C# 跨线程使用引用对象
我所做的是创建一个对象(A),它包含对另一个对象(B)的引用。我的代码的UI部分将这些对象(A)保存在绑定列表中,该列表用作DevExpress网格视图的数据源。控制器通过事件将新创建的对象(A)发送到UI。控制器还有一个更新引用对象(B)的线程。引发的异常来自DevXPress GridView并读取“检测到跨线程操作。若要抑制此异常,请设置DevXPress.Data.CurrencyDataController.DisableThreadingProblemsDetection=true” 现在,我不想抑制此异常,因为代码最终将在关键应用程序中结束 那么,如何在不引起问题的情况下跨线程更新引用对象呢?下面是我的测试应用程序中的代码。在实际的程序中,它基本上是相同的 更新 用户界面中的错误已由Nicholas Butler的回答修复,但现在异常已转移到Employee类中。我已经更新了代码以反映这些更改 这是我的密码 *用户界面* 员工界面:C# 跨线程使用引用对象,c#,multithreading,devexpress,pass-by-reference,C#,Multithreading,Devexpress,Pass By Reference,我所做的是创建一个对象(A),它包含对另一个对象(B)的引用。我的代码的UI部分将这些对象(A)保存在绑定列表中,该列表用作DevExpress网格视图的数据源。控制器通过事件将新创建的对象(A)发送到UI。控制器还有一个更新引用对象(B)的线程。引发的异常来自DevXPress GridView并读取“检测到跨线程操作。若要抑制此异常,请设置DevXPress.Data.CurrencyDataController.DisableThreadingProblemsDetection=true”
class EmployeeController
{
List<IEmployee> emps;
Task empUpdater;
CancellationToken cancelToken;
CancellationTokenSource tokenSource;
Pay payScale1;
Pay payScale2;
public EmployeeController()
{
payScale1 = new Pay(12.00, 10.00);
payScale2 = new Pay(14.00, 11.00);
emps = new List<IEmployee>();
}
public void Start()
{
empUpdater = new Task(AddEmployee, cancelToken);
tokenSource = new CancellationTokenSource();
cancelToken = tokenSource.Token;
empUpdater.Start();
}
public bool Stop()
{
tokenSource.Cancel();
while (!empUpdater.IsCompleted)
{ }
return true;
}
private void AddEmployee()
{
IEmployee emp = new Employee("steve", ref payScale1);
ThrowEmployeeEvent(emp);
emps.Add(emp);
emp = new Employee("bob", ref payScale2);
ThrowEmployeeEvent(emp);
emps.Add(emp);
int x = 0;
while (!cancelToken.IsCancellationRequested)
{
emp = new Employee("Emp" + x, ref payScale1);
ThrowEmployeeEvent(emp);
x++;
emp = new Employee("Emp" + x, ref payScale2);
ThrowEmployeeEvent(emp);
Thread.Sleep(1000);
payScale2.UpdatePay(10.0);
payScale1.UpdatePay(11.0);
Thread.Sleep(5000);
}
}
private void ThrowEmployeeEvent(IEmployee emp)
{
if (onNewEmployee != null)
onNewEmployee(emp);
}
public delegate void NewEmployee(IEmployee emp);
public event NewEmployee onNewEmployee;
}
interface IEmployee : INotifyPropertyChanged
{
string Name { get; set; }
double Salary { get;}
}
class Pay : INotifyPropertyChanged
{
private double _salary;
private double _bonus;
public double Salary { get { return _salary; } set { _salary = value; if(PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Salary"));} }
public double Bonus { get { return _bonus; } set { _bonus = value; if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Bonus")); } }
public Pay(double salary, double bonus)
{
Salary = salary;
Bonus = bonus;
}
public void UpdatePay(double salary)
{
Salary += salary;
if (onChange != null)
this.onChange();
}
public void UpdatePay(double salary, double bonus)
{
Salary += salary;
Bonus += bonus;
if (onChange != null)
this.onChange();
}
public delegate void Change();
public event Change onChange;
public event PropertyChangedEventHandler PropertyChanged;
}
薪资等级:
class EmployeeController
{
List<IEmployee> emps;
Task empUpdater;
CancellationToken cancelToken;
CancellationTokenSource tokenSource;
Pay payScale1;
Pay payScale2;
public EmployeeController()
{
payScale1 = new Pay(12.00, 10.00);
payScale2 = new Pay(14.00, 11.00);
emps = new List<IEmployee>();
}
public void Start()
{
empUpdater = new Task(AddEmployee, cancelToken);
tokenSource = new CancellationTokenSource();
cancelToken = tokenSource.Token;
empUpdater.Start();
}
public bool Stop()
{
tokenSource.Cancel();
while (!empUpdater.IsCompleted)
{ }
return true;
}
private void AddEmployee()
{
IEmployee emp = new Employee("steve", ref payScale1);
ThrowEmployeeEvent(emp);
emps.Add(emp);
emp = new Employee("bob", ref payScale2);
ThrowEmployeeEvent(emp);
emps.Add(emp);
int x = 0;
while (!cancelToken.IsCancellationRequested)
{
emp = new Employee("Emp" + x, ref payScale1);
ThrowEmployeeEvent(emp);
x++;
emp = new Employee("Emp" + x, ref payScale2);
ThrowEmployeeEvent(emp);
Thread.Sleep(1000);
payScale2.UpdatePay(10.0);
payScale1.UpdatePay(11.0);
Thread.Sleep(5000);
}
}
private void ThrowEmployeeEvent(IEmployee emp)
{
if (onNewEmployee != null)
onNewEmployee(emp);
}
public delegate void NewEmployee(IEmployee emp);
public event NewEmployee onNewEmployee;
}
interface IEmployee : INotifyPropertyChanged
{
string Name { get; set; }
double Salary { get;}
}
class Pay : INotifyPropertyChanged
{
private double _salary;
private double _bonus;
public double Salary { get { return _salary; } set { _salary = value; if(PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Salary"));} }
public double Bonus { get { return _bonus; } set { _bonus = value; if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Bonus")); } }
public Pay(double salary, double bonus)
{
Salary = salary;
Bonus = bonus;
}
public void UpdatePay(double salary)
{
Salary += salary;
if (onChange != null)
this.onChange();
}
public void UpdatePay(double salary, double bonus)
{
Salary += salary;
Bonus += bonus;
if (onChange != null)
this.onChange();
}
public delegate void Change();
public event Change onChange;
public event PropertyChangedEventHandler PropertyChanged;
}
我非常感谢任何帮助 您正在调用
empList.Add(emp)代码>即使在invokererequired==true
时也是如此。尝试:
private void AddEmployee(IEmployee empl)
{
if (InvokeRequired)
{
this.Invoke(new AddEmployeInvoke(AddEmployee), new Object[] {empl});
}
else
{
empList.Add(empl); //exception thrown here
}
}
您还需要在UI线程上引发INotifyPropertyChanged
事件,但您没有可调用Invoke
的UI控件。实现这一点的简单方法是存储对主窗体的引用,并将其设置为公共静态
:
public partial class Form1 : Form
{
public static Control UI { get; private set; }
public Form1()
{
UI = this;
}
}
然后,您可以在应用程序中的任何位置使用Form1.UI.invokererequired
和Form1.UI.Invoke
我试图一步一个脚印,但如果您想要更正确的解决方案,可以将UI
SynchronizationContext
传递给控制器,并使用其Post
或Send
方法:
public Form1()
{
controller = new EmployeeController( SynchronizationContext.Current );
...
class EmployeeController
{
private SynchronizationContext _SynchronizationContext = null;
public EmployeeController( SynchronizationContext sc )
{
_SynchronizationContext = sc;
...
然后你必须把它放到你的物体上。要引发事件,您需要执行以下操作:
var evt = this.PropertyChanged;
if ( evt != null ) sc.Send(
new SendOrPostCallback( state => evt( this, ...EventArgs... ) ),
null );
问题是,
EmployeeController.onneweemployee
正在非UI线程上启动。使用基于事件的异步模式在特定(在本例中为UI)线程上引发事件:
或者,您可以在每个事件处理程序中检查IsInvokeRequired,如果是,则使用.Invoke返回UI线程。。这更麻烦,但在您的情况下可能更容易/更快地实现。Ahh这在我的Employee类中的方法“\u myPay\u PropertyChanged()”This.PropertyChanged(This,new PropertyChangedEventArgs(“Salary”);正在引发相同的异常。我是否还需要对其调用?或者您可以在EmployeeController中实现基于事件的异步模型,而不必执行任何操作,因为EmployeeController将负责对righe线程进行调用。需要更多的时间来理解,但这是一个更简洁的解决方案。这不会打破松耦合规则吗?如果我的所有INotifyPropertyChanged类都需要了解UI类,而如果更改正确,则需要进行大量更改?请阅读我答案中的MSDN链接。EmployeeController不需要知道UI类就可以使用EBAP将事件调用打包回给定线程。线程和对象实例是两个完全不同的东西。很抱歉让Myles感到困惑,但我之前的回答是针对Nicholas的。因为必须检查我的代码并将Form1.UI.invokererequired放入其中会引起麻烦。我一直在读你发布的链接,试图弄清楚它。