基于多维数组(C#UNITY)的值实例化预置
大家好,我只是想问一下,是否有可能根据多维数组的值实例化prefab,例如,我有这个数据 102011 00 21 10 00 00 00 00 00 00 00 00 00 00 00 00 这是我的代码基于多维数组(C#UNITY)的值实例化预置,c#,unity3d,C#,Unity3d,大家好,我只是想问一下,是否有可能根据多维数组的值实例化prefab,例如,我有这个数据 102011 00 21 10 00 00 00 00 00 00 00 00 00 00 00 00 这是我的代码 string road1 = ""; for (int y = 0; y < bsb.ArrBigRoad.GetLength(0); y++) { for (int x = 0; x < bsb.ArrBigRoad.GetL
string road1 = "";
for (int y = 0; y < bsb.ArrBigRoad.GetLength(0); y++)
{
for (int x = 0; x < bsb.ArrBigRoad.GetLength(1); x++)
{
road1 += string.Format("{0:D2}", bsb.ArrBigRoad[y, x] / 100);
road1 += ".";
}
road1 += "\n";
}
Debug.Log(road1);
我建议您采用两种不同的方式: 1.创建一个开关/枚举,使用您可以实例化的可能预设,例如:
//Possible Prefabs, link them on editor
public GameObject car;
public GameObject road;
public GameObject truck;
//Used to instantiate the new object
public GameObject newObject;
switch(road1){
case 'car':
newObject = Instantiate(car);
break;
case 'road':
newObject = Instantiate(road);
break;
case 'truck':
newObject = Instantiate(truck);
break;
default:
print("error: prefab not exists");
break;
}
2.使用资源文件夹
//Used to instantiate the new object
public GameObject newObject;
newObject = (GameObject)Instantiate(Resources.Load(road1));
请记住,对于案例2,您需要创建一个名为Resources的文件夹,并在该文件夹上找到预制件。谢谢Lotan,我所做的就是这样
[SerializeField] public UILabel info_scores_bigroad;
info_scores_bigroad.text = road1;
SetScore.cs
public void Set( int score )
{
int who = score / 1000;
if (who == 1)
{
NGUITools.SetActive(obj_player, true );
NGUITools.SetActive(obj_banker, false);
}
else if( who == 2)
{
NGUITools.SetActive(obj_player, false);
NGUITools.SetActive(obj_banker, true);
}
else
{
NGUITools.SetActive(obj_player, false);
NGUITools.SetActive(obj_banker, false);
NGUITools.SetActive(lbl_tie_no.gameObject, false);
NGUITools.SetActive(spr_playerPair.gameObject, false);
NGUITools.SetActive(spr_bankerPair.gameObject, false);
return;
}
}
public IEnumerator ShowScoreBoard_BigRoad(int[,] arrBigRoad)
{
NGUITools.DestroyChildren(pos_bigroad);
for (int y = 0; y < arrBigRoad.GetLength(0); y++)
{
for (int x = 0; x < arrBigRoad.GetLength(1); x++)
{
int score = arrBigRoad[y, x];
GameObject o = Instantiate(prefab_bigroad) as GameObject;
o.transform.SetParent(pos_bigroad);
o.transform.localScale = Vector3.one;
o.transform.localPosition = new Vector3(x * SX_, y* SY_, 0);
NGUITools.SetActive(o, true);
// 1011, 2000, 3000,
bsbBigRoad s = o.GetComponent<bsbBigRoad>();
s.Set(score);
}
}
yield break;
}
然后在我的2d阵列上画出这样的图案
[SerializeField] public UILabel info_scores_bigroad;
info_scores_bigroad.text = road1;
Game.cs
public void Set( int score )
{
int who = score / 1000;
if (who == 1)
{
NGUITools.SetActive(obj_player, true );
NGUITools.SetActive(obj_banker, false);
}
else if( who == 2)
{
NGUITools.SetActive(obj_player, false);
NGUITools.SetActive(obj_banker, true);
}
else
{
NGUITools.SetActive(obj_player, false);
NGUITools.SetActive(obj_banker, false);
NGUITools.SetActive(lbl_tie_no.gameObject, false);
NGUITools.SetActive(spr_playerPair.gameObject, false);
NGUITools.SetActive(spr_bankerPair.gameObject, false);
return;
}
}
public IEnumerator ShowScoreBoard_BigRoad(int[,] arrBigRoad)
{
NGUITools.DestroyChildren(pos_bigroad);
for (int y = 0; y < arrBigRoad.GetLength(0); y++)
{
for (int x = 0; x < arrBigRoad.GetLength(1); x++)
{
int score = arrBigRoad[y, x];
GameObject o = Instantiate(prefab_bigroad) as GameObject;
o.transform.SetParent(pos_bigroad);
o.transform.localScale = Vector3.one;
o.transform.localPosition = new Vector3(x * SX_, y* SY_, 0);
NGUITools.SetActive(o, true);
// 1011, 2000, 3000,
bsbBigRoad s = o.GetComponent<bsbBigRoad>();
s.Set(score);
}
}
yield break;
}
public IEnumerator展示记分牌_BigRoad(int[,]arrBigRoad)
{
NGUITools.儿童(pos_bigroad);
for(int y=0;y
不过还是要谢谢你 所以你的问题是“我可以用它的名字来实例化一个预置吗”?或者我错过了什么?因为你正在用多维数组构建一个字符串,我知道你想这样做:实例化(road1),不是吗?@Lotan是的,这就是我想要的。@Ginxxx如果有效,请标记答案,以便其他人看到它被解决了。如果没有,告诉我你得到了什么:)是的,我会:)别担心。