C#HTML5 Websocket服务器
我正在尝试创建一个C#Websocket服务器,但似乎无法正常工作。 我现在有了一个服务器,它接受TCPClient,接收来自客户端的HTTP请求,并尝试发回HTTP响应,以便HTML5WebSocket握手可以完成 我认为服务器发送给客户端的握手有问题。 我阅读了草案(),其中规定在握手结束时,必须对给出的两个键给出响应。此响应由服务器计算 这是我的代码:C#HTML5 Websocket服务器,c#,websocket,C#,Websocket,我正在尝试创建一个C#Websocket服务器,但似乎无法正常工作。 我现在有了一个服务器,它接受TCPClient,接收来自客户端的HTTP请求,并尝试发回HTTP响应,以便HTML5WebSocket握手可以完成 我认为服务器发送给客户端的握手有问题。 我阅读了草案(),其中规定在握手结束时,必须对给出的两个键给出响应。此响应由服务器计算 这是我的代码: static void Main(string[] args) { int port = 8181;
static void Main(string[] args)
{
int port = 8181;
IPAddress localAddr = IPAddress.Loopback;
TcpListener server = new TcpListener(localAddr, port);
server.Start();
// Buffer for reading data
Byte[] receivedBytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Console.WriteLine("Waiting for a connection...");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!\n");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(receivedBytes, 0, receivedBytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.UTF8.GetString(receivedBytes, 0, i);
Console.WriteLine("Received:");
Console.WriteLine(data);
Byte[] response_token = hashResponse(data);
string handshake = "HTTP/1.1 101 WebSocket Protocol Handshake\r\n"
+ "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n"
+ "Sec-WebSocket-Origin: http://localhost\r\n"
+ "Sec-WebSocket-Location: ws://localhost:8181/websession\r\n"
+ "\r\n";
Byte[] writtenBytes = Encoding.UTF8.GetBytes(handshake);
stream.Write(writtenBytes, 0, writtenBytes.Length);
stream.Write(response_token, 0, response_token.Length);
Console.WriteLine("Send:");
Console.WriteLine(handshake);
string strHash = Encoding.UTF8.GetString(response_token);
Console.WriteLine(strHash);
}
}
}
static Byte[] hashResponse(string receivedData)
{
string strDel = "\r\n";
char[] delimeter = strDel.ToCharArray();
string Key1 = null;
string Key2 = null;
string hash = null;
MD5 md5 = MD5.Create();
string[] lines = receivedData.Split(delimeter);
Key1 = lines[10].Substring(20);
Key2 = lines[12].Substring(20);
hash = lines[16];
Int64 numbersKey1 = Convert.ToInt64(string.Join(null, Regex.Split(Key1, "[^\\d]")));
Int64 numbersKey2 = Convert.ToInt64(string.Join(null, Regex.Split(Key2, "[^\\d]")));
Int64 numberSpaces1 = countSpaces(Key1);
Int64 numberSpaces2 = countSpaces(Key2);
int dividedKey1 = (int) (numbersKey1 / numberSpaces1);
int dividedKey2 = (int) (numbersKey2 / numberSpaces2);
Byte[] encodedKey1 = Encoding.UTF8.GetBytes(dividedKey1.ToString());
Byte[] encodedKey2 = Encoding.UTF8.GetBytes(dividedKey2.ToString());
Byte[] encodedHash = Encoding.UTF8.GetBytes(hash);
Byte[] combined = Encoding.UTF8.GetBytes(dividedKey1.ToString() + dividedKey2.ToString() + hash);
Byte[] responseHash = md5.ComputeHash(combined);
return responseHash;
}
static int countSpaces(string key)
{
int counter = 0;
char[] charArray = key.ToCharArray();
foreach (char c in charArray)
{
if (c.Equals(' '))
counter++;
}
return counter;
}
我用于测试的HTML页面(名为Test.HTML)由运行在我的计算机上的apache Web服务器托管,我可以通过浏览(在Chrome中)来访问它
有没有人知道我做错了什么,因为我变得非常绝望
提前谢谢
丹尼斯尝试在套接字上接收数据之前发送握手数据 下面是一个可能对您有所帮助的示例
下面是我编写的一个示例服务器,根据以下步骤说明握手阶段:
使用系统;
使用System.Collections.Generic;
使用System.IO;
Net系统;
使用System.Net.Sockets;
使用System.Security.Cryptography;
使用系统文本;
使用System.Text.RegularExpressions;
班级计划
{
静态void Main(字符串[]参数)
{
var listener=newtcplistener(IPAddress.Loopback,8080);
listener.Start();
while(true)
{
使用(var client=listener.AcceptTcpClient())
使用(var stream=client.GetStream())
{
var headers=newdictionary();
string line=string.Empty;
while((line=ReadLine(stream))!=string.Empty)
{
var tokens=line.Split(新字符[]{':'},2);
如果(!string.IsNullOrWhiteSpace(line)&&tokens.Length>1)
{
headers[tokens[0]]=tokens[1].Trim();
}
}
var key=新字节[8];
读取(键,0,键,长度);
var-key1=标题[“Sec-WebSocket-key1”];
var key2=标题[“Sec-WebSocket-key2”];
var numbersKey1=Convert.ToInt64(string.Join(null,Regex.Split(key1,“[^\\d]”));
var numbersKey2=Convert.ToInt64(string.Join(null,Regex.Split(key2,“[^\\d]”));
var numberSpaces1=CountSpaces(键1);
var numberSpaces2=CountSpaces(键2);
var part1=(int)(numbersKey1/numberspace1);
var part2=(int)(numbersKey2/numberSpaces2);
var result=新列表();
AddRange(GetBigEndianBytes(part1));
AddRange(GetBigEndianBytes(part2));
结果。添加范围(键);
var响应=
“HTTP/1.1 101 WebSocket协议握手”+Environment.NewLine+
“升级:WebSocket”+Environment.NewLine+
“连接:升级”+Environment.NewLine+
“Sec WebSocket Origin:”+标题[“Origin”]+Environment.NewLine+
“Sec WebSocket位置:ws://localhost:8080/websession”+Environment.NewLine+
环境新线;
var bufferedResponse=Encoding.UTF8.GetBytes(响应);
写入(bufferedResponse,0,bufferedResponse.Length);
使用(var md5=md5.Create())
{
var handshake=md5.ComputeHash(result.ToArray());
stream.Write(握手,0,握手,长度);
}
}
}
}
静态int CountSpaces(字符串键)
{
return key.Length-key.Replace(“,string.Empty).Length;
}
静态字符串读取行(流)
{
var sb=新的StringBuilder();
var buffer=新列表();
while(true)
{
Add((字节)stream.ReadByte());
var line=Encoding.ASCII.GetString(buffer.ToArray());
if(line.EndsWith(Environment.NewLine))
{
返回行.子字符串(0,行.长度-2);
}
}
}
静态字节[]GetBigEndianBytes(int值)
{
var字节=4;
var buffer=新字节[字节];
int num=字节-1;
for(int i=0;i>8;
}
返回缓冲区;
}
}
和一个示例客户:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<script type="text/javascript">
var socket = new WebSocket('ws://localhost:8080/websession');
socket.onopen = function() {
alert('handshake successfully established. May send data now...');
};
socket.onclose = function() {
alert('connection closed');
};
</script>
</head>
<body>
</body>
</html>
var socket=newwebsocket('ws://localhost:8080/websession');
socket.onopen=函数(){
警报('握手成功建立。现在可能发送数据…');
};
socket.onclose=函数(){
警报(“连接关闭”);
};
不知道是否可以编译Objective C,但是
Blackbox是一个可嵌入的HTTP服务器,它允许您关联HTTP
带有Cocoa“responder”对象的资源(有点像TwistedWeb
而不是文件系统上的文件
使用Blackbox,您可以在快照中创建个人文件共享程序
通过HTTP相互通信的应用程序
为无头应用程序创建web控件接口
它基本上是一个很好的包装。我希望我能说得更多,但我还是想弄清楚自己
这是一个非常简单的Websocket echo服务器,我使用普通套接字实现了它
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
namespace SimpleWebsocketServer {
class Program {
static void Main(string[] args) {
var listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
listeningSocket.Bind(new IPEndPoint(IPAddress.Any, port: 80));
listeningSocket.Listen(0);
while (true) {
var clientSocket = listeningSocket.Accept();
Console.WriteLine("A client connected.");
var receivedData = new byte[1000000];
var receivedDataLength = clientSocket.Receive(receivedData);
var requestString = Encoding.UTF8.GetString(receivedData, 0, receivedDataLength);
if (new Regex("^GET").IsMatch(requestString)) {
const string eol = "\r\n";
var receivedWebSocketKey = new Regex("Sec-WebSocket-Key: (.*)").Match(requestString).Groups[1].Value.Trim();
var keyHash = SHA1.Create().ComputeHash(Encoding.UTF8.GetBytes(receivedWebSocketKey + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
var response = "HTTP/1.1 101 Switching Protocols" + eol;
response += "Connection: Upgrade" + eol;
response += "Upgrade: websocket" + eol;
response += "Sec-WebSocket-Accept: " + Convert.ToBase64String(keyHash) + eol;
response += eol;
var responseBytes = Encoding.UTF8.GetBytes(response);
clientSocket.Send(responseBytes);
}
while (true) {
receivedData = new byte[1000000];
clientSocket.Receive(receivedData);
if ((receivedData[0] & (byte)Opcode.CloseConnection) == (byte)Opcode.CloseConnection) {
// Close connection request.
Console.WriteLine("Client disconnected.");
clientSocket.Close();
break;
} else {
var receivedPayload = ParsePayloadFromFrame(receivedData);
var receivedString = Encoding.UTF8.GetString(receivedPayload);
Console.WriteLine($"Client: {receivedString}");
var response = $"ECHO: {receivedString}";
var dataToSend = CreateFrameFromString(response);
Console.WriteLine($"Server: {response}");
clientSocket.Send(dataToSend);
}
}
}
}
public static byte[] ParsePayloadFromFrame(byte[] incomingFrameBytes) {
var payloadLength = 0L;
var totalLength = 0L;
var keyStartIndex = 0L;
// 125 or less.
// When it's below 126, second byte is the payload length.
if ((incomingFrameBytes[1] & 0x7F) < 126) {
payloadLength = incomingFrameBytes[1] & 0x7F;
keyStartIndex = 2;
totalLength = payloadLength + 6;
}
// 126-65535.
// When it's 126, the payload length is in the following two bytes
if ((incomingFrameBytes[1] & 0x7F) == 126) {
payloadLength = BitConverter.ToInt16(new[] { incomingFrameBytes[3], incomingFrameBytes[2] }, 0);
keyStartIndex = 4;
totalLength = payloadLength + 8;
}
// 65536 +
// When it's 127, the payload length is in the following 8 bytes.
if ((incomingFrameBytes[1] & 0x7F) == 127) {
payloadLength = BitConverter.ToInt64(new[] { incomingFrameBytes[9], incomingFrameBytes[8], incomingFrameBytes[7], incomingFrameBytes[6], incomingFrameBytes[5], incomingFrameBytes[4], incomingFrameBytes[3], incomingFrameBytes[2] }, 0);
keyStartIndex = 10;
totalLength = payloadLength + 14;
}
if (totalLength > incomingFrameBytes.Length) {
throw new Exception("The buffer length is smaller than the data length.");
}
var payloadStartIndex = keyStartIndex + 4;
byte[] key = { incomingFrameBytes[keyStartIndex], incomingFrameBytes[keyStartIndex + 1], incomingFrameBytes[keyStartIndex + 2], incomingFrameBytes[keyStartIndex + 3] };
var payload = new byte[payloadLength];
Array.Copy(incomingFrameBytes, payloadStartIndex, payload, 0, payloadLength);
for (int i = 0; i < payload.Length; i++) {
payload[i] = (byte)(payload[i] ^ key[i % 4]);
}
return payload;
}
public enum Opcode {
Fragment = 0,
Text = 1,
Binary = 2,
CloseConnection = 8,
Ping = 9,
Pong = 10
}
public static byte[] CreateFrameFromString(string message, Opcode opcode = Opcode.Text) {
var payload = Encoding.UTF8.GetBytes(message);
byte[] frame;
if (payload.Length < 126) {
frame = new byte[1 /*op code*/ + 1 /*payload length*/ + payload.Length /*payload bytes*/];
frame[1] = (byte)payload.Length;
Array.Copy(payload, 0, frame, 2, payload.Length);
} else if (payload.Length >= 126 && payload.Length <= 65535) {
frame = new byte[1 /*op code*/ + 1 /*payload length option*/ + 2 /*payload length*/ + payload.Length /*payload bytes*/];
frame[1] = 126;
frame[2] = (byte)((payload.Length >> 8) & 255);
frame[3] = (byte)(payload.Length & 255);
Array.Copy(payload, 0, frame, 4, payload.Length);
} else {
frame = new byte[1 /*op code*/ + 1 /*payload length option*/ + 8 /*payload length*/ + payload.Length /*payload bytes*/];
frame[1] = 127; // <-- Indicates that payload length is in following 8 bytes.
frame[2] = (byte)((payload.Length >> 56) & 255);
frame[3] = (byte)((payload.Length >> 48) & 255);
frame[4] = (byte)((payload.Length >> 40) & 255);
frame[5] = (byte)((payload.Length >> 32) & 255);
frame[6] = (byte)((payload.Length >> 24) & 255);
frame[7] = (byte)((payload.Length >> 16) & 255);
frame[8] = (byte)((payload.Length >> 8) & 255);
frame[9] = (byte)(payload.Length & 255);
Array.Copy(payload, 0, frame, 10, payload.Length);
}
frame[0] = (byte)((byte)opcode | 0x80 /*FIN bit*/);
return frame;
}
}
}
使用系统;
Net系统;
使用System.Net.Sockets;
使用系统文本;
使用System.Text.RegularExpressions;
使用System.Security.Cryptography;
命名空间SimpleWebsocketServer{
班级计划{
静态void Main(字符串[]参数){
听
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
namespace SimpleWebsocketServer {
class Program {
static void Main(string[] args) {
var listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
listeningSocket.Bind(new IPEndPoint(IPAddress.Any, port: 80));
listeningSocket.Listen(0);
while (true) {
var clientSocket = listeningSocket.Accept();
Console.WriteLine("A client connected.");
var receivedData = new byte[1000000];
var receivedDataLength = clientSocket.Receive(receivedData);
var requestString = Encoding.UTF8.GetString(receivedData, 0, receivedDataLength);
if (new Regex("^GET").IsMatch(requestString)) {
const string eol = "\r\n";
var receivedWebSocketKey = new Regex("Sec-WebSocket-Key: (.*)").Match(requestString).Groups[1].Value.Trim();
var keyHash = SHA1.Create().ComputeHash(Encoding.UTF8.GetBytes(receivedWebSocketKey + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
var response = "HTTP/1.1 101 Switching Protocols" + eol;
response += "Connection: Upgrade" + eol;
response += "Upgrade: websocket" + eol;
response += "Sec-WebSocket-Accept: " + Convert.ToBase64String(keyHash) + eol;
response += eol;
var responseBytes = Encoding.UTF8.GetBytes(response);
clientSocket.Send(responseBytes);
}
while (true) {
receivedData = new byte[1000000];
clientSocket.Receive(receivedData);
if ((receivedData[0] & (byte)Opcode.CloseConnection) == (byte)Opcode.CloseConnection) {
// Close connection request.
Console.WriteLine("Client disconnected.");
clientSocket.Close();
break;
} else {
var receivedPayload = ParsePayloadFromFrame(receivedData);
var receivedString = Encoding.UTF8.GetString(receivedPayload);
Console.WriteLine($"Client: {receivedString}");
var response = $"ECHO: {receivedString}";
var dataToSend = CreateFrameFromString(response);
Console.WriteLine($"Server: {response}");
clientSocket.Send(dataToSend);
}
}
}
}
public static byte[] ParsePayloadFromFrame(byte[] incomingFrameBytes) {
var payloadLength = 0L;
var totalLength = 0L;
var keyStartIndex = 0L;
// 125 or less.
// When it's below 126, second byte is the payload length.
if ((incomingFrameBytes[1] & 0x7F) < 126) {
payloadLength = incomingFrameBytes[1] & 0x7F;
keyStartIndex = 2;
totalLength = payloadLength + 6;
}
// 126-65535.
// When it's 126, the payload length is in the following two bytes
if ((incomingFrameBytes[1] & 0x7F) == 126) {
payloadLength = BitConverter.ToInt16(new[] { incomingFrameBytes[3], incomingFrameBytes[2] }, 0);
keyStartIndex = 4;
totalLength = payloadLength + 8;
}
// 65536 +
// When it's 127, the payload length is in the following 8 bytes.
if ((incomingFrameBytes[1] & 0x7F) == 127) {
payloadLength = BitConverter.ToInt64(new[] { incomingFrameBytes[9], incomingFrameBytes[8], incomingFrameBytes[7], incomingFrameBytes[6], incomingFrameBytes[5], incomingFrameBytes[4], incomingFrameBytes[3], incomingFrameBytes[2] }, 0);
keyStartIndex = 10;
totalLength = payloadLength + 14;
}
if (totalLength > incomingFrameBytes.Length) {
throw new Exception("The buffer length is smaller than the data length.");
}
var payloadStartIndex = keyStartIndex + 4;
byte[] key = { incomingFrameBytes[keyStartIndex], incomingFrameBytes[keyStartIndex + 1], incomingFrameBytes[keyStartIndex + 2], incomingFrameBytes[keyStartIndex + 3] };
var payload = new byte[payloadLength];
Array.Copy(incomingFrameBytes, payloadStartIndex, payload, 0, payloadLength);
for (int i = 0; i < payload.Length; i++) {
payload[i] = (byte)(payload[i] ^ key[i % 4]);
}
return payload;
}
public enum Opcode {
Fragment = 0,
Text = 1,
Binary = 2,
CloseConnection = 8,
Ping = 9,
Pong = 10
}
public static byte[] CreateFrameFromString(string message, Opcode opcode = Opcode.Text) {
var payload = Encoding.UTF8.GetBytes(message);
byte[] frame;
if (payload.Length < 126) {
frame = new byte[1 /*op code*/ + 1 /*payload length*/ + payload.Length /*payload bytes*/];
frame[1] = (byte)payload.Length;
Array.Copy(payload, 0, frame, 2, payload.Length);
} else if (payload.Length >= 126 && payload.Length <= 65535) {
frame = new byte[1 /*op code*/ + 1 /*payload length option*/ + 2 /*payload length*/ + payload.Length /*payload bytes*/];
frame[1] = 126;
frame[2] = (byte)((payload.Length >> 8) & 255);
frame[3] = (byte)(payload.Length & 255);
Array.Copy(payload, 0, frame, 4, payload.Length);
} else {
frame = new byte[1 /*op code*/ + 1 /*payload length option*/ + 8 /*payload length*/ + payload.Length /*payload bytes*/];
frame[1] = 127; // <-- Indicates that payload length is in following 8 bytes.
frame[2] = (byte)((payload.Length >> 56) & 255);
frame[3] = (byte)((payload.Length >> 48) & 255);
frame[4] = (byte)((payload.Length >> 40) & 255);
frame[5] = (byte)((payload.Length >> 32) & 255);
frame[6] = (byte)((payload.Length >> 24) & 255);
frame[7] = (byte)((payload.Length >> 16) & 255);
frame[8] = (byte)((payload.Length >> 8) & 255);
frame[9] = (byte)(payload.Length & 255);
Array.Copy(payload, 0, frame, 10, payload.Length);
}
frame[0] = (byte)((byte)opcode | 0x80 /*FIN bit*/);
return frame;
}
}
}