C# 在.NET中查看Unity依赖项配置

C# 在.NET中查看Unity依赖项配置,c#,.net,dependency-injection,unity-container,C#,.net,Dependency Injection,Unity Container,我们在Unity集装箱内有很多注册。实际上大约有800行 由于Unity没有验证方法,因此在测试应用程序之前,我们引入了一个单元测试来验证配置,该应用程序看起来如下所示,运行良好,并且在配置中发现了许多问题: IUnityContainer container = UnityContainerBuilder.Build(); foreach (ContainerRegistration mapping in container.Registrations) { container.Res

我们在Unity集装箱内有很多注册。实际上大约有800行

由于Unity没有验证方法,因此在测试应用程序之前,我们引入了一个单元测试来验证配置,该应用程序看起来如下所示,运行良好,并且在配置中发现了许多问题:

IUnityContainer container = UnityContainerBuilder.Build();
foreach (ContainerRegistration mapping in container.Registrations)
{
    container.Resolve(mapping.RegisteredType, mapping.Name);
}
static void Main(string[] args)
{
    Console.WriteLine("Building Unity Container...");
    var container = (UnityContainer)UnityContainerBuilder.BuildDirectInUnity();

    Console.WriteLine("Listing Registrations...");

    FieldInfo policiesField = typeof(UnityContainer).GetFields(
                    BindingFlags.NonPublic |
                    BindingFlags.Instance).First(f => f.Name == "policies");

    FieldInfo parameterValuesField = typeof(SpecifiedConstructorSelectorPolicy).GetFields(
                    BindingFlags.NonPublic |
                    BindingFlags.Instance).First(f => f.Name == "parameterValues");

    FieldInfo paramNameField = typeof(ResolvedParameter).GetFields(
                    BindingFlags.NonPublic |
                    BindingFlags.Instance).First(f => f.Name == "name");

    var policies = (PolicyList)policiesField.GetValue(container);

    // build up a dictionary for loop below to use to get the lifetime manager
    var typeToRegistration = new Dictionary<Tuple<Type, string>, ContainerRegistration>();

    foreach (ContainerRegistration registration in container.Registrations)
    {
        typeToRegistration.Add(new Tuple<Type, string>(registration.RegisteredType, registration.Name), registration);
    }

    // now output the list
    foreach (ContainerRegistration registration in container.Registrations)
    {
        Console.WriteLine("{0} to {1}, {2}, {3}", 
            registration.RegisteredType.Name, 
            registration.MappedToType.Name, 
            registration.Name ?? "[default]",
            registration.LifetimeManagerType.Name);

        // need to check for our InjectionConstructor - I need local = false
        IConstructorSelectorPolicy constructorPolicy = policies.Get<IConstructorSelectorPolicy>(
            new NamedTypeBuildKey(registration.MappedToType, registration.Name), false);

        // and I need SpecifiedConstructorSelectorPolicy as we are not using the default constructor
        if (constructorPolicy is SpecifiedConstructorSelectorPolicy)
        {
            var specifiedConstructorPolicy = constructorPolicy as SpecifiedConstructorSelectorPolicy;

            // now output the ResolvedParameters for type, name, lifetime manager
            var paramValues = (InjectionParameterValue[])parameterValuesField.GetValue(specifiedConstructorPolicy);

            foreach (var param in paramValues)
            {
                if (param is ResolvedParameter)
                {
                    var resolvedParam = param as ResolvedParameter;

                    var name = (string)paramNameField.GetValue(resolvedParam);
                    string lifeTimeManagerName = 
                        typeToRegistration[new Tuple<Type, string>(resolvedParam.ParameterType, name)].LifetimeManagerType.Name;

                    Console.WriteLine("\t{0}, {1}, {2}", param.ParameterTypeName, name ?? "[default]", lifeTimeManagerName);
                }
                else
                {
                    Console.WriteLine("\t{0}", param.ParameterTypeName);
                }
            }
        }
    }

    Console.WriteLine("Complete");
    Console.ReadLine();
}
然而,我们有很多类遵循在那里我们使用命名注册。然后使用这些命名注册为其他注册构建InjectionConstructor,例如:

container.RegisterType<IMyType2, Concrete1MyType2>("Concrete1MyType2", new ContainerControlledLifetimeManager());
container.RegisterType<IMyType2, Concrete2MyType2>("Concrete2MyType2", new ContainerControlledLifetimeManager());
container.RegisterType<IMyType1, Concrete1MyType1>(
    "Concrete1MyType1", 
    new ContainerControlledLifetimeManager(),
    new InjectionConstructor(
        new ResolvedParameter<IMyType2>("Concrete2MyType2")));
container.RegisterType(“Concrete1MyType2”,新的ContainerControlledLifetimeManager());
RegisterType(“Concrete2MyType2”,新的ContainerControlledLifetimeManager());
container.RegisterType(
“混凝土1类型1”,
新建ContainerControlled LifetimeManager(),
新注入构造函数(
新的解析参数(“Concrete2MyType2”);
是否可以通过一些代码访问您在InjectionConstructor中为注册配置的内容?

似乎建议您可以

举例如下:

void DisplayContainerRegistrations(IUnityContainer theContainer)
{
    string regName, regType, mapTo, lifetime;
    Console.WriteLine("Container has {0} Registrations:",
            theContainer.Registrations.Count());
    foreach (ContainerRegistration item in theContainer.Registrations)
    {
    regType = item.RegisteredType.Name;
    mapTo = item.MappedToType.Name;
    regName = item.Name ?? "[default]";
    lifetime = item.LifetimeManagerType.Name;
    if (mapTo != regType)
    {
        mapTo = " -> " + mapTo;
    }
    else
    {
        mapTo = string.Empty;
    }
    lifetime = lifetime.Substring(0, lifetime.Length - "LifetimeManager".Length);
    Console.WriteLine("+ {0}{1}  '{2}'  {3}", regType, mapTo, regName, lifetime);
    }
}
似乎暗示你可以

举例如下:

void DisplayContainerRegistrations(IUnityContainer theContainer)
{
    string regName, regType, mapTo, lifetime;
    Console.WriteLine("Container has {0} Registrations:",
            theContainer.Registrations.Count());
    foreach (ContainerRegistration item in theContainer.Registrations)
    {
    regType = item.RegisteredType.Name;
    mapTo = item.MappedToType.Name;
    regName = item.Name ?? "[default]";
    lifetime = item.LifetimeManagerType.Name;
    if (mapTo != regType)
    {
        mapTo = " -> " + mapTo;
    }
    else
    {
        mapTo = string.Empty;
    }
    lifetime = lifetime.Substring(0, lifetime.Length - "LifetimeManager".Length);
    Console.WriteLine("+ {0}{1}  '{2}'  {3}", regType, mapTo, regName, lifetime);
    }
}

好的,在没有得到太多关于这方面的信息之后,我看了一下Unity的内部,因为我看不到任何公开的方式来做这件事。我提出了以下内容,它使用反射来访问统一的各个部分的私人成员

其主要原因是将瞬态实例注入到单例中有点不匹配。瞬态应该只持续很短的时间,而单例可能会在DI容器的整个生命周期内保持。关于简单喷油器有一些很好的信息。这是尝试获取注入信息的原因之一,因为Unity没有类似于验证的简单注入器

下面是我正在注册的服务接口和类。有3个接口和3个具体实现,但IService2有2个实现

public class Service1 : IService1
{
    private readonly IService2 _service2;
    private readonly IService3 _service3;

    public Service1(IService2 service2, IService3 service3)
    {
        _service2 = service2;
        _service3 = service3;
    }

    public int DoSomethingForService1()
    {
        return 1;
    }
}

public interface IService1
{
    int DoSomethingForService1();
}

public class Service2 : IService2
{
    public int DoSomethingForService2()
    {
        return 1;
    }
}

public class Service3 : IService3
{
    public int DoSomethingForService3()
    {
        return 1;
    }
}

public interface IService3
{
    int DoSomethingForService3();
}

public class Service2_1 : IService2
{
    public int DoSomethingForService2()
    {
        return 1;
    }
}

public interface IService2
{
    int DoSomethingForService2();
}
现在Unity容器已经构建好了。我们倾向于使用单独的项目,因为我们不希望所有引用都保存在UI中。我们正在使用IService2的2个命名注册

public static class UnityContainerBuilder
{
    public static IUnityContainer BuildDirectInUnity()
    {
        IUnityContainer container = new UnityContainer();

        container.RegisterType<IService2, Service2>("Service2OneAndOnly", new ContainerControlledLifetimeManager());
        container.RegisterType<IService2, Service2_1>("Service2_1", new ContainerControlledLifetimeManager());
        container.RegisterType<IService3, Service3>(new ContainerControlledLifetimeManager());
        container.RegisterType<IService1, Service1>(new ContainerControlledLifetimeManager(),
            new InjectionConstructor(
                new ResolvedParameter<IService2>("Service2OneAndOnly"),
                new ResolvedParameter<IService3>()));
    }
}
公共静态类UnityContainerBuilder
{
公共静态IUnityContainer BuildDirectInUnity()
{
IUnityContainer容器=新的UnityContainer();
RegisterType(“Service2OneAndOnly”,新的ContainerControlledLifetimeManager());
RegisterType(“Service2_1”,新的ContainerControlledLifetimeManager());
RegisterType(新的ContainerControlledLifetimeManager());
container.RegisterType(新ContainerControlled LifetimeManager(),
新注入构造函数(
新的解析参数(“仅服务2”),
新解析参数());
}
}
现在是有趣的部分。这里我们得到了Unity配置:

IUnityContainer container = UnityContainerBuilder.Build();
foreach (ContainerRegistration mapping in container.Registrations)
{
    container.Resolve(mapping.RegisteredType, mapping.Name);
}
static void Main(string[] args)
{
    Console.WriteLine("Building Unity Container...");
    var container = (UnityContainer)UnityContainerBuilder.BuildDirectInUnity();

    Console.WriteLine("Listing Registrations...");

    FieldInfo policiesField = typeof(UnityContainer).GetFields(
                    BindingFlags.NonPublic |
                    BindingFlags.Instance).First(f => f.Name == "policies");

    FieldInfo parameterValuesField = typeof(SpecifiedConstructorSelectorPolicy).GetFields(
                    BindingFlags.NonPublic |
                    BindingFlags.Instance).First(f => f.Name == "parameterValues");

    FieldInfo paramNameField = typeof(ResolvedParameter).GetFields(
                    BindingFlags.NonPublic |
                    BindingFlags.Instance).First(f => f.Name == "name");

    var policies = (PolicyList)policiesField.GetValue(container);

    // build up a dictionary for loop below to use to get the lifetime manager
    var typeToRegistration = new Dictionary<Tuple<Type, string>, ContainerRegistration>();

    foreach (ContainerRegistration registration in container.Registrations)
    {
        typeToRegistration.Add(new Tuple<Type, string>(registration.RegisteredType, registration.Name), registration);
    }

    // now output the list
    foreach (ContainerRegistration registration in container.Registrations)
    {
        Console.WriteLine("{0} to {1}, {2}, {3}", 
            registration.RegisteredType.Name, 
            registration.MappedToType.Name, 
            registration.Name ?? "[default]",
            registration.LifetimeManagerType.Name);

        // need to check for our InjectionConstructor - I need local = false
        IConstructorSelectorPolicy constructorPolicy = policies.Get<IConstructorSelectorPolicy>(
            new NamedTypeBuildKey(registration.MappedToType, registration.Name), false);

        // and I need SpecifiedConstructorSelectorPolicy as we are not using the default constructor
        if (constructorPolicy is SpecifiedConstructorSelectorPolicy)
        {
            var specifiedConstructorPolicy = constructorPolicy as SpecifiedConstructorSelectorPolicy;

            // now output the ResolvedParameters for type, name, lifetime manager
            var paramValues = (InjectionParameterValue[])parameterValuesField.GetValue(specifiedConstructorPolicy);

            foreach (var param in paramValues)
            {
                if (param is ResolvedParameter)
                {
                    var resolvedParam = param as ResolvedParameter;

                    var name = (string)paramNameField.GetValue(resolvedParam);
                    string lifeTimeManagerName = 
                        typeToRegistration[new Tuple<Type, string>(resolvedParam.ParameterType, name)].LifetimeManagerType.Name;

                    Console.WriteLine("\t{0}, {1}, {2}", param.ParameterTypeName, name ?? "[default]", lifeTimeManagerName);
                }
                else
                {
                    Console.WriteLine("\t{0}", param.ParameterTypeName);
                }
            }
        }
    }

    Console.WriteLine("Complete");
    Console.ReadLine();
}
static void Main(字符串[]args)
{
控制台.WriteLine(“构建统一容器…”);
var container=(UnityContainer)UnityContainerBuilder.BuildDirectInUnity();
控制台.WriteLine(“列表注册…”);
FieldInfo policiesField=typeof(UnityContainer).GetFields(
BindingFlags.NonPublic|
BindingFlags.Instance)。首先(f=>f.Name==“策略”);
FieldInfo参数ValuesField=typeof(SpecifiedConstructorSelectorPolicy)。GetFields(
BindingFlags.NonPublic|
BindingFlags.Instance)。首先(f=>f.Name==“parameterValues”);
FieldInfo paramNameField=typeof(ResolvedParameter).GetFields(
BindingFlags.NonPublic|
BindingFlags.Instance)。首先(f=>f.Name==“Name”);
var policies=(PolicyList)policiesField.GetValue(容器);
//为下面的循环建立一个字典,用于获取生命周期管理器
var typeToRegistration=新字典();
foreach(容器注册容器中的注册。注册)
{
typeToRegistration.Add(新元组(registration.RegisteredType,registration.Name),registration);
}
//现在输出列表
foreach(容器注册容器中的注册。注册)
{
WriteLine(“{0}到{1},{2},{3}”,
registration.RegisteredType.Name,
registration.MappedToType.Name,
注册。名称??“[默认]”,
registration.LifetimeManagerType.Name);
//需要检查我们的注入构造函数-我需要local=false
IConstructorSelectorPolicy constructorPolicy=策略。获取(
新的NamedTypeBuildKey(registration.MappedToType,registration.Name),false);
//我需要指定构造函数SelectorPolicy,因为我们不使用默认构造函数
if(指定了constructorPolicy ConstructorSelectorPolicy)
{
var specifiedConstructorPolicy=指定的constructorPolicy作为指定的constructorPolicy;
//现在输出类型、名称和生存期管理器的ResolvedParameters
var paramValues=(InjectionParameterValue[])parameterValuesField.GetValue(specifiedConstructorPolicy);
foreach(paramValues中的var param)
{
if(参数为ResolvedParameter)
{
var resolvedParam=作为ResolvedParameter的参数;
变量名称=(字符串)paramNameField.GetValue(resolvedParam);
字符串lifeTimeManagerName=
typeToRegistration[新元组(resolvedParam.ParameterType,name)]。LifetimeManagerType.name;
WriteLine(“\t{0},{1},{2}”,param.ParameterTypeName,name??“[default]”,lifeTimeManagerName);
}
其他的
{
Console.WriteLine(“\t{0}”,param.ParameterTypeName);
}
}
}
}