C# SharpDX彩色点云
我正在使用SharpDX渲染点云,使用以下代码:C# SharpDX彩色点云,c#,wpf,point-clouds,sharpdx,C#,Wpf,Point Clouds,Sharpdx,我正在使用SharpDX渲染点云,使用以下代码: PointsModel = new PointGeometryModel3D(); PointsModel.Geometry = new PointGeometry3D(); //create positions PointsModel.Geometry.Positions = new Vector3Collection(); PointsModel.Geometry.Positions.AddRange( new Sh
PointsModel = new PointGeometryModel3D();
PointsModel.Geometry = new PointGeometry3D();
//create positions
PointsModel.Geometry.Positions = new Vector3Collection();
PointsModel.Geometry.Positions.AddRange(
new SharpDX.Vector3[]
{
new SharpDX.Vector3(0,0,0),
new SharpDX.Vector3(10,0,0),
new SharpDX.Vector3(0,10,0),
new SharpDX.Vector3(0,0,10),
});
//create colors
PointsModel.Geometry.Colors = new Color4Collection();
PointsModel.Geometry.Colors.AddRange(
new SharpDX.Color4[]
{
new SharpDX.Color4(1f,0,0,1),
new SharpDX.Color4(1f,0,0,1),
new SharpDX.Color4(1f,0,0,1),
new SharpDX.Color4(1f,0,0,1)
});
//create indices
PointsModel.Geometry.Indices = new IntCollection();
PointsModel.Geometry.Indices.AddRange(
new int[]
{
0,
1,
2,
3
});
PointsModel.Figure = PointFigure.Rect;
PointsModel.Size=new Size(10, 10);
并且认为:
<hx:Viewport3DX EffectsManager="{Binding EffectsManager1}"
Camera="{Binding Camera1}" BackgroundColor="#FF88AACD"
ZoomExtentsWhenLoaded="True">
<hx:AmbientLight3D Color="#030303" />
<hx:DirectionalLight3D Direction="{Binding Camera.LookDirection}" Color="White" />
<hx:PointGeometryModel3D Geometry="{Binding PointsModel.Geometry}" Size="{Binding PointsModel.Size}" Figure="{Binding PointsModel.Figure}">
</hx:PointGeometryModel3D>
</hx:Viewport3DX>
我希望点有单独的颜色,但我甚至不让它们变成红色。无论我如何在“颜色”列表中设置颜色值,点始终渲染为黑色。
我缺少什么?我通过将PointGeometryModel3D中的颜色设置为静态值来解决这个问题:
<hx:Viewport3DX EffectsManager="{Binding EffectsManager1}"
Camera="{Binding Camera1}" BackgroundColor="#FF88AACD"
ZoomExtentsWhenLoaded="True">
<hx:AmbientLight3D Color="#030303" />
<hx:DirectionalLight3D Direction="{Binding Camera.LookDirection}" Color="White" />
<hx:PointGeometryModel3D Geometry="{Binding PointsModel.Geometry}"
Size="{Binding PointsModel.Size}"
Figure="{Binding PointsModel.Figure}"
Color="{x:Static Colors.White}">
</hx:PointGeometryModel3D>
</hx:Viewport3DX>
但我不明白为什么这是必要的
现在可以正确渲染点云,包括每个点的各个颜色