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C# StreamReader文件如何仅在列表框中达到高分时更新?_C#_Streamreader_Streamwriter - Fatal编程技术网

C# StreamReader文件如何仅在列表框中达到高分时更新?

C# StreamReader文件如何仅在列表框中达到高分时更新?,c#,streamreader,streamwriter,C#,Streamreader,Streamwriter,如何编写我的StreamReader文件,如果它超过当前的高分,它将只覆盖游戏高分?当前,所有分数都将更新到列表框中,而不仅仅是超过当前分数/txt文件的分数 提前谢谢 public partial class Form1 : Form { int Dice; int RunningTotal; int MaxRolls; int RollCount; Random rand = new Random(); public Form1()

如何编写我的
StreamReader
文件,如果它超过当前的高分,它将只覆盖游戏高分?当前,所有分数都将更新到列表框中,而不仅仅是超过当前分数/txt文件的分数

提前谢谢

public partial class Form1 : Form
{
    int Dice;
    int RunningTotal;
    int MaxRolls;
    int RollCount;
    Random rand = new Random();

    public Form1()
    {
        InitializeComponent();
    }

    private void button1_Click(object sender, EventArgs e)
    {
        RollDiebutton.Enabled = true;
        StartOverbutton.Enabled = true;
        ClickBeginGametoStartlabel.Visible = false;
        int beginTotal = 0;
        TotalMoneyEarnedlabel.Text = beginTotal.ToString("c");

        MaxRolls = rand.Next(3) + 2;
    }

    private void button4_Click(object sender, EventArgs e)         
    {
        try
        {
            string highScore;
            StreamReader inputFile; 

            inputFile = File.OpenText("Highscore.txt"); 
            HighscoreBox.Items.Clear();

            while (!inputFile.EndOfStream)
            {
                highScore = inputFile.ReadLine();   
                HighscoreBox.Items.Add(highScore);
            }

            inputFile.Close();
        }

        catch (Exception ex)
        {
            MessageBox.Show(ex.Message);
        }

        RollDiebutton.Enabled = false;
        BeginGamebutton.Enabled = true;
        StartOverbutton.Enabled = false;
        TotalMoneyEarnedlabel.Text = "";

        BeginpictureBox.Image = P2Kbembow.Properties.Resources.Begin;
        Pressyourluckandrollagainlabel.Visible = false;
        ClickBeginGametoStartlabel.Visible = true;
    }

    private void button2_Click(object sender, EventArgs e)
    {
        //Close Form
        this.Close();
    }

    private void RollDiebutton_Click(object sender, EventArgs e)
    {
        Random rand = new Random();
        Dice = rand.Next(6) + 1;

        RunningTotal += 0;
        int DollarAmount = 100;
        int Sum = (Dice * DollarAmount);

        BeginGamebutton.Enabled = false;
        Pressyourluckandrollagainlabel.Visible = true;

        RunningTotal += Sum;
        TotalMoneyEarnedlabel.Text = RunningTotal.ToString("c");
        RollCount += 1;

        if (MaxRolls == 0)
        {
            Random getMax = new Random();
            TotalMoneyEarnedlabel.Text = ""; 
        }
        else
            if (RollCount >= MaxRolls)
            {
                MaxRolls = 6;
                RollCount = 0;
                RunningTotal = 0;

                TotalMoneyEarnedlabel.Text = "$0.0";
                Show(); MessageBox.Show("Sorry! You lose!");

                RollDiebutton.Enabled = false;
                BeginGamebutton.Enabled = true;

                TotalMoneyEarnedlabel.Text = "";

                BeginpictureBox.Image = P2Kbembow.Properties.Resources.Begin;
                Pressyourluckandrollagainlabel.Visible = false;
                ClickBeginGametoStartlabel.Visible = true;
                StartOverbutton.Enabled = false;

                return;
            }

        StreamWriter outputFile;
        outputFile = File.CreateText("HighScore.txt");

        outputFile.WriteLine(TotalMoneyEarnedlabel.Text);
        outputFile.Close();

        if (Dice == 1)
        {
            //shows Image of dice 1
            BeginpictureBox.Image = P2Kbembow.Properties.Resources._1Die;
        }

        if (Dice == 2)
        {
            //shows Image of dice 2
            BeginpictureBox.Image = P2Kbembow.Properties.Resources._2Die;
        }

        if (Dice == 3)
        {
            //shows Image of dice 3
            BeginpictureBox.Image = P2Kbembow.Properties.Resources._3Die;
        }
        if (Dice == 4)
        {
            //shows Image of dice 4
            BeginpictureBox.Image = P2Kbembow.Properties.Resources._4Die;
        }

        if (Dice == 5)
        {
            //shows Image of dice 5
            BeginpictureBox.Image = P2Kbembow.Properties.Resources._5Die;
        }

        if (Dice == 6)
        {
            //shows Image of dice 6
            BeginpictureBox.Image = P2Kbembow.Properties.Resources._6Die;
        }

        //Display Message Box of dice rolled 
        Show(); MessageBox.Show(" You rolled a  " + Dice + "!");
    }

    private void Form1_Load(object sender, EventArgs e)
    {
        try
        {
            string highScore;
            StreamReader inputFile;

            inputFile = File.OpenText("Highscore.txt");
            HighscoreBox.Items.Clear();

            while (!inputFile.EndOfStream)
            {
                highScore = inputFile.ReadLine();
                HighscoreBox.Items.Add(highScore);

            }

            inputFile.Close();
        }
        catch (Exception ex)
        {
            MessageBox.Show(ex.Message);
        }    
    }
}

代码中有问题的部分非常琐碎。要仅将文件中的最高分数添加到列表框,您可以使用:

var highScore = File.ReadAllLines("Highscore.txt").Max(score => decimal.Parse(score));
HighscoreBox.Items.Clear();
HighscoreBox.Items.Add(highScore);
但你还需要注意其他一些事情:

  • 您必须确保有有效的高分表可用。因此,检查表单加载(可能您不需要每次滚动模具时都创建和覆盖现有文件)

  • 将高分从文件加载到列表框的代码

    string _fileName = "Highscore.txt";
    
    private void Form1_Load(object sender, EventArgs e)
    {
        if (!File.Exists(_fileName))
        {
            File.Create(_fileName);
            return; 
        }
    
        LoadHighestScore();
    }
    
    private void LoadHighestScore()
    {
        HighscoreBox.Items.Clear();
    
        var highestScore = GetHighestScore();
        HighscoreBox.Items.Add(highestScore);
    }
    
    private decimal GetHighestScore()
    {
        var scores = File.ReadAllLines(_fileName);
        if (scores.Length == 0)
            return 0;
    
        return scores.Max(score => decimal.Parse(score));
    }
    
  • 您可以在每次滚动模具时将分数写入文件,如下所示:

    private void RollDiebutton_Click(object sender, EventArgs e)
    {
        //-------------------------
        //-------------------------
    
        WriteScore(score);
    
        //-------------------------
        //-------------------------
    }
    
    private void WriteScore(string score)
    {
        File.AppendAllLines(sd, new string[]{ score });
    }
    
  • 请注意,
    每次都会将分数附加到您的文件中。如果您只需要在分数超过现有最高分数(您的问题不太清楚)的情况下写作,您可以:

        private void WriteScore(string score)
        {
            if (int.Parse(score) > GetHighestScore())
                File.AppendAllLines(sd, new string[]{ score });
        }
    
    SELECT MAX(score) FROM highscores;
    
  • 请将大部分代码分解为不同的方法,以帮助代码重用。如果可以将逻辑移到其他类,则效果更好

  • 要做到这一点,最好使用像SQLite这样的小型轻量级客户机数据库。将来,如果您需要更复杂的操作,如“每个用户的最高分数”,该怎么办?要获得最大分数,您可以执行以下操作:

        private void WriteScore(string score)
        {
            if (int.Parse(score) > GetHighestScore())
                File.AppendAllLines(sd, new string[]{ score });
        }
    
    SELECT MAX(score) FROM highscores;
    
  • 就这么简单


    最后,请发布代码中有问题的部分,而不是一大堆不相关的行。

    覆盖游戏高我的高分框高分?我无法理解这一点。你的高分标准是什么?你想覆盖文本文件上的高分值吗?对不起,我相信我编辑的地方听起来不像是个白痴哈哈。但是,如果当前的新总分大于表格或我创建的txt文件上显示的上一个高分,我需要游戏将新的总分覆盖到文本文件中,这样它将显示在表格上。Yes Codelgnoto这是正确的,只有高分才会更新到txt文件,并在我的程序中显示在新游戏中。@cpkob我想您只想显示从文本文件到列表框的最高分?目前您正在将每个分数添加到列表框中感谢您的响应,但在我的文件中使用它似乎不起作用,这会使我的程序崩溃。你还有什么建议可以借给我吗?以最简单的形式,只有高分才能反映。很抱歉有这么多代码。我是编程的超级初学者。@cpkob它在哪里崩溃?在哪一行?告诉我们坠机消息。如果没有这些,就不可能告诉你。我只是自己运行了上面的代码,没有看到崩溃。