Geometry 两个矩形之间的距离

Geometry 两个矩形之间的距离,geometry,distance,cgrect,cgpoint,cgsize,Geometry,Distance,Cgrect,Cgpoint,Cgsize,如何计算两个矩形之间的距离?相交的距离应返回0 这里有一个快速函数,用于计算由CGSize表示的两个CGRECT之间的距离: CGSize CGSizeDistanceBetweenRects(CGRect rect1, CGRect rect2) { if (CGRectIntersectsRect(rect1, rect2)) { return CGSizeMake(0, 0); } CGRect mostLeft = rect1.origi

如何计算两个矩形之间的距离?相交的距离应返回0

这里有一个快速函数,用于计算由CGSize表示的两个CGRECT之间的距离:

CGSize CGSizeDistanceBetweenRects(CGRect rect1, CGRect rect2)
{
    if (CGRectIntersectsRect(rect1, rect2))
    {
        return CGSizeMake(0, 0);
    }

    CGRect mostLeft = rect1.origin.x < rect2.origin.x ? rect1 : rect2;
    CGRect mostRight = rect2.origin.x < rect1.origin.x ? rect1 : rect2;

    CGFloat xDifference = mostLeft.origin.x == mostRight.origin.x ? 0 : mostRight.origin.x - (mostLeft.origin.x + mostLeft.size.width);
    xDifference = MAX(0, xDifference);

    CGRect upper = rect1.origin.y < rect2.origin.y ? rect1 : rect2;
    CGRect lower = rect2.origin.y < rect1.origin.y ? rect1 : rect2;

    CGFloat yDifference = upper.origin.y == lower.origin.y ? 0 : lower.origin.y - (upper.origin.y + upper.size.height);
    yDifference = MAX(0, yDifference);

    return CGSizeMake(xDifference, yDifference);
}
CGSize cgsizedInstanceBetweenRects(CGRect rect1,CGRect rect2)
{
if(CGRectIntersectsRect(rect1,rect2))
{
返回CGSizeMake(0,0);
}
CGRect mostLeft=rect1.origin.x
在一个稍微相关的注释中,以下是如何计算两个给定CGRect的中心之间的距离:

CGFloat CGRectGetDistanceBetweenCenters( CGRect rect1, CGRect rect2 )
{
   CGPoint center1 = CGPointMake( CGRectGetMidX( rect1 ), CGRectGetMidY( rect1 ) );
   CGPoint center2 = CGPointMake( CGRectGetMidX( rect2 ), CGRectGetMidY( rect2 ) );

   CGFloat horizontalDistance = ( center2.x - center1.x );
   CGFloat verticalDistance = ( center2.y - center1.y );

   CGFloat distance = sqrt( ( horizontalDistance * horizontalDistance ) + ( verticalDistance * verticalDistance ) );

   return distance;
}

向批准的答案添加swift版本:

extension CGRect {

    func distance(from rect: CGRect) -> CGSize {
        if intersects(rect) {
            return CGSize(width: 0, height: 0)
        }

        let mostLeft = origin.x < rect.origin.x ? self : rect
        let mostRight = rect.origin.x < self.origin.x ? self : rect

        var xDifference = mostLeft.origin.x == mostRight.origin.x ? 0 : mostRight.origin.x - (mostLeft.origin.x + mostLeft.size.width)
        xDifference = CGFloat(max(0, xDifference))

        let upper = self.origin.y < rect.origin.y ? self : rect
        let lower = rect.origin.y < self.origin.y ? self : rect

        var yDifference = upper.origin.y == lower.origin.y ? 0 : lower.origin.y - (upper.origin.y + upper.size.height)
        yDifference = CGFloat(max(0, yDifference))

        return CGSize(width: xDifference, height: yDifference)
    }
}
扩展CGRect{ func距离(从rect:CGRect)->CGSize{ 如果相交(矩形){ 返回CGSize(宽度:0,高度:0) } 设mostLeft=origin.x谢谢你的回答。但是假设长方形的大小不一样,我应该如何考虑尺寸差异?如果我理解你所问的,我不是舒尔,因为IMO。