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Flutter 如何制作;项目:“;等于旋转木马中的可变长度?_Flutter_Dart_Flutter Packages - Fatal编程技术网

Flutter 如何制作;项目:“;等于旋转木马中的可变长度?

Flutter 如何制作;项目:“;等于旋转木马中的可变长度?,flutter,dart,flutter-packages,Flutter,Dart,Flutter Packages,我正在制作一个新闻应用程序,在我的Flitter应用程序中使用旋转木马。但问题是,我使用的API有时显示9篇文章,有时显示10篇文章。我想设置一个可以保存apidata.length(9/10)值的变量。但如何将其设置为与CarouselSlider中的项目数相等,即如果api仅发送9篇文章,则显示9张幻灯片;如果是10张,则CarouselSlider应仅显示10张幻灯片 CarouselSlider( height: 400.0, items: [1,2,3,4,5].map((i)

我正在制作一个新闻应用程序,在我的Flitter应用程序中使用旋转木马。但问题是,我使用的API有时显示9篇文章,有时显示10篇文章。我想设置一个可以保存apidata.length(9/10)值的变量。但如何将其设置为与CarouselSlider中的项目数相等,即如果api仅发送9篇文章,则显示9张幻灯片;如果是10张,则CarouselSlider应仅显示10张幻灯片

CarouselSlider(
  height: 400.0,
  items: [1,2,3,4,5].map((i) { //How to set the items: [dynamic value not static]
    return Builder(
      builder: (BuildContext context) {
        return Container(
          width: MediaQuery.of(context).size.width,
          margin: EdgeInsets.symmetric(horizontal: 5.0),
          decoration: BoxDecoration(
            color: Colors.amber
          ),
          child: Text('text $i', style: TextStyle(fontSize: 16.0),)
        );
      },
    );
  }).toList(),
)

您可以使用列表来保存数据和控制长度,然后使用map
代码片段

List<int> intList = [];
... 
  @override
  void initState() {
    intList.add(1);
    intList.add(2);
...
CarouselSlider(
        height: 400.0,
        items: intList.map((i) { //How to set the items: [dynamic value not static]
          return Builder(
            builder: (BuildContext context) {
              return Container(
                  width: MediaQuery.of(context).size.width,
                  margin: EdgeInsets.symmetric(horizontal: 5.0),
                  decoration: BoxDecoration(
                      color: Colors.amber
                  ),
                  child: Text('text $i', style: TextStyle(fontSize: 16.0),)
              );
            },
          );
        }).toList(),
      )
List intList=[];
... 
@凌驾
void initState(){
增加(1);
增加(2);
...
旋转滑翔机(
高度:400.0,
items:intList.map((i){//如何设置项:[动态值非静态]
返回生成器(
生成器:(BuildContext上下文){
返回容器(
宽度:MediaQuery.of(context).size.width,
边缘:边缘组。对称(水平:5.0),
装饰:盒子装饰(
颜色:颜色。琥珀色
),
子项:文本('Text$i',样式:TextStyle(fontSize:16.0),)
);
},
);
}).toList(),
)
完整代码

import 'package:flutter/material.dart';
import 'package:carousel_slider/carousel_slider.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  List<int> intList = [];

  @override
  void initState() {
    intList.add(1);
    intList.add(2);

    super.initState();
  }

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: CarouselSlider(
        height: 400.0,
        items: intList.map((i) { //How to set the items: [dynamic value not static]
          return Builder(
            builder: (BuildContext context) {
              return Container(
                  width: MediaQuery.of(context).size.width,
                  margin: EdgeInsets.symmetric(horizontal: 5.0),
                  decoration: BoxDecoration(
                      color: Colors.amber
                  ),
                  child: Text('text $i', style: TextStyle(fontSize: 16.0),)
              );
            },
          );
        }).toList(),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
导入“包装:颤振/材料.省道”;
导入“package:carousel_slider/carousel_slider.dart”;
void main()=>runApp(MyApp());
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者只需将更改保存到颤振IDE中的“热重新加载”。
//请注意,计数器没有重置回零;应用程序
//未重新启动。
主样本:颜色。蓝色,
),
主页:MyHomePage(标题:“颤振演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
List intList=[];
@凌驾
void initState(){
增加(1);
增加(2);
super.initState();
}
void _incrementCounter(){
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器++;
});
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回脚手架(
appBar:appBar(
//在这里,我们从MyHomePage对象中获取由创建的值
//使用App.build方法,并使用它设置appbar标题。
标题:文本(widget.title),
),
主体:旋转滑翔机(
高度:400.0,
items:intList.map((i){//如何设置项:[动态值非静态]
返回生成器(
生成器:(BuildContext上下文){
返回容器(
宽度:MediaQuery.of(context).size.width,
边缘:边缘组。对称(水平:5.0),
装饰:盒子装饰(
颜色:颜色。琥珀色
),
子项:文本('Text$i',样式:TextStyle(fontSize:16.0),)
);
},
);
}).toList(),
),
浮动操作按钮:浮动操作按钮(
按下时:\ u递增计数器,
工具提示:“增量”,
子:图标(Icons.add),
),//此尾随逗号使生成方法的自动格式设置更方便。
);
}
}

我必须使用intList=List.generate(长度,(int-index)=>index);