C# 控制台语音识别在启动后立即退出
我试着遵循构建语音识别C#app的教程,唯一的区别是我想要一个C# 控制台语音识别在启动后立即退出,c#,mono,.net-core,voice-recognition,C#,Mono,.net Core,Voice Recognition,我试着遵循构建语音识别C#app的教程,唯一的区别是我想要一个控制台app,而不是Win Form app,所以我写了以下代码: using System; using System.Speech.Recognition; //using System.Speech.Synthesis; namespace Voice_Recognation { class Program { static void Main(string[] args) {
控制台
app,而不是Win Form app,所以我写了以下代码:
using System;
using System.Speech.Recognition;
//using System.Speech.Synthesis;
namespace Voice_Recognation
{
class Program
{
static void Main(string[] args)
{
SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine();
recEngine.SetInputToDefaultAudioDevice();
Choices commands = new Choices();
commands.Add(new string[] { "say Hi", "say Hello"});
GrammarBuilder gb = new GrammarBuilder();
gb.Append(commands);
Grammar g = new Grammar(gb);
recEngine.LoadGrammarAsync(g);
recEngine.RecognizeAsync(RecognizeMode.Multiple);
recEngine.SpeechRecognized += recEngine_SpeechRecognized;
}
// Create a simple handler for the SpeechRecognized event
static void recEngine_SpeechRecognized (object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("Speech recognized: {0}", e.Result.Text);
switch(e.Result.Text){
case "Red":
Console.WriteLine("you said hi");
break;
default:
break;
}
}
}
}
并使用mono项目编译如下:
c:\mcs /reference:System.Speech.dll Program.cs
将System.Speech.dll
添加到文件夹项目后,生成Program.exe
文件
一旦我在终端运行程序
,它就会直接结束,而不会给我任何说话的机会
我有两个问题:
我错过了什么,我做错了什么
及
如何以更好的方式添加“.dll”文件,我尝试将其添加到Project.json
文件,如下所示,但没有成功,尽管在运行dotnet restore
时没有出现任何错误:
"frameworks": {
"netcoreapp1.0": {
"bin": {
"assembly": "D:/2016/Speech/CORE/System.Speech.dll"
},
}
}
我通过添加
线程解决了第一部分。Sleep
让线程有足够的时间继续侦听,另一个选择是使用while(true)使其无休止地循环代码>
我仍然无法解决第二部分,即如何使VS代码识别程序集文件的存在
如果有人感兴趣,新的完整代码如下,可以找到更全面的代码:
由于您使用的是异步方法,所以需要等待某个事件,以防止从main退出。例如,您可以使用Console.ReadLine。
using System;
using System.Speech.Recognition;
using System.Threading;
//using System.Speech.Synthesis;
namespace Voice_Recognation
{
class Program
{
static void Main(string[] args)
{
SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine();
recEngine.SetInputToDefaultAudioDevice();
Choices commands = new Choices();
commands.Add(new string[] { "say Hi", "say Hello"});
GrammarBuilder gb = new GrammarBuilder();
gb.Append(commands);
Grammar g = new Grammar(gb);
recEngine.LoadGrammarAsync(g);
recEngine.SpeechRecognized += recEngine_SpeechRecognized;
Console.WriteLine("Starting asynchronous recognition...");
recEngine.RecognizeAsync(RecognizeMode.Multiple);
// Wait 30 seconds, and then cancel asynchronous recognition.
Thread.Sleep(TimeSpan.FromSeconds(30));
// or
// while(true);
}
// Create a simple handler for the SpeechRecognized event
static void recEngine_SpeechRecognized (object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("Speech recognized: {0}", e.Result.Text);
switch(e.Result.Text){
case "say Hello":
Console.WriteLine("you said hi");
break;
default:
break;
}
}
}
}