Flutter 如何在flatter中创建按钮
如何以这种方式创建这些按钮?我的学术工作需要。请帮帮我Flutter 如何在flatter中创建按钮,flutter,flutter-layout,custom-painting,Flutter,Flutter Layout,Custom Painting,如何以这种方式创建这些按钮?我的学术工作需要。请帮帮我 欢迎来到软件与颤振 每个问题都有答案,请检查下面的代码,包括完整的源代码:) 我使用CustomPaint绘制圆角三角形,使用这个方便的网站: 导入“包装:颤振/材料.省道”; 将“dart:ui”导入为ui; void main(){ runApp(MyApp()); } 类MyApp扩展了无状态小部件{ //此小部件是应用程序的根。 @凌驾 小部件构建(构建上下文){ 返回材料PP( 标题:“颤振演示”, 主题:主题数据( //这是应
欢迎来到软件与颤振 每个问题都有答案,请检查下面的代码,包括完整的源代码:) 我使用CustomPaint绘制圆角三角形,使用这个方便的网站:
导入“包装:颤振/材料.省道”;
将“dart:ui”导入为ui;
void main(){
runApp(MyApp());
}
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者只需将更改保存到颤振IDE中的“热重新加载”。
//请注意,计数器没有重置回零;应用程序
//未重新启动。
主样本:颜色。蓝色,
//这使视觉密度适应您运行的平台
//上的应用程序。对于桌面平台,控件将更小且更简单
//比移动平台更紧密(密度更高)。
视觉密度:视觉密度。自适应平台密度,
),
主页:MyHomePage(标题:“颤振演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
风险值宽度=192.0;
var高度=48.0;
void _incrementCounter(){
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器++;
});
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回脚手架(
背景颜色:颜色(0xFF4B0A2B),
appBar:appBar(
//在这里,我们从MyHomePage对象中获取由创建的值
//使用App.build方法,并使用它设置appbar标题。
标题:文本(widget.title),
),
正文:中(
//中心是一个布局小部件。它接受一个子元素并对其进行定位
/在父母的中间。
子:列(
//Column也是一个布局小部件,它包含一系列子项和子项
//垂直排列。默认情况下,它会调整自身大小以适应其位置
//孩子们水平移动,并试图和父母一样高。
//
//调用“调试绘制”(在控制台中按“p”,选择
//Android中颤振检查器的“切换调试绘制”操作
//或Visual Studio代码中的“切换调试绘制”命令)
//查看每个小部件的线框。
//
//列具有各种属性来控制其自身大小和大小
//它如何定位其子对象。这里我们使用mainAxisAlignment
//将子对象垂直居中;此处的主轴是垂直轴
//轴,因为柱是垂直的(交叉轴为
//水平)。
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
容器(宽度:宽度,高度:高度,子项:customButtonWidget()),
],
),
),
浮动操作按钮:浮动操作按钮(
按下时:\ u递增计数器,
工具提示:“增量”,
子:图标(Icons.add),
),//此尾随逗号使生成方法的自动格式设置更方便。
);
}
Widget customButtonWidget(){
列表颜色=[colors.deepOrange,colors.yellow];
列表停止=[0.0,0.7];
返回堆栈(
儿童:[
//圆盒
填充物(
填充:边缘方向。从STEB开始(宽度*0.19,0,0,0),
子:容器(
装饰:新盒子装饰(
梯度:线性梯度(
颜色:_颜色,
停止:_停止,
),
borderRadius:仅限新的borderRadius(
左上角:常数半径。圆形(0.0),
右上角:常数半径。圆形(40.0),
右下角:常数半径。圆形(40.0),
左下角:常数半径。圆形(0.0),
)),
孩子:新中心(
子项:新文本(“视图”,textScaleFactor:2.0,),
)),
),
定制油漆(
size:size(64,高度)//您可以将[WIDTH]替换为所需的
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
var WIDTH = 192.0;
var HEIGHT = 48.0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
backgroundColor: Color(0xFF4B0A2B),
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(width: WIDTH, height: HEIGHT, child: customButtonWidget()),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
Widget customButtonWidget() {
List<Color> _colors = [Colors.deepOrange, Colors.yellow];
List<double> _stops = [0.0, 0.7];
return Stack(
children: [
// round box
Padding(
padding: EdgeInsetsDirectional.fromSTEB(WIDTH*0.19, 0, 0, 0),
child: Container(
decoration: new BoxDecoration(
gradient: LinearGradient(
colors: _colors,
stops: _stops,
),
borderRadius: new BorderRadius.only(
topLeft: const Radius.circular(0.0),
topRight: const Radius.circular(40.0),
bottomRight: const Radius.circular(40.0),
bottomLeft: const Radius.circular(0.0),
)),
child: new Center(
child: new Text("View",textScaleFactor: 2.0,),
)),
),
CustomPaint(
size: Size(64, HEIGHT), //You can Replace [WIDTH] with your desired width for Custom Paint and height will be calculated automatically
painter: RPSCustomPainter(),
),
],
);
}
}
class RPSCustomPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
Path path_0 = Path();
path_0.moveTo(size.width*0.6154700,size.height*0.9259259);
path_0.cubicTo(size.width*0.5641500,size.height*1.024691,size.width*0.4358500,size.height*1.024691,size.width*0.3845300,size.height*0.9259259);
path_0.lineTo(size.width*0.02368650,size.height*0.2314815);
path_0.cubicTo(size.width*-0.02763350,size.height*0.1327159,size.width*0.03651650,size.height*0.009259167,size.width*0.1391565,size.height*0.009259185);
path_0.lineTo(size.width*0.8608450,size.height*0.009259241);
path_0.cubicTo(size.width*0.9634850,size.height*0.009259259,size.width*1.027635,size.height*0.1327161,size.width*0.9763150,size.height*0.2314815);
path_0.lineTo(size.width*0.6154700,size.height*0.9259259);
path_0.close();
Paint paint_0_fill = Paint()..style=PaintingStyle.fill;
paint_0_fill.shader = ui.Gradient.linear(Offset(size.width,size.height*0.5000000), Offset(size.width*0.1166667,size.height*0.5000000),
[Color(0xffcccccc).withOpacity(1),Colors.white.withOpacity(1)], [0,1]);
canvas.drawPath(path_0,paint_0_fill);
Paint paint_0_stroke = Paint()..style=PaintingStyle.stroke;
paint_0_stroke.shader = ui.Gradient.linear(Offset(size.width,size.height*0.5000000), Offset(size.width*0.1166667,size.height*0.5000000),
[Color(0xffffff).withOpacity(1),Colors.white.withOpacity(0.9)], [0,1]);
paint_0_stroke.strokeWidth=3;
canvas.drawPath(path_0,paint_0_stroke);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}