Ios UIDynamicAnimator+;导致永久圆周运动的自定义UICollectionViewLayout

Ios UIDynamicAnimator+;导致永久圆周运动的自定义UICollectionViewLayout,ios,swift,uicollectionview,uicollectionviewlayout,uidynamicanimator,Ios,Swift,Uicollectionview,Uicollectionviewlayout,Uidynamicanimator,我一直在复制2013年WWDC会议217“探索iOS 7上的滚动视图”。我使用的是Xcode 7 beta 2,我的项目仅限于iOS 9 我正在尝试将UIDynamicAnimator与我的UICollectionViewLayout一起使用,其方式与会话217中的方式类似,以模仿Messages.app feel。我的UICollectionViewLayout是一个自定义布局,出于某种原因,在我的项目中,我的单元格似乎以圆周运动方式反弹 这是我的自定义布局代码 // Didn't write

我一直在复制2013年WWDC会议217“探索iOS 7上的滚动视图”。我使用的是Xcode 7 beta 2,我的项目仅限于iOS 9

我正在尝试将
UIDynamicAnimator
与我的
UICollectionViewLayout
一起使用,其方式与会话217中的方式类似,以模仿Messages.app feel。我的
UICollectionViewLayout
是一个自定义布局,出于某种原因,在我的项目中,我的单元格似乎以圆周运动方式反弹

这是我的自定义布局代码

// Didn't write this code myself, but should be pretty simple to follow. @Goles  


#import "VVSpringCollectionViewFlowLayout.h"  

@interface VVSpringCollectionViewFlowLayout()  
@property (nonatomic, strong) UIDynamicAnimator *animator;  
@end  

@implementation VVSpringCollectionViewFlowLayout  

-(id)init {  
    if (self = [super init]) {  
        _springDamping = 0.5;  
        _springFrequency = 0.8;  
        _resistanceFactor = 500;  
    }  
    return self;  
}  

- (id)initWithCoder:(nonnull NSCoder *)aDecoder {  
  self = [super initWithCoder:aDecoder];  
  if (self) {  
        _springDamping = 0.5;  
        _springFrequency = 0.8;  
        _resistanceFactor = 500;  
  }  
  return self;  
}  

-(void)prepareLayout {  
    [super prepareLayout];  

    if (!_animator) {  
        _animator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self];  
        CGSize contentSize = [self collectionViewContentSize];  
        NSArray *items = [super layoutAttributesForElementsInRect:CGRectMake(0, 0, contentSize.width, contentSize.height)];  

        for (UICollectionViewLayoutAttributes *item in items) {  
            UIAttachmentBehavior *spring = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:item.center];  

            spring.length = 0;  
            spring.damping = self.springDamping;  
            spring.frequency = self.springFrequency;  

            [_animator addBehavior:spring];  
        }  
    }  
}  

-(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect {  
    return [_animator itemsInRect:rect];  
}  

- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath {  
    return [_animator layoutAttributesForCellAtIndexPath:indexPath];  
}  

-(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {  
    UIScrollView *scrollView = self.collectionView;  
    CGFloat scrollDelta = newBounds.origin.y - scrollView.bounds.origin.y;  
    CGPoint touchLocation = [scrollView.panGestureRecognizer locationInView:scrollView];  

    for (UIAttachmentBehavior *spring in _animator.behaviors) {  
       CGPoint anchorPoint = spring.anchorPoint;  
       CGFloat distanceFromTouch = fabs(touchLocation.y - anchorPoint.y);  
       CGFloat scrollResistance = distanceFromTouch / self.resistanceFactor;  

       id<UIDynamicItem> item = [spring.items firstObject];  
       CGPoint center = item.center;  

       if (scrollDelta > 0) {  
            center.y += MIN(scrollDelta, scrollDelta * scrollResistance);  
       }  

       item.center = center;  
       [_animator updateItemUsingCurrentState:item];  
    }  
    return NO;  
}  

@end  
我错过了什么?(在其他项目中尝试了这种精确的布局,并且似乎有效)

编辑:

我上传了一个示例项目(已删除),自定义集合视图布局类名为
VVSpringCollectionViewFlowLayout.m
,我自己没有太多时间来研究这个问题,因为我最近有很多工作要做


当示例项目运行(Xcode 7 beta版或更高版本)时,系统会提示您使用滑块,一直向右拖动以可视化集合视图单元格。

下面的代码将帮助您指出/指出正确的方向。它还有一些额外的功能,比如清理不必要的动画师行为(如果不在视图中),跟踪触摸,以便从该点开始动画师的行为。从一个旧项目中剥离出来,因此应该可以正常工作。包含演示创建视频的Github示例项目-


嗯,公认的答案基本上是正确的。实际上,在屏幕刻度为3的iPhone+上,它可能会再次出现同样的故障症状。以1/3或2/3点的无理数拉动中心将再次导致永久圆周运动

四舍五入为偶数
2.0*floorf((数字/2.0)+0.5)
-从另一篇文章中修改。 这将确保中心是整数,而不是无理的。
然后,只在一个维度中拖动中心,将使bug消失。

Hi,这里有一个指向最小项目的链接,显示类按预期工作,该项目实际上没有编译,但无论如何。。。出于某种原因,我在我的项目中看到了上述行为。这并没有回答原来的问题。。。我可能会继续发布一个小样本项目来揭示这个问题。嘿,不知道为什么不在你的系统上编译。这里是一个5分钟的视频,从零开始创建项目。也许你会发现一些东西。在我的项目中,我尝试了几种不同的方法,比如滴答声、水平反弹等,但还不能重现您的问题。如果能直接看到这个问题,一个示例项目就太好了。嘿,Dave,我将提供一个示例项目;)@天哪,我已经修好了。看看我的示例项目(+CocoaPods)
center.y += MIN(scrollDelta, scrollDelta * scrollResistance);  
@interface VVSpringCollectionViewFlowLayout ()

@property (nonatomic, strong) UIDynamicAnimator *dynamicAnimator;
@property (nonatomic, strong) NSMutableSet *visibleIndexPathsSet;
@property (nonatomic, assign) CGFloat latestDelta;

@end

@implementation VVSpringCollectionViewFlowLayout

- (id)init {
    if (self = [super init]) {
        self.dynamicAnimator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self];
        self.visibleIndexPathsSet = [NSMutableSet set];
    }
    return self;
}

- (id)initWithCoder:(nonnull NSCoder *)aDecoder {
    if (self = [super initWithCoder:aDecoder]) {
        self.dynamicAnimator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self];
        self.visibleIndexPathsSet = [NSMutableSet set];
    }
    return self;
}

-(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect {
    return [self.dynamicAnimator itemsInRect:rect];
}

-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath {
    return [self.dynamicAnimator layoutAttributesForCellAtIndexPath:indexPath];
}

- (UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath {
    return [self.dynamicAnimator layoutAttributesForSupplementaryViewOfKind:kind atIndexPath:indexPath];
}


-(void)prepareLayout {
    [super prepareLayout];

    // Need to enlarge visible rect slightly to avoid flickering.
    CGRect visibleRect = CGRectInset((CGRect){.origin = self.collectionView.bounds.origin, .size = self.collectionView.frame.size}, -100, -100);

    NSArray *itemsInVisibleRectArray = [super layoutAttributesForElementsInRect:visibleRect];

    NSArray *cells = [itemsInVisibleRectArray filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UICollectionViewLayoutAttributes *item, NSDictionary *bindings) {
        return !item.representedElementKind;
    }]];

    NSSet *itemsIndexPathsInVisibleRectSet = [NSSet setWithArray:[cells valueForKey:@"indexPath"]];

    // Remove any behaviours that are no longer visible.
    NSArray *noLongerVisibleBehavioursCells = [self.dynamicAnimator.behaviors filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UIAttachmentBehavior *behaviour, NSDictionary *bindings) {

        UICollectionViewLayoutAttributes *item= (UICollectionViewLayoutAttributes*)[[behaviour items] firstObject];
        if (!item.representedElementKind) {
            BOOL currentlyVisible = [itemsIndexPathsInVisibleRectSet member:[item indexPath]] != nil;
            return !currentlyVisible;
        }
        else {
            return NO;
        }
    }]];

    [noLongerVisibleBehavioursCells enumerateObjectsUsingBlock:^(UIAttachmentBehavior *behaviour, NSUInteger index, BOOL *stop) {
        UICollectionViewLayoutAttributes *item = (UICollectionViewLayoutAttributes*)[[behaviour items] firstObject];
        [self.dynamicAnimator removeBehavior:behaviour];
        [self.visibleIndexPathsSet removeObject:[item indexPath]];
    }];


    // Add any newly visible behaviours.
    CGPoint touchLocation = [self.collectionView.panGestureRecognizer locationInView:self.collectionView];

    // A "newly visible" item is one that is in the itemsInVisibleRect(Set|Array) but not in the visibleIndexPathsSet
    NSArray *newlyVisibleItems = [cells filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UICollectionViewLayoutAttributes *item, NSDictionary *bindings) {
        BOOL currentlyVisible = [self.visibleIndexPathsSet member:item.indexPath] != nil;
        return !currentlyVisible;
    }]];

    [newlyVisibleItems enumerateObjectsUsingBlock:^(UICollectionViewLayoutAttributes *item, NSUInteger idx, BOOL *stop) {
        CGPoint center = item.center;
        UIAttachmentBehavior *springBehaviour = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:center];

        springBehaviour.length = 0.0f;
        springBehaviour.damping = 0.8f;
        springBehaviour.frequency = 1.0f;

        // If our touchLocation is not (0,0), we'll need to adjust our item's center "in flight"
        if (!CGPointEqualToPoint(CGPointZero, touchLocation)) {
            CGFloat yDistanceFromTouch = fabs(touchLocation.y - springBehaviour.anchorPoint.y);
            CGFloat xDistanceFromTouch = fabs(touchLocation.x - springBehaviour.anchorPoint.x);
            CGFloat scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500.0f;

            if (self.latestDelta < 0) {
                center.y += MAX(self.latestDelta, self.latestDelta*scrollResistance);
            }
            else {
                center.y += MIN(self.latestDelta, self.latestDelta*scrollResistance);
            }
            item.center = center;
        }

        [self.dynamicAnimator addBehavior:springBehaviour];
        [self.visibleIndexPathsSet addObject:item.indexPath];
    }];
}


-(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {

    UIScrollView *scrollView = self.collectionView;
    CGFloat delta = newBounds.origin.y - scrollView.bounds.origin.y;

    self.latestDelta = delta;

    CGPoint touchLocation = [self.collectionView.panGestureRecognizer locationInView:self.collectionView];

    __block UIDynamicAnimator *weakDynamicAnimator = self.dynamicAnimator;

    [self.dynamicAnimator.behaviors enumerateObjectsUsingBlock:^(UIAttachmentBehavior *springBehaviour, NSUInteger idx, BOOL *stop) {

        CGFloat yDistanceFromTouch = fabs(touchLocation.y - springBehaviour.anchorPoint.y);
        CGFloat xDistanceFromTouch = fabs(touchLocation.x - springBehaviour.anchorPoint.x);
        CGFloat scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500.0f;

        UICollectionViewLayoutAttributes *item = (UICollectionViewLayoutAttributes*)[springBehaviour.items firstObject];
        CGPoint center = item.center;
        if (delta < 0) {
            center.y += MAX(delta, delta*scrollResistance);
        }
        else {
            center.y += MIN(delta, delta*scrollResistance);
        }
        item.center = center;

        [weakDynamicAnimator updateItemUsingCurrentState:item];
    }];

    return NO;
}

@end
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize {
    let w = round(CellAspectRatio.width * collectionView.frame.width)
    let h = round(CellAspectRatio.height * collectionView.frame.height)
    return CGSizeMake(w, h)
}