Ios MIKMIDI soundfont预设选择
我在Swift中成功地完成了以下工作:Ios MIKMIDI soundfont预设选择,ios,swift,midi,mikmidi,Ios,Swift,Midi,Mikmidi,我在Swift中成功地完成了以下工作: 创建了一个MIKMIDI音序器 为音序器添加了一个音轨 将soundfont加载到该曲目的内置合成器 将MIDI事件添加到曲目中 触发了音序器上的播放 是否可以选择多音色声音字体中的预设?检查sequencer track引用的MIKMIDISynthesizer实例的availableInstruments属性会向日志控制台报告一个空数组。代码如下: let _ = try sequence.addTrack() let track = sequen
- 创建了一个MIKMIDI音序器
- 为音序器添加了一个音轨
- 将soundfont加载到该曲目的内置合成器
- 将MIDI事件添加到曲目中
- 触发了音序器上的播放
let _ = try sequence.addTrack()
let track = sequence.tracks[0]
let trackSynth = sequencer.builtinSynthesizerForTrack(track)
if let soundfont = NSBundle.mainBundle().URLForResource("fluid_gm", withExtension: "sf2") {
do {
try trackSynth?.loadSoundfontFromFileAtURL(soundfont)
print(trackSynth!.availableInstruments)
} catch {
}
}
let note1 = MIKMIDINoteEvent(timeStamp:0.0,note:60,velocity:100,duration:5,channel:0)
let note2 = MIKMIDINoteEvent(timeStamp:0.0,note:63,velocity:100,duration:5,channel:0)
let note3 = MIKMIDINoteEvent(timeStamp:1.0,note:60,velocity:0,duration:5,channel:0)
let note4 = MIKMIDINoteEvent(timeStamp:1.0,note:63,velocity:0,duration:5,channel:0)
track.addEvents([note1!,note2!,note3!,note4!])
sequencer.sequence = sequence
sequencer.startPlayback()