是否可以将jcsg库与处理一起使用? P>加工是一个创造性的编码平台——语言、IDE和生态系统——由加工社区维护并在加工基础的支持下进行。处理Java模式通常可以受益于Java库中的代码
JCSG是基于BSP的CSG(Constructional Solid Geometry)的Java实现。单从处理过程中可以跨越的障碍很少,但是,是的,您可以在处理过程中使用任何Java库。(只需将library.jar拖到保存的草图上即可) 首先,您需要编译.jar库和.jar库来运行示例代码 要做到这一点,你需要。如果您使用了Android SDK/Android Studio/IntelliJ/etc,您可以从头开始安装,也可以从系统中使用现有安装 如上所述,在OSX/Linux/etc上,从每个库文件夹运行:是否可以将jcsg库与处理一起使用? P>加工是一个创造性的编码平台——语言、IDE和生态系统——由加工社区维护并在加工基础的支持下进行。处理Java模式通常可以受益于Java库中的代码,java,processing,csg,Java,Processing,Csg,JCSG是基于BSP的CSG(Constructional Solid Geometry)的Java实现。单从处理过程中可以跨越的障碍很少,但是,是的,您可以在处理过程中使用任何Java库。(只需将library.jar拖到保存的草图上即可) 首先,您需要编译.jar库和.jar库来运行示例代码 要做到这一点,你需要。如果您使用了Android SDK/Android Studio/IntelliJ/etc,您可以从头开始安装,也可以从系统中使用现有安装 如上所述,在OSX/Linux/etc上
bash gradlew assemble
在Windows上运行:
gradlew assemble
在我的例子中,我使用了Android Studio附带的Gradle安装,我在mac上有:
bash /Applications/IDEsAndEditors/Android\ Studio.app/Contents/plugins/android/lib/templates/gradle/wrapper/gradlew assemble
编译完.jar文件后,只需将它们放入保存的处理草图中即可。这将创建一个code
文件夹。在此阶段,您可以使用该草图中的库
(提示:转到处理>首选项并使用Ctrl+Space启用代码完成,以便更容易查看可用的方法和属性(IDE,如eclipse/IntelliJ/NetBeans/等。默认情况下这样做))
我已经做了一个快速测试,但是处理的内置pshapeobj加载程序无法解析JCSG保存的OBJ文件
import java.nio.file.Paths;
PShape csgResult;
void setup(){
size(900,900,P3D);
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
CSG union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
// save union as stl
try {
FileUtil.write(
Paths.get(sketchPath("sample.obj")),
union.toObjString()
);
} catch (IOException ex) {
ex.printStackTrace();
}
//load shape into Processing
csgResult = loadShape(sketchPath("sample.obj"));
}
void draw(){
background(0);
translate(width * 0.5, height * 0.5,0);
scale(sin(frameCount * 0.1) * 100);
if(csgResult != null){
shape(csgResult);
}
}
我做了测试,顶点在那里,面通过以下方式丢失:
尝试加载STL格式和不同的处理库,
否则,访问顶点并在处理过程中直接绘制它们,考虑到JSCG和处理之间的单位/比例不同:
import java.nio.file.Paths;
CSG union;
void setup(){
size(900,900,P3D);
stroke(255);
//strokeWeight(3);
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
}
void drawCSG(CSG mesh,float scale){
beginShape(POINTS);
for(Polygon p : mesh.getPolygons()){
for(Vertex v : p.vertices){
vertex((float)v.pos.getX() * scale,(float)v.pos.getY() * scale,(float)v.pos.getZ() * scale);
}
}
endShape();
}
void draw(){
background(0);
translate(width * 0.5, height * 0.5,0);
rotateY(map(mouseX,0,width,-PI,PI));
rotateX(map(mouseY,0,height,PI,-PI));
drawCSG(union,sin(frameCount * 0.01) * 100);
}
您可以下载上面的草图(带有预编译的库)(以及JCSG生成的文档)。请务必阅读库的文档/源代码以获得更高级的使用
更新:为了提高效率,您可以在设置中使用创建一组对象,然后只需在draw()
中进行渲染(与我前面的示例不同,该示例会一次又一次地遍历所有多边形和顶点):
// the PShape reference which will contain the converted
PShape csgResult;
void setup(){
size(900,900,P3D);
noStroke();
// JCSG sample code:
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
CSG union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
// translate merged geometry back by half the total translation to pivot around centre
union = union.transformed(Transform.unity().translateX(-6));
// Convert CSG to PShape -> Note: CSG units are small so we scale them up so the shapes are visible in Processing
csgResult = CSGToPShape(union,45);
}
// re-usable function to convert a CSG mesh to a Processing PShape
PShape CSGToPShape(CSG mesh,float scale){
// allocate a PShape group
PShape csgResult = createShape(GROUP);
// for each CSG polygon (Note: these can have 3,4 or more vertices)
for(Polygon p : mesh.getPolygons()){
// make a child PShape
PShape polyShape = createShape();
// begin setting vertices to it
polyShape.beginShape();
// for each vertex in the polygon
for(Vertex v : p.vertices){
// add each (scaled) polygon vertex
polyShape.vertex((float)v.pos.getX() * scale,(float)v.pos.getY() * scale,(float)v.pos.getZ() * scale);
}
// finish this polygon
polyShape.endShape();
//append the child PShape to the parent
csgResult.addChild(polyShape);
}
return csgResult;
}
void draw(){
background(0);
lights();
translate(width * 0.5, height * 0.5,0);
rotateY(map(mouseX,0,width,-PI,PI));
rotateX(map(mouseY,0,height,PI,-PI));
shape(csgResult);
}