C# deserialize()创建新对象,而不是读取我希望它读取的对象
因此,当我尝试使用:C# deserialize()创建新对象,而不是读取我希望它读取的对象,c#,wcf,wcf-rest,C#,Wcf,Wcf Rest,因此,当我尝试使用: WebRequest request = WebRequest.Create("http://localhost:9998/API/GetGameById/" + ID.ToString()); WebResponse ws = request.GetResponse(); StreamReader responseStream = new StreamReader(ws.GetResponseStream());
WebRequest request = WebRequest.Create("http://localhost:9998/API/GetGameById/" + ID.ToString());
WebResponse ws = request.GetResponse();
StreamReader responseStream = new StreamReader(ws.GetResponseStream());
string response = responseStream.ReadToEnd();
Game game;
using (MemoryStream Stream = new MemoryStream(UTF8Encoding.Default.GetBytes(response)))
{
XmlSerializer Serializer = new XmlSerializer(typeof(Game));
game = Serializer.Deserialize(Stream) as Game;
}
responseStream.Close();
return game;
get返回的“游戏”与xmlstring“response”中的游戏没有相同的属性,如下所示:
game = Serializer.Deserialize(Stream) as Game;
创建游戏对象的新实例,而不是在指定ID处为我提供游戏
“字符串响应”锁定方式如下:
<Game xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<Gameboard i:nil="true" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/>
<Id>1</Id>
<Players xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
<a:int>1</a:int>
</Players>
<hsize>0</hsize>
<vsize>0</vsize>
<winner>0</winner>
</Game>
1.
1.
0
0
0
但是在回程标记处的比赛是这样锁定的
<Game xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<Gameboard i:nil="true" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/>
<Id>0</Id>
<Players i:nil="true" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/>
<hsize>0</hsize>
<vsize>0</vsize>
<winner>0</winner>
</Game>
0
0
0
0
游戏类,如果有任何帮助:
[DataContract(Namespace = "")]
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)]
public class Game
{
[DataMember]
int Id;
[DataMember]
int[] Players;
[DataMember]
int[] Gameboard;
[DataMember]
int hsize;
[DataMember]
int vsize;
[DataMember]
int winner = 0;
public Game()
{ }
public Game(int newgameID)
{
Id = ++newgameID;
}
public int GetSetId
{
get { return Id; }
set { Id = value; }
}
public int[] GetSetGameboard
{
get { return Gameboard; }
set { Gameboard = value; }
}
public int GetSetwinner
{
get { return winner; }
set { winner = value; }
}
public int[] GetPlayerList
{
get { return Players; }
}
public void AddPlayer()
{
int NewPlayer;
if (Players == null)
Players = new int[0];
List<int> temp = Players.ToList();
if (temp.Count == 0)
NewPlayer = 1;
else
{
NewPlayer = temp.Last();
NewPlayer++;
}
temp.Add(NewPlayer);
Players = temp.ToArray();
}
}
[DataContract(Namespace=”“)]
[ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)]
公开课游戏
{
[数据成员]
int-Id;
[数据成员]
国际[]玩家;
[数据成员]
int[]游戏板;
[数据成员]
林希泽;
[数据成员]
int-vsize;
[数据成员]
int=0;
公共游戏()
{ }
公共游戏(int newgameID)
{
Id=++newgameID;
}
公共int GetSetId
{
获取{return Id;}
设置{Id=value;}
}
public int[]GetSetGameboard
{
获取{return Gameboard;}
设置{Gameboard=value;}
}
公共整数GetSetwinner
{
获取{return winner;}
设置{winner=value;}
}
public int[]GetPlayerList
{
获取{返回玩家;}
}
public void AddPlayer()
{
int新玩家;
if(Players==null)
玩家=新整数[0];
List temp=Players.ToList();
如果(临时计数==0)
NewPlayer=1;
其他的
{
NewPlayer=temp.Last();
NewPlayer++;
}
临时添加(新玩家);
玩家=临时托雷();
}
}
对不起,如果我给了你太多/太少,但这是我的第3或第4篇文章,所以我仍在学习,问问你是否遗漏了什么
非常感谢你抽出时间来帮助我
祝你今天愉快 您可能希望使用
DataContractSerializer
而不是XmlSerializer。您可能希望使用DataContractSerializer
而不是XmlSerializer。我尝试了此扩展方法,但效果良好。问题可能是因为XmlSerializer不能处理私有字段
public static T DeserializeWithDataContractSerializer<T>(this string xml)
{
var dataContractSerializer = new DataContractSerializer(typeof(T));
using (var reader = new XmlTextReader( new StringReader(xml)))
{
return (T)dataContractSerializer.ReadObject(reader);
}
}
public static T反序列化WithDataContractSerializer(此字符串为xml)
{
var dataContractSerializer=新的dataContractSerializer(typeof(T));
使用(var reader=newXMLTextReader(newStringReader(xml)))
{
return(T)dataContractSerializer.ReadObject(reader);
}
}
[测试]
公开测试()
{
字符串xml=
@"
1.
1.
0
0
0
";
var game=xml.DeserializeWithDataContractSerializer();
aresequal(1,game.GetSetId);
}
我尝试了这个扩展方法,但效果很好。问题可能是因为XmlSerializer不能处理私有字段
public static T DeserializeWithDataContractSerializer<T>(this string xml)
{
var dataContractSerializer = new DataContractSerializer(typeof(T));
using (var reader = new XmlTextReader( new StringReader(xml)))
{
return (T)dataContractSerializer.ReadObject(reader);
}
}
public static T反序列化WithDataContractSerializer(此字符串为xml)
{
var dataContractSerializer=新的dataContractSerializer(typeof(T));
使用(var reader=newXMLTextReader(newStringReader(xml)))
{
return(T)dataContractSerializer.ReadObject(reader);
}
}
[测试]
公开测试()
{
字符串xml=
@"
1.
1.
0
0
0
";
var game=xml.DeserializeWithDataContractSerializer();
aresequal(1,game.GetSetId);
}
我忘了提到我在服务器和客户端都有游戏类,但这已经解决了问题。谢谢大家。我忘了提到我在服务器和客户端都有游戏类,但这已经解决了问题。谢谢大家