Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/ios/94.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181

Warning: file_get_contents(/data/phpspider/zhask/data//catemap/5/objective-c/26.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Ios 使颜色变浅_Ios_Objective C_Swift_Cocoa Touch_Uicolor - Fatal编程技术网

Ios 使颜色变浅

Ios 使颜色变浅,ios,objective-c,swift,cocoa-touch,uicolor,Ios,Objective C,Swift,Cocoa Touch,Uicolor,昨天我遇到了一个情况,我需要使UIColor变亮,所以我创建了一个类别,并添加了一个lighte方法。我原以为直接将值乘以颜色的每个组成部分会很简单,但我的绿色开始变黄,所以我知道它必须更复杂 我提出的解决方案是将sRGB转换为线性,将颜色相乘,然后再转换回来。这似乎有效,但我不确定它是否“正确”。我在文档中找不到任何声明UIColor在sRGB空间中的内容。我也不是一个色彩科学家,所以我只有一个基本的数学知识 不管怎样,这是我的代码,我要求一些同行评审,看看是否有人对修改UIColor有更好的

昨天我遇到了一个情况,我需要使UIColor变亮,所以我创建了一个类别,并添加了一个
lighte
方法。我原以为直接将值乘以颜色的每个组成部分会很简单,但我的绿色开始变黄,所以我知道它必须更复杂

我提出的解决方案是将sRGB转换为线性,将颜色相乘,然后再转换回来。这似乎有效,但我不确定它是否“正确”。我在文档中找不到任何声明UIColor在sRGB空间中的内容。我也不是一个色彩科学家,所以我只有一个基本的数学知识

不管怎样,这是我的代码,我要求一些同行评审,看看是否有人对修改UIColor有更好的理解

CGFloat sRGB2Linear(CGFloat x){
    CGFloat a = 0.055;
    if(x <= 0.04045){
        return x * (1.0 / 12.92);
    }else{
        return pow((x + a) * (1.0 / (1 + a)), 2.4);
    }
}

CGFloat linear2sRGB(CGFloat x){
    CGFloat a = 0.055;
    if(x <= 0.0031308){
        return x * 12.92;
    }else{
        return (1 + a) * pow(x, 1 / 2.4) - a;
    }
}

- (UIColor *)lighten:(CGFloat)value{
    const CGFloat *components = CGColorGetComponents([self CGColor]);
    CGFloat newR = (sRGB2Linear(components[0])+1)*value;
    CGFloat newG = (sRGB2Linear(components[1])+1)*value;
    CGFloat newB = (sRGB2Linear(components[2])+1)*value;
    newR = MAX(0, MIN(1, linear2sRGB(newR)));
    newG = MAX(0, MIN(1, linear2sRGB(newG)));
    newB = MAX(0, MIN(1, linear2sRGB(newB)));
    return [UIColor colorWithRed:newR green:newG blue:newB alpha:components[3]];
}
CGFloat sRGB2Linear(CGFloat x){
CGA=0.055;

如果(x,则可以使用色调、饱和度和亮度

使用

- (BOOL)getHue:(CGFloat *)hue saturation:(CGFloat *)saturation brightness:(CGFloat *)brightness alpha:(CGFloat *)alpha
然后调整亮度,并构建新颜色:

- (UIColor *)initWithHue:(CGFloat)hue saturation:(CGFloat)saturation brightness:(CGFloat)brightness alpha:(CGFloat)alpha

请记住,您需要向第一个函数传递指针。

这是我的iOS5+解决方案,可以轻松更改相对亮度(一体式变亮和变暗):

它是这样调用的:

[self changeBrightness:someUiColor amount:1.1]

使用1.1将使亮度增加10%;0.9将使亮度减少10%。请注意,10%是相对于纯白色的(即,10%始终是亮度增加0.1%)如果您希望增加百分比,使颜色始终变亮或变暗,而不管其初始亮度如何,这是预期的行为。

我改进了ank的方法,允许修改饱和度和色调

输入按百分比处理,因此1.0的
b
等于100%(无变化)。要将亮度减弱30%,请将
b
设置为0.7

+ (UIColor*)changeColor:(UIColor*)color brightness:(CGFloat)b saturation:(CGFloat)s hue:(CGFloat)h
{

    CGFloat hue, saturation, brightness, alpha;
    if ([color getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha]) {
        brightness *= b;
        brightness = MAX(MIN(brightness, 1.0), 0.0);
        saturation *= s;
        saturation = MAX(MIN(saturation, 1.0), 0.0);
        hue *= h;
        hue = MAX(MIN(hue, 1.0), 0.0);
        return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:alpha];
    }

    CGFloat white;
    if ([color getWhite:&white alpha:&alpha]) {
        white += (b-1.0);
        white = MAX(MIN(b, 1.0), 0.0);
        return [UIColor colorWithWhite:white alpha:alpha];
    }

    return nil;
}
试一试

它应该返回与您的颜色混合的白色

因此,您可以将alpha设置为0.2,我认为这是可以的

extension UIColor {
    public func changeBrightness(b: CGFloat, saturation s: CGFloat = 1.0, hue h: CGFloat = 1.0) -> UIColor? {
        var hue : CGFloat = 0.0
        var saturation : CGFloat = 0.0
        var brightness : CGFloat = 0.0
        var alpha : CGFloat = 0.0

        if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
            brightness *= b
            brightness = max(min(brightness, 1.0), 0.0)
            saturation *= s
            saturation = max(min(saturation, 1.0), 0.0)
            hue *= h
            hue = max(min(hue, 1.0), 0.0)

            return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
        }

        var white: CGFloat = 0.0
        if self.getWhite(&white, alpha: &alpha) {
            white += (b - 1.0)
            white = max(min(b, 1.0), 0.0)

            return UIColor(white: white, alpha: alpha)
        }

        return nil
    }
}

==1.0是提供的颜色,>1.0是较浅的颜色,与白色混合是我发现的唯一不会扭曲原始颜色的方法,就像在这个快速扩展中:

extension UIColor {

    @objc func lighten(_ alpha: CGFloat) -> UIColor {
        var r: CGFloat = 0
        var g: CGFloat = 0
        var b: CGFloat = 0
        var a: CGFloat = 0
        guard self.getRed(&r, green: &g, blue: &b, alpha: &a) else { return self }
        return UIColor(red:r + (1.0-r) * alpha, green:g + (1.0-g) * alpha, blue:b + (1.0-b) * alpha, alpha: a)
    }
}
extension UIColor {
    public func changeBrightness(b: CGFloat, saturation s: CGFloat = 1.0, hue h: CGFloat = 1.0) -> UIColor? {
        var hue : CGFloat = 0.0
        var saturation : CGFloat = 0.0
        var brightness : CGFloat = 0.0
        var alpha : CGFloat = 0.0

        if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
            brightness *= b
            brightness = max(min(brightness, 1.0), 0.0)
            saturation *= s
            saturation = max(min(saturation, 1.0), 0.0)
            hue *= h
            hue = max(min(hue, 1.0), 0.0)

            return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
        }

        var white: CGFloat = 0.0
        if self.getWhite(&white, alpha: &alpha) {
            white += (b - 1.0)
            white = max(min(b, 1.0), 0.0)

            return UIColor(white: white, alpha: alpha)
        }

        return nil
    }
}
- (UIColor *)changeBrightnessToPercentage:(CGFloat)percentage {
    CGFloat hue, saturation, brightness, alpha;
    if ([self getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha]) {
        brightness += (percentage - 1.0);
        brightness = MAX(MIN(brightness, 1.0), 0.0);
        return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:alpha];
    }

    CGFloat white;
    if ([self getWhite:&white alpha:&alpha]) {
        white += (percentage - 1.0);
        white = MAX(MIN(white, 1.0), 0.0);
        return [UIColor colorWithWhite:white alpha:alpha];
    }

    return nil;
}
extension UIColor {

    @objc func lighten(_ alpha: CGFloat) -> UIColor {
        var r: CGFloat = 0
        var g: CGFloat = 0
        var b: CGFloat = 0
        var a: CGFloat = 0
        guard self.getRed(&r, green: &g, blue: &b, alpha: &a) else { return self }
        return UIColor(red:r + (1.0-r) * alpha, green:g + (1.0-g) * alpha, blue:b + (1.0-b) * alpha, alpha: a)
    }
}