Grid PyGame:视口单击&;拖曳

Grid PyGame:视口单击&;拖曳,grid,pygame,drag,viewport,Grid,Pygame,Drag,Viewport,我正在尝试复制某些栅格视口的行为(如3ds Max的正交视图) 或者像(谷歌地图)这样的地图浏览者,我们有地图或网格,它要大得多 然后,我们通过单击视口中的某个位置并拖动来导航 到目前为止,我已经成功地创建了一个相当大的网格,绘制它,并使视口仅显示它应该显示的瓷砖 以下是我目前的代码: import pygame, sys, math from pygame.locals import * FPS = 30 WINDOWWIDTH = 640 WINDOWHEIGHT = 480 GRIDWI

我正在尝试复制某些栅格视口的行为(如3ds Max的正交视图)
或者像(谷歌地图)这样的地图浏览者,我们有地图或网格,它要大得多
然后,我们通过单击视口中的某个位置并拖动来导航

到目前为止,我已经成功地创建了一个相当大的网格,绘制它,并使视口仅显示它应该显示的瓷砖

以下是我目前的代码:

import pygame, sys, math
from pygame.locals import *

FPS = 30
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
GRIDWIDTH = 256
GRIDHEIGHT = 256
GRIDSIZE = 256
TILESIZE = 40
BGCOLOR = (128, 128, 128)
FGCOLOR = (64, 64, 64)

GRID = []

FPSCLOCK = pygame.time.Clock()

indexX = None
indexY = None

minVPcoordX = 0
minVPcoordY = 0
maxVPcoordX = (TILESIZE*GRIDSIZE)-WINDOWWIDTH
maxVPcoordY = (TILESIZE*GRIDSIZE)-WINDOWHEIGHT
viewportOffset = (0, 0)
vpStartXTile = 0
vpStartYTile = 0
viewportCoord = (0, 0)

coordX = 0
coordY = 0

movedDistanceX = 0
movedDistanceY = 0

speed = 4

def main():
    global FPSCLOCK, DISPLAYSURF
    global coordX, coordY
    global offsetX, offsetY, negativeOffsetX, negativeOffsetY
    global movedDistanceX, movedDistanceY

    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))

    mouseX = 0
    mouseY = 0

    generateGrid(GRIDSIZE, GRIDSIZE)

    LeftButton = False
    mousePos = (0, 0)
    dragStart = (0,0)
    dragEnd = (0,0)

    pygame.font.init()
    arialFnt = pygame.font.SysFont('Arial', 16)
    while True:
        DISPLAYSURF.fill(BGCOLOR)

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()

        #X
        if coordX < maxVPcoordX:
            coordX += speed
        elif coordX < minVPcoordX:
            coordX = 0
        else:
            coordX = maxVPcoordX
        #Y   
        if coordY < maxVPcoordY:
            coordY += speed
        elif coordY < minVPcoordY:
            coordY = 0
        else:
            coordY = maxVPcoordY
        #-------------

        viewportCoord = (coordX, coordY)
        print(coordX, coordY)

        vpStartXTile = math.floor(float(viewportCoord[0]/TILESIZE))
        vpStartYTile = math.floor(float(viewportCoord[1]/TILESIZE))
        GRIDstartTile = GRID[vpStartXTile][vpStartYTile]

        negativeOffsetX = viewportCoord[0] - GRID[vpStartXTile][vpStartYTile][0]
        negativeOffsetY = viewportCoord[1] - GRID[vpStartXTile][vpStartYTile][1]

        offsetX = TILESIZE - negativeOffsetX
        offsetY = TILESIZE - negativeOffsetY

        repeatX = math.floor(WINDOWWIDTH/TILESIZE)
        repeatY = math.floor(WINDOWHEIGHT/TILESIZE)

        drawGrid(repeatX, repeatY)

        outputLabel = arialFnt.render('(Top-Left)Coordinates: x%s - y%s' % (coordX, coordY), 1, (255,255,255))
        DISPLAYSURF.blit(outputLabel, (10, 10))

        # frame draw
        pygame.display.set_caption("Memory Game - FPS: %.0f" % FPSCLOCK.get_fps())
        pygame.display.flip()
        pygame.display.update()
        FPSCLOCK.tick(FPS)



def generateGrid(xTiles=None, yTiles=None):
    global GRID

    GRID = []

    for i in range(xTiles):
        GRID.append([None] * yTiles)

    ix = 0
    iy = 0

    posX = -40

    for x in range(len(GRID[ix])):
        posX += TILESIZE
        posY = -40
        iy = 0
        for y in range(xTiles):
            posY += TILESIZE
            position = (posX, posY)
            GRID[ix][iy] = position
            iy += 1
        if ix < xTiles:
            ix += 1
        else:
            return

def drawGrid(x=None, y=None):
    lineWidth = 1

    xPos = 0
    yPos = 0

    for i in range(x):
        xStart = (xPos + offsetX, 0)
        xEnd = (xPos + offsetX, WINDOWHEIGHT + negativeOffsetY)
        pygame.draw.line(DISPLAYSURF, FGCOLOR, xStart, xEnd, lineWidth)
        xPos += TILESIZE

    for i in range(y):
        yStart = (0, yPos + offsetY)
        yEnd = (WINDOWWIDTH + negativeOffsetX, yPos + offsetY)
        pygame.draw.line(DISPLAYSURF, FGCOLOR, yStart, yEnd, lineWidth)
        yPos += TILESIZE

def moveGrid():    
    pass

def zoomIn():
    pass

def zoomOut():
    pass

main()    
导入pygame、sys、math
从pygame.locals导入*
FPS=30
窗宽=640
窗高=480
网格宽度=256
网格高度=256
网格大小=256
TILESIZE=40
BGCOLOR=(128128128)
FGCOLOR=(64,64,64)
网格=[]
fpscall=pygame.time.Clock()
indexX=无
indexY=无
minVPcoordX=0
minVPcoordY=0
maxVPcoordX=(TILESIZE*GRIDSIZE)-窗口宽度
maxVPcoordY=(波浪大小*网格大小)-窗口高度
视口偏移=(0,0)
vpStartXTile=0
vpStartYTile=0
viewportCoord=(0,0)
coordX=0
coordY=0
movedDistanceX=0
MovedInstancey=0
速度=4
def main():
全球时钟,DISPLAYSURF
全球合作
全局偏移量,偏移量,负偏移量,负偏移量
全局movedInstancex,movedInstancey
DISPLAYSURF=pygame.display.set_模式((窗口宽度、窗口高度))
mouseX=0
mouseY=0
generateGrid(GRIDSIZE,GRIDSIZE)
LeftButton=False
鼠标点=(0,0)
dragStart=(0,0)
dragEnd=(0,0)
pygame.font.init()
arialFnt=pygame.font.SysFont('Arial',16)
尽管如此:
显示冲浪填充(BGCOLOR)
对于pygame.event.get()中的事件:
如果event.type==退出:
pygame.quit()
sys.exit()
#X
如果coordX
如您所见,它按预期工作(我没有实现任何形式的单击和拖动
在本示例中)

pygame似乎没有这方面的活动,因此它必须是
鼠标按钮按下鼠标情感

我尝试用get_pos()存储前一帧的位置,并减去当前帧的位置,但我无法计算出下一帧的位置。 它加速太快了。
我也用鼠标的get_rel()方法尝试过,但没有成功。
(尽管我很确定我不应该将鼠标位置转换为屏幕位置)

我四处研究,看看是否有其他人这样做,但我只找到了如何拖拉某物
在固定屏幕上。我需要相反的方法-在固定的网格上拖动屏幕

所以,如果有人对如何制作这个机械师有任何想法或建议,或者我可以研究的任何链接,我将不胜感激

ps:我发现了一些类似的东西,但它是用JS编写的,翻译起来很痛苦)

我让它工作起来了

在zoomIn/zoomOut添加方面仍然存在一些问题,但主要问题是拖动
周围的网格是固定的

import pygame, sys, math
from pygame.locals import *

FPS = 30
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
GRIDSIZE = 256
TILESIZE = 40
BGCOLOR = (128, 128, 128)
FGCOLOR = (64, 64, 64)

GRID = []

FPSCLOCK = pygame.time.Clock()

indexX = None
indexY = None

minVPcoordX = 0
minVPcoordY = 0
maxVPcoordX = (TILESIZE*GRIDSIZE)-WINDOWWIDTH
maxVPcoordY = (TILESIZE*GRIDSIZE)-WINDOWHEIGHT
viewportOffset = (0, 0)
vpStartXTile = 0
vpStartYTile = 0
viewportCoord = (0, 0)

coordX = 0
coordY = 0

def main():
    global FPSCLOCK, DISPLAYSURF
    global coordX, coordY
    global offsetX, offsetY, negativeOffsetX, negativeOffsetY
    global movedDistanceX, movedDistanceY
    global isDragging

    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))

    mouseX = 0
    mouseY = 0

    generateGrid(GRIDSIZE, GRIDSIZE)

    isDragging = False
    mousePos = (0, 0)
    dragStart = (0,0)
    dragEnd = (0,0)

    pygame.font.init()
    arialFnt = pygame.font.SysFont('Arial', 16)
    while True:
        DISPLAYSURF.fill(BGCOLOR)

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 2:
                    isDragging = True
                elif event.button == 4:
                    zoomIn()
                elif event.button == 5:
                    zoomOut()
            elif event.type == MOUSEMOTION:
                mouseRel = pygame.mouse.get_rel()
                moveGrid(mouseRel)
            elif event.type == MOUSEBUTTONUP:
                isDragging = False

        viewportCoord = (coordX, coordY)

        vpStartXTile = math.floor(float(viewportCoord[0]/TILESIZE))
        vpStartYTile = math.floor(float(viewportCoord[1]/TILESIZE))
        GRIDstartTile = GRID[vpStartXTile][vpStartYTile]

        negativeOffsetX = viewportCoord[0] - GRID[vpStartXTile][vpStartYTile][0]
        negativeOffsetY = viewportCoord[1] - GRID[vpStartXTile][vpStartYTile][1]

        offsetX = TILESIZE - negativeOffsetX
        offsetY = TILESIZE - negativeOffsetY

        repeatX = math.floor(WINDOWWIDTH/TILESIZE)
        repeatY = math.floor(WINDOWHEIGHT/TILESIZE)

        drawGrid(repeatX, repeatY)

        outputLabel = arialFnt.render('(Top-Left)Coordinates: x%s - y%s' % (coordX, coordY), 1, (255,255,255))
        DISPLAYSURF.blit(outputLabel, (10, 10))

        # frame draw
        pygame.display.set_caption("Memory Game - FPS: %.0f" % FPSCLOCK.get_fps())
        pygame.display.flip()
        pygame.display.update()
        FPSCLOCK.tick(FPS)



def generateGrid(xTiles=None, yTiles=None):
    global GRID

    GRID = []

    for i in range(xTiles):
        GRID.append([None] * yTiles)

    ix = 0
    iy = 0

    posX = -40

    for x in range(len(GRID[ix])):
        posX += TILESIZE
        posY = -40
        iy = 0
        for y in range(xTiles):
            posY += TILESIZE
            position = (posX, posY)
            GRID[ix][iy] = position
            iy += 1
        if ix < xTiles:
            ix += 1
        else:
            return

def drawGrid(x=None, y=None):
    lineWidth = 1

    xPos = 0
    yPos = 0

    for i in range(x):
        xStart = (xPos + offsetX, 0)
        xEnd = (xPos + offsetX, WINDOWHEIGHT + negativeOffsetY)
        pygame.draw.line(DISPLAYSURF, FGCOLOR, xStart, xEnd, lineWidth)
        xPos += TILESIZE

    for i in range(y):
        yStart = (0, yPos + offsetY)
        yEnd = (WINDOWWIDTH + negativeOffsetX, yPos + offsetY)
        pygame.draw.line(DISPLAYSURF, FGCOLOR, yStart, yEnd, lineWidth)
        yPos += TILESIZE

def moveGrid(rel):
    global coordX, coordY, isDragging


    if isDragging == True:
        #X
        if coordX <= maxVPcoordX and coordX >= minVPcoordX:
            coordX = coordX - rel[0]
            if coordX > maxVPcoordX:
                coordX = maxVPcoordX
            if coordX < minVPcoordX:
                coordX = 0
        #Y   
        if coordY <= maxVPcoordY and coordY >= minVPcoordY:
            coordY = coordY - rel[1]
            if coordY > maxVPcoordY:
                coordY = maxVPcoordY
            elif coordY < minVPcoordY:
                coordY = 0
    #-------------



def zoomIn():
    global TILESIZE, maxVPcoordX, maxVPcoordY

    TILESIZE += 4

    print("Tile size: ", TILESIZE)

    generateGrid(GRIDSIZE, GRIDSIZE)

    maxVPcoordX = (TILESIZE*GRIDSIZE)-WINDOWWIDTH
    maxVPcoordY = (TILESIZE*GRIDSIZE)-WINDOWHEIGHT


def zoomOut():
    global TILESIZE, maxVPcoordX, maxVPcoordY

    TILESIZE -= 4
    if TILESIZE <= 0:
        TILESIZE = 4

    print("Tile size: ", TILESIZE)

    generateGrid(GRIDSIZE, GRIDSIZE)

    maxVPcoordX = (TILESIZE*GRIDSIZE)-WINDOWWIDTH
    maxVPcoordY = (TILESIZE*GRIDSIZE)-WINDOWHEIGHT

main()    
导入pygame、sys、math
从pygame.locals导入*
FPS=30
窗宽=640
窗高=480
网格大小=256
TILESIZE=40
BGCOLOR=(128128128)
FGCOLOR=(64,64,64)
网格=[]
fpscall=pygame.time.Clock()
indexX=无
indexY=无
minVPcoordX=0
minVPcoordY=0
maxVPcoordX=(TILESIZE*GRIDSIZE)-窗口宽度
maxVPcoordY=(波浪大小*网格大小)-窗口高度
视口偏移=(0,0)
vpStartXTile=0
vpStartYTile=0
viewportCoord=(0,0)
coordX=0
coordY=0
def main():
全球时钟,DISPLAYSURF
全球合作
格洛