Ios 在ARScene中使用UIPanGesture移动节点
所以我尝试设置平移手势,将sceneview中的节点移动到视图的另一个区域。例如,如果我将杯子放在平面上,我希望能够将杯子移动到该平面上的另一个位置。到目前为止,我还没有考虑其他问题,但仍然感到困惑Ios 在ARScene中使用UIPanGesture移动节点,ios,swift,scenekit,arkit,Ios,Swift,Scenekit,Arkit,所以我尝试设置平移手势,将sceneview中的节点移动到视图的另一个区域。例如,如果我将杯子放在平面上,我希望能够将杯子移动到该平面上的另一个位置。到目前为止,我还没有考虑其他问题,但仍然感到困惑 @objc func panGesture(sender: UIPanGestureRecognizer){ let sceneView = sender.view as! ARSCNView let pannedLocation = sender.location(in: sce
@objc func panGesture(sender: UIPanGestureRecognizer){
let sceneView = sender.view as! ARSCNView
let pannedLocation = sender.location(in: sceneView)
let hitTest = sceneView.hitTest(pannedLocation)
let state = sender.state
if(state == .failed || state == .cancelled){
return
}
if(state == .began){
let sceneHitTestResult = hitTest.first!
}
}
查看这个答案,了解一个完整的游乐场示例 您需要将此行添加到viewDidLoad
sceneView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(panGesture(_:))))
基本的泛感觉功能是
@objc func panGesture(_ gesture: UIPanGestureRecognizer) {
gesture.minimumNumberOfTouches = 1
let results = self.sceneView.hitTest(gesture.location(in: gesture.view), types: ARHitTestResult.ResultType.featurePoint)
guard let result: ARHitTestResult = results.first else {
return
}
let hits = self.sceneView.hitTest(gesture.location(in: gesture.view), options: nil)
if let tappedNode = hits.first?.node {
let position = SCNVector3Make(result.worldTransform.columns.3.x, result.worldTransform.columns.3.y, result.worldTransform.columns.3.z)
tappedNode.position = position
}
}
查看这个答案,了解一个完整的游乐场示例 您需要将此行添加到viewDidLoad
sceneView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(panGesture(_:))))
基本的泛感觉功能是
@objc func panGesture(_ gesture: UIPanGestureRecognizer) {
gesture.minimumNumberOfTouches = 1
let results = self.sceneView.hitTest(gesture.location(in: gesture.view), types: ARHitTestResult.ResultType.featurePoint)
guard let result: ARHitTestResult = results.first else {
return
}
let hits = self.sceneView.hitTest(gesture.location(in: gesture.view), options: nil)
if let tappedNode = hits.first?.node {
let position = SCNVector3Make(result.worldTransform.columns.3.x, result.worldTransform.columns.3.y, result.worldTransform.columns.3.z)
tappedNode.position = position
}
}
以下是我如何做到这一点的答案:以下是我如何做到这一点的答案: