sockets-android客户端到c#服务器连接
我尝试从android连接到c#服务器。我的电脑ip地址是:“10.100.102.7”; 我测试了android客户端和服务器应用程序,它们运行良好,当我尝试从android连接到C#Server时,问题就开始了 C#: 爪哇:sockets-android客户端到c#服务器连接,c#,java,android,eclipse,sockets,C#,Java,Android,Eclipse,Sockets,我尝试从android连接到c#服务器。我的电脑ip地址是:“10.100.102.7”; 我测试了android客户端和服务器应用程序,它们运行良好,当我尝试从android连接到C#Server时,问题就开始了 C#: 爪哇: private Socket Sender_Socket; private static final int SERVERPORT = 6000; private static final String SERVER_IP = "10.100.102.7"; c
private Socket Sender_Socket;
private static final int SERVERPORT = 6000;
private static final String SERVER_IP = "10.100.102.7";
class Connect_To_Server implements Runnable
{
@Override
public void run()
{
try
{
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
Sender_Socket = new Socket(serverAddr, SERVERPORT);
}
catch (UnknownHostException e1)
{
e1.printStackTrace();
}
catch (IOException e1)
{
e1.printStackTrace();
}
}
}
在C#-中,它在“Receiver=listener.Accept()”上停止
在java(android)中,它在“Sender_Socket=newsocket(serverAddr,SERVERPORT);”上停止
这应该是java socket函数中的问题-需要另一个函数来连接到C#-服务器。您需要实际发送一些东西,您在java类中所做的一切就是检索InetAddress并打开一个套接字 你实际上需要做一些事情,比如发送一个包 从阅读以下内容开始: 然后通过以下几个例子进行练习: 此外,您还应该确保添加另一个(这次是通用的)错误捕捉器,因为在使用套接字/连接时,您处理的异常并不是唯一两个可能发生的异常
byte[] byData = System.Text.Encoding.ASCII.GetBytes("Connected");
listener.Send(byData);
waitForData(listener);
void waitForData(SocketState state)
{
try
{
state.Socket.BeginReceive(state.DataBuffer, 0, state.DataBuffer.Length, SocketFlags.None, new AsyncCallback(readDataCallback), state);
}
catch (SocketException se)
{
//Socket has been closed
//Close/dispose of socket
}
}
public void readDataCallback(IAsyncResult ar)
{
SocketState state = (SocketState)ar.AsyncState;
try
{
// Read data from the client socket.
int iRx = state.Socket.EndReceive(ar);
//Handle Data....
waitForData(state);
}
catch (ObjectDisposedException)
{
//Socket has been closed
//Close/dispose of socket
}
catch (SocketException se)
{
//Socket exception
//Close/dispose of socket
}
}
我只擅长C#我关掉了防火墙,现在他们可以连接了
byte[] byData = System.Text.Encoding.ASCII.GetBytes("Connected");
listener.Send(byData);
waitForData(listener);
void waitForData(SocketState state)
{
try
{
state.Socket.BeginReceive(state.DataBuffer, 0, state.DataBuffer.Length, SocketFlags.None, new AsyncCallback(readDataCallback), state);
}
catch (SocketException se)
{
//Socket has been closed
//Close/dispose of socket
}
}
public void readDataCallback(IAsyncResult ar)
{
SocketState state = (SocketState)ar.AsyncState;
try
{
// Read data from the client socket.
int iRx = state.Socket.EndReceive(ar);
//Handle Data....
waitForData(state);
}
catch (ObjectDisposedException)
{
//Socket has been closed
//Close/dispose of socket
}
catch (SocketException se)
{
//Socket exception
//Close/dispose of socket
}
}