32; flagIterator++)
{
    // Determine the bit value (1,2,4,...,Int32.MinValue)
    int bitValue = 1 << flagIterator;

    // Check to see if the current flag exists in the bit mask
    if ((intValue & bitValue) != 0)
    {
        // If the current flag exists in the enumeration, then we can add that value to the list
        // if the enumeration has that flag defined
        if (Enum.IsDefined(typeof(MyEnum), bitValue))
            Console.WriteLine((MyEnum)bitValue);
    }
}
for(var-flagIterator=0;flagIterator<32;flagIterator++)
{
//确定位值(1,2,4,…,Int32.MinValue)

int bitValue=1我正在使用这段代码将int强制转换为我的枚举:

if (typeof(YourEnum).IsEnumDefined(valueToCast)) return (YourEnum)valueToCast;
else { //handle it here, if its not defined }

我认为这是最好的解决方案。

如果您已经准备好使用4.0框架,那么有一个新的Enum.TryParse()函数非常有用,并且可以很好地使用[Flags]属性。请参见

或者,使用扩展方法而不是一行程序:

public static T ToEnum<T>(this string enumString)
{
    return (T) Enum.Parse(typeof (T), enumString);
}
public static T ToEnum(此字符串enumString)
{
返回(T)Enum.Parse(typeof(T),enumString);
}
用法:

public enum DaysOfWeeks
{
    Monday = 1,
    Tuesday = 2,
    Wednesday = 3,
    Thursday = 4,
    Friday = 5,
    Saturday = 6,
    Sunday = 7,
}
 string Monday = "Mon";
 int Wednesday = 3;
 var Mon = Monday.ToEnum<DaysOfWeeks>();
 var Wed = Wednesday.ToEnum<DaysOfWeeks>();
colorEnum=“Red”.ToEnum();

string color=“Red”;
var colorEnum=color.ToEnum();

对于数值,这更安全,因为无论发生什么情况,它都会返回一个对象:

public static class EnumEx
{
    static public bool TryConvert<T>(int value, out T result)
    {
        result = default(T);
        bool success = Enum.IsDefined(typeof(T), value);
        if (success)
        {
            result = (T)Enum.ToObject(typeof(T), value);
        }
        return success;
    }
}
公共静态类EnumEx
{
静态公共bool TryConvert(int值,out T结果)
{
结果=默认值(T);
bool success=Enum.IsDefined(typeof(T),value);
如果(成功)
{
结果=(T)Enum.ToObject(typeof(T),value);
}
回归成功;
}
}

强制转换为枚举的不同方法

enum orientation : byte
{
 north = 1,
 south = 2,
 east = 3,
 west = 4
}

class Program
{
  static void Main(string[] args)
  {
    orientation myDirection = orientation.north;
    Console.WriteLine(“myDirection = {0}”, myDirection); //output myDirection =north
    Console.WriteLine((byte)myDirection); //output 1

    string strDir = Convert.ToString(myDirection);
        Console.WriteLine(strDir); //output north

    string myString = “north”; //to convert string to Enum
    myDirection = (orientation)Enum.Parse(typeof(orientation),myString);


 }
}

要将字符串转换为ENUM或int转换为ENUM常量,我们需要使用ENUM.Parse函数

代码如下所示,其中“red”是字符串,“MyColors”是具有颜色常量的颜色枚举

MyColors EnumColors = (MyColors)Enum.Parse(typeof(MyColors), "Red");

我认为要得到一个完整的答案,人们必须知道枚举在.NET内部是如何工作的

东西是如何工作的

NET中的枚举是一种将一组值(字段)映射到基本类型(默认值为
int
)的结构。但是,您实际上可以选择枚举映射到的整数类型:

public enum Foo : short
在这种情况下,枚举被映射到
short
数据类型,这意味着它将作为short存储在内存中,并在您强制转换和使用它时表现为short

如果从IL的角度来看,(正常,int)枚举如下所示:

.class public auto ansi serializable sealed BarFlag extends System.Enum
{
    .custom instance void System.FlagsAttribute::.ctor()
    .custom instance void ComVisibleAttribute::.ctor(bool) = { bool(true) }

    .field public static literal valuetype BarFlag AllFlags = int32(0x3fff)
    .field public static literal valuetype BarFlag Foo1 = int32(1)
    .field public static literal valuetype BarFlag Foo2 = int32(0x2000)

    // and so on for all flags or enum values

    .field public specialname rtspecialname int32 value__
}
var result = EnumParser<MyEnum>.Parse(valueToParse, MyEnum.FirstValue);
这里需要注意的是,
value\uuuu
与枚举值分开存储。在上面的枚举
Foo
中,
value\uuuu
的类型是int16。这基本上意味着只要类型匹配,就可以在枚举中存储所需的任何内容

在这一点上,我想指出,
System.Enum
是一种值类型,这基本上意味着
BarFlag
将占用内存中的4个字节,
Foo
将占用2个字节——例如,基础类型的大小(实际上比这更复杂,但嘿…)

答案

因此,如果您有一个要映射到枚举的整数,则运行时只需做两件事:复制4个字节并将其命名为其他名称(枚举的名称).复制是隐式的,因为数据存储为值类型-这基本上意味着如果使用非托管代码,则可以在不复制数据的情况下简单地交换枚举和整数

为了安全起见,我认为最好的做法是知道底层类型是相同的或可隐式转换的,并确保枚举值存在(默认情况下不会选中它们!)

要了解其工作原理,请尝试以下代码:

public enum MyEnum : int
{
    Foo = 1,
    Bar = 2,
    Mek = 5
}

static void Main(string[] args)
{
    var e1 = (MyEnum)5;
    var e2 = (MyEnum)6;

    Console.WriteLine("{0} {1}", e1, e2);
    Console.ReadLine();
}
请注意,强制转换到
e2
也可以!从上面的编译器角度来看,这是有意义的:
值\uuuu
字段仅用5或6填充,当
控制台时,WriteLine
调用
ToString()
,解析
e1
的名称,而不解析
e2
的名称

如果这不是您想要的,请使用
Enum.IsDefined(typeof(MyEnum),6)
检查您正在强制转换的值是否映射到已定义的枚举

还要注意的是,我对枚举的底层类型是明确的,即使编译器实际上检查了这一点。我这样做是为了确保我不会遇到任何意外情况。要查看这些意外情况,可以使用以下代码(实际上我在数据库代码中经常看到这种情况):


在我的例子中,我需要从WCF服务返回枚举。我还需要一个友好的名称,而不仅仅是enum.ToString()

这是我的WCF课程

[DataContract]
public class EnumMember
{
    [DataMember]
    public string Description { get; set; }

    [DataMember]
    public int Value { get; set; }

    public static List<EnumMember> ConvertToList<T>()
    {
        Type type = typeof(T);

        if (!type.IsEnum)
        {
            throw new ArgumentException("T must be of type enumeration.");
        }

        var members = new List<EnumMember>();

        foreach (string item in System.Enum.GetNames(type))
        {
            var enumType = System.Enum.Parse(type, item);

            members.Add(
                new EnumMember() { Description = enumType.GetDescriptionValue(), Value = ((IConvertible)enumType).ToInt32(null) });
        }

        return members;
    }
}
[DataContract]
公共类枚举成员
{
[数据成员]
公共stri
    public static string GetDescriptionValue<T>(this T source)
    {
        FieldInfo fileInfo = source.GetType().GetField(source.ToString());
        DescriptionAttribute[] attributes = (DescriptionAttribute[])fileInfo.GetCustomAttributes(typeof(DescriptionAttribute), false);            

        if (attributes != null && attributes.Length > 0)
        {
            return attributes[0].Description;
        }
        else
        {
            return source.ToString();
        }
    }
return EnumMember.ConvertToList<YourType>();
public static class Question
{
    public static readonly int Role = 2;
    public static readonly int ProjectFunding = 3;
    public static readonly int TotalEmployee = 4;
    public static readonly int NumberOfServers = 5;
    public static readonly int TopBusinessConcern = 6;
}
var result = EnumParser<MyEnum>.Parse(valueToParse, MyEnum.FirstValue);
using System;

public class EnumParser<T> where T : struct
{
    public static T Parse(int toParse, T defaultVal)
    {
        return Parse(toParse + "", defaultVal);
    }
    public static T Parse(string toParse, T defaultVal)
    {
        T enumVal = defaultVal;
        if (defaultVal is Enum && !String.IsNullOrEmpty(toParse))
        {
            int index;
            if (int.TryParse(toParse, out index))
            {
                Enum.TryParse(index + "", out enumVal);
            }
            else
            {
                if (!Enum.TryParse<T>(toParse + "", true, out enumVal))
                {
                    MatchPartialName(toParse, ref enumVal);
                }
            }
        }
        return enumVal;
    }

    public static void MatchPartialName(string toParse, ref T enumVal)
    {
        foreach (string member in enumVal.GetType().GetEnumNames())
        {
            if (member.ToLower().Contains(toParse.ToLower()))
            {
                if (Enum.TryParse<T>(member + "", out enumVal))
                {
                    break;
                }
            }
        }
    }
}
enum Importance
{}

Importance importance;

if (Enum.TryParse(value, out importance))
{
}
public static bool TryConvertToEnum<T>(this int instance, out T result)
  where T: Enum
{
  var enumType = typeof (T);
  var success = Enum.IsDefined(enumType, instance);
  if (success)
  {
    result = (T)Enum.ToObject(enumType, instance);
  }
  else
  {
    result = default(T);
  }
  return success;
}
  public static class Enum<T> where T : struct
  {
     private static readonly IEnumerable<T> All = Enum.GetValues(typeof (T)).Cast<T>();
     private static readonly Dictionary<int, T> Values = All.ToDictionary(k => Convert.ToInt32(k));

     public static T? CastOrNull(int value)
     {
        T foundValue;
        if (Values.TryGetValue(value, out foundValue))
        {
           return foundValue;
        }

        // For enums with Flags-Attribut.
        try
        {
           bool isFlag = typeof(T).GetCustomAttributes(typeof(FlagsAttribute), false).Length > 0;
           if (isFlag)
           {
              int existingIntValue = 0;

              foreach (T t in Enum.GetValues(typeof(T)))
              {
                 if ((value & Convert.ToInt32(t)) > 0)
                 {
                    existingIntValue |= Convert.ToInt32(t);
                 }
              }
              if (existingIntValue == 0)
              {
                 return null;
              }

              return (T)(Enum.Parse(typeof(T), existingIntValue.ToString(), true));
           }
        }
        catch (Exception)
        {
           return null;
        }
        return null;
     }
  }
[Flags]
public enum PetType
{
  None = 0, Dog = 1, Cat = 2, Fish = 4, Bird = 8, Reptile = 16, Other = 32
};

integer values 
1=Dog;
13= Dog | Fish | Bird;
96= Other;
128= Null;
public enum FriendType  
{
    Default,
    Audio,
    Video,
    Image
}

public static class EnumHelper<T>
{
    public static T ConvertToEnum(dynamic value)
    {
        var result = default(T);
        var tempType = 0;

        //see Note below
        if (value != null &&
            int.TryParse(value.ToString(), out  tempType) && 
            Enum.IsDefined(typeof(T), tempType))
        {
            result = (T)Enum.ToObject(typeof(T), tempType); 
        }
        return result;
    }
}
public enum MediaType : byte
{
    Default,
    Audio,
    Video,
    Image
} 
int.TryParse(value.ToString(), out  tempType)
EnumHelper<FriendType>.ConvertToEnum(null);
EnumHelper<FriendType>.ConvertToEnum("");
EnumHelper<FriendType>.ConvertToEnum("-1");
EnumHelper<FriendType>.ConvertToEnum("6");
EnumHelper<FriendType>.ConvertToEnum("");
EnumHelper<FriendType>.ConvertToEnum("2");
EnumHelper<FriendType>.ConvertToEnum(-1);
EnumHelper<FriendType>.ConvertToEnum(0);
EnumHelper<FriendType>.ConvertToEnum(1);
EnumHelper<FriendType>.ConvertToEnum(9);
public static string ToEnumString<TEnum>(this int enumValue)
{
    var enumString = enumValue.ToString();
    if (Enum.IsDefined(typeof(TEnum), enumValue))
    {
        enumString = ((TEnum) Enum.ToObject(typeof (TEnum), enumValue)).ToString();
    }
    return enumString;
}
public class Program
{
    public enum Color : int
    {
        Blue   = 0,
        Black  = 1,
        Green  = 2,
        Gray   = 3,
        Yellow = 4
    }

    public static void Main(string[] args)
    {
        // From string
        Console.WriteLine((Color) Enum.Parse(typeof(Color), "Green"));

        // From int
        Console.WriteLine((Color)2);

        // From number you can also
        Console.WriteLine((Color)Enum.ToObject(typeof(Color), 2));
    }
}
class Program
{
    static void Main(string[] args)
    {
        Console.WriteLine((int)Number.three); //Output=3

        Console.WriteLine((Number)3);// Outout three
        Console.Read();
    }

    public enum Number
    {
        Zero = 0,
        One = 1,
        Two = 2,
        three = 3
    }
}
   public static TEnum ToEnum<TEnum>(this int val) where TEnum : struct, IComparable, IFormattable, IConvertible
    {
        if (!typeof(TEnum).IsEnum)
        {
            return default(TEnum);
        }

        if (Enum.IsDefined(typeof(TEnum), val))
        {//if a straightforward single value, return that
            return (TEnum)Enum.ToObject(typeof(TEnum), val);
        }

        var candidates = Enum
            .GetValues(typeof(TEnum))
            .Cast<int>()
            .ToList();

        var isBitwise = candidates
            .Select((n, i) => {
                if (i < 2) return n == 0 || n == 1;
                return n / 2 == candidates[i - 1];
            })
            .All(y => y);

        var maxPossible = candidates.Sum();

        if (
            Enum.TryParse(val.ToString(), out TEnum asEnum)
            && (val <= maxPossible || !isBitwise)
        ){//if it can be parsed as a bitwise enum with multiple flags,
          //or is not bitwise, return the result of TryParse
            return asEnum;
        }

        //If the value is higher than all possible combinations,
        //remove the high imaginary values not accounted for in the enum
        var excess = Enumerable
            .Range(0, 32)
            .Select(n => (int)Math.Pow(2, n))
            .Where(n => n <= val && n > 0 && !candidates.Contains(n))
            .Sum();

        return Enum.TryParse((val - excess).ToString(), out asEnum) ? asEnum : default(TEnum);
    }
public static T ToEnum<T>(dynamic value)
{
    if (value == null)
    {
        // default value of an enum is the object that corresponds to
        // the default value of its underlying type
        // https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/default-values-table
        value = Activator.CreateInstance(Enum.GetUnderlyingType(typeof(T)));
    }
    else if (value is string name)
    {
        return (T)Enum.Parse(typeof(T), name);
    }

    return (T)Enum.ToObject(typeof(T),
             Convert.ChangeType(value, Enum.GetUnderlyingType(typeof(T))));
}
[Flags]
public enum A : uint
{
    None  = 0, 
    X     = 1 < 0,
    Y     = 1 < 1
}

static void Main(string[] args)
{
    var value = EnumHelper.ToEnum<A>(7m);
    var x = value.HasFlag(A.X); // true
    var y = value.HasFlag(A.Y); // true

    var value2 = EnumHelper.ToEnum<A>("X");

    var value3 = EnumHelper.ToEnum<A>(null);

    Console.ReadKey();
}
int intToCast = 1;
TargetEnum f = (TargetEnum) intToCast ;
int intToCast = 1;
if (Enum.IsDefined(typeof(TargetEnum), intToCast ))
{
    TargetEnum target = (TargetEnum)intToCast ;
}
else
{
   // Throw your exception.
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;

namespace SamplePrograme
{
    public class Program
    {
        public enum Suit : int
        {
            Spades = 0,
            Hearts = 1,
            Clubs = 2,
            Diamonds = 3
        }

        public static void Main(string[] args)
        {
            //from string
            Console.WriteLine((Suit) Enum.Parse(typeof(Suit), "Clubs"));

            //from int
            Console.WriteLine((Suit)1);

            //From number you can also
            Console.WriteLine((Suit)Enum.ToObject(typeof(Suit) ,1));
        }
    }
}
public static class Extensions
{

    public static T ToEnum<T>(this string data) where T : struct
    {
        if (!Enum.TryParse(data, true, out T enumVariable))
        {
            if (Enum.IsDefined(typeof(T), enumVariable))
            {
                return enumVariable;
            }
        }

        return default;
    }

    public static T ToEnum<T>(this int data) where T : struct
    {
        return (T)Enum.ToObject(typeof(T), data);
    }
}
public enum DaysOfWeeks
{
    Monday = 1,
    Tuesday = 2,
    Wednesday = 3,
    Thursday = 4,
    Friday = 5,
    Saturday = 6,
    Sunday = 7,
}
 string Monday = "Mon";
 int Wednesday = 3;
 var Mon = Monday.ToEnum<DaysOfWeeks>();
 var Wed = Wednesday.ToEnum<DaysOfWeeks>();
 public enum DaysOfWeeks
    {
        Monday = 1,
        Tuesday = 2,
        Wednesday = 3,
        Thursday = 4,
        Friday = 5,
        Saturday = 6,
        Sunday = 7,
    } 

    var day= (DaysOfWeeks)5;
    Console.WriteLine("Day is : {0}", day);
    Console.ReadLine();
YourEnum possibleEnum = (YourEnum)value; // There isn't any guarantee that it is part of the enum
if (Enum.IsDefined(typeof(YourEnum), possibleEnum))
{
    // Value exists in YourEnum
}