Design patterns 工厂方法分解为模块
我一直在看一个简单的工厂示例Design patterns 工厂方法分解为模块,design-patterns,python-3.6,factory-pattern,Design Patterns,Python 3.6,Factory Pattern,我一直在看一个简单的工厂示例 from __future__ import generators import random class Shape(object): # Create based on class name: def factory(type): #return eval(type + "()") if type == "Circle": return Circle() if type == "Square":
from __future__ import generators
import random
class Shape(object):
# Create based on class name:
def factory(type):
#return eval(type + "()")
if type == "Circle": return Circle()
if type == "Square": return Square()
assert 0, "Bad shape creation: " + type
factory = staticmethod(factory)
class Circle(Shape):
def draw(self): print("Circle.draw")
def erase(self): print("Circle.erase")
class Square(Shape):
def draw(self): print("Square.draw")
def erase(self): print("Square.erase")
# Generate shape name strings:
def shapeNameGen(n):
types = Shape.__subclasses__()
for i in range(n):
yield random.choice(types).__name__
shapes = \
[ Shape.factory(i) for i in shapeNameGen(7)]
for shape in shapes:
shape.draw()
shape.erase()
并试图将其分为不同的文件
main.py
圆圈.py
square.py
当运行它时,我得到
ImportError:无法导入名称“Circle”
因此,尽管当所有类都在同一个模块中时,该示例仍然有效,但从分离的模块导入它们时似乎存在问题。有什么想法吗?我刚刚将factory类(Shape)与其他形状继承自的基类分开,这似乎起到了作用
from __future__ import generators
import random
from factory.shapes.circle import Circle
from factory.shapes.sqaure import Square
class Shape(object):
# Create based on class name:
def factory(type):
#return eval(type + "()")
if type == "Circle": return Circle()
if type == "Square": return Square()
assert 0, "Bad shape creation: " + type
factory = staticmethod(factory)
# Generate shape name strings:
def shapeNameGen(n):
types = Shape.__subclasses__()
for i in range(n):
yield random.choice(types).__name__
shapes = \
[ Shape.factory(i) for i in shapeNameGen(7)]
for shape in shapes:
shape.draw()
shape.erase()
from __future__ import generators
import random
from factory.main import Shape
class Circle(Shape):
def draw(self): print("Circle.draw")
def erase(self): print("Circle.erase")
from __future__ import generators
import random
from factory.main import Shape
class Square(Shape):
def draw(self): print("Square.draw")
def erase(self): print("Square.erase")