Java 由静态final类实现的抽象字段?
我正在尝试为我的Android应用程序创建自定义调色板。我开始这样做:Java 由静态final类实现的抽象字段?,java,android,field,abstract-class,color-palette,Java,Android,Field,Abstract Class,Color Palette,我正在尝试为我的Android应用程序创建自定义调色板。我开始这样做: public class Theme { public static final class DARK { final static int POSITIVE_GREEN = Color.rgb(0, 200, 0); final static int NEGATIVE_RED = Color.rgb(200, 0, 0); final static int BACK
public class Theme {
public static final class DARK {
final static int POSITIVE_GREEN = Color.rgb(0, 200, 0);
final static int NEGATIVE_RED = Color.rgb(200, 0, 0);
final static int BACKGROUND_GREEN = Color.argb(255 - 220, 0, 255, 0); //220
final static int BACKGROUND_RED = Color.argb(255 - 220, 255, 0, 0);
}
public static final class PASTEL {
final static int POSITIVE_GREEN = Color.parseColor("#326262");
final static int NEGATIVE_RED = etc
final static int BACKGROUND_GREEN = etc
final static int BACKGROUND_RED = etc
}
}
但当我想重构其中一个字段名时,我意识到有些地方不对劲。字段名在主题或其他方面应该是抽象的,但由于这些不应该是可实例化的类,因此我不能使用此处建议的构造函数技巧:
我应该如何做到这一点?在这里使用接口似乎是合适的: 每个主题都将实现此接口:
public interface Theme {
int getPositiveGreen();
...
}
例如:
public class Dark implements Theme {
private final static int POSITIVE_GREEN = Color.rgb(0, 200, 0);
public int getPositiveGreen() {
return POSITIVE_GREEN;
}
....
}
public enum DARK {
POSITIVE_GREEN (0,200, ..){
void abstractField(){
//Achieve your custom methods
}
},
NEGATIVE_RED (200,0, ..){
//Achieve your custom methods
},
BACKGROUND_GREEN (.....){
//Achieve your custom methods
},
BACKGROUND_RED (...){
//Achieve your custom methods
},
// Offer (with the Senate) constructor to initialize the fields defined
DARK (int variable1, int variable2) {
this.variable1 = variable1;
this.variable2 = variable2;
}
// Define the fields you need
private int variable1;
private int variable2;
//Custom abstract methods you need
abstract void abstartField();
}
一般来说,公共静态变量的使用应该局限于一些非常简单的场景,而这并不是您想要实现的
在这里使用接口似乎合适: 每个主题都将实现此接口:
public interface Theme {
int getPositiveGreen();
...
}
例如:
public class Dark implements Theme {
private final static int POSITIVE_GREEN = Color.rgb(0, 200, 0);
public int getPositiveGreen() {
return POSITIVE_GREEN;
}
....
}
public enum DARK {
POSITIVE_GREEN (0,200, ..){
void abstractField(){
//Achieve your custom methods
}
},
NEGATIVE_RED (200,0, ..){
//Achieve your custom methods
},
BACKGROUND_GREEN (.....){
//Achieve your custom methods
},
BACKGROUND_RED (...){
//Achieve your custom methods
},
// Offer (with the Senate) constructor to initialize the fields defined
DARK (int variable1, int variable2) {
this.variable1 = variable1;
this.variable2 = variable2;
}
// Define the fields you need
private int variable1;
private int variable2;
//Custom abstract methods you need
abstract void abstartField();
}
一般来说,公共静态变量的使用应该局限于一些非常简单的场景,而这并不是您想要实现的
使用枚举而不是int常量 您可以改为使用枚举,例如:
public class Dark implements Theme {
private final static int POSITIVE_GREEN = Color.rgb(0, 200, 0);
public int getPositiveGreen() {
return POSITIVE_GREEN;
}
....
}
public enum DARK {
POSITIVE_GREEN (0,200, ..){
void abstractField(){
//Achieve your custom methods
}
},
NEGATIVE_RED (200,0, ..){
//Achieve your custom methods
},
BACKGROUND_GREEN (.....){
//Achieve your custom methods
},
BACKGROUND_RED (...){
//Achieve your custom methods
},
// Offer (with the Senate) constructor to initialize the fields defined
DARK (int variable1, int variable2) {
this.variable1 = variable1;
this.variable2 = variable2;
}
// Define the fields you need
private int variable1;
private int variable2;
//Custom abstract methods you need
abstract void abstartField();
}
我不知道您是否可以帮助使用enum而不是int常量 您可以改为使用枚举,例如:
public class Dark implements Theme {
private final static int POSITIVE_GREEN = Color.rgb(0, 200, 0);
public int getPositiveGreen() {
return POSITIVE_GREEN;
}
....
}
public enum DARK {
POSITIVE_GREEN (0,200, ..){
void abstractField(){
//Achieve your custom methods
}
},
NEGATIVE_RED (200,0, ..){
//Achieve your custom methods
},
BACKGROUND_GREEN (.....){
//Achieve your custom methods
},
BACKGROUND_RED (...){
//Achieve your custom methods
},
// Offer (with the Senate) constructor to initialize the fields defined
DARK (int variable1, int variable2) {
this.variable1 = variable1;
this.variable2 = variable2;
}
// Define the fields you need
private int variable1;
private int variable2;
//Custom abstract methods you need
abstract void abstartField();
}
我不知道您是否可以帮助抽象方法只是子类需要提供的函数 抽象字段也可以被认为是需要提供的值
public class Theme {
public final int POSITIVE_GREEN;
public final int NEGATIVE_RED;
public final int BACKGROUND_GREEN;
public final int BACKGROUND_RED;
private Theme(int POSITIVE_GREEN, int NEGATIVE_RED, int BACKGROUND_GREEN, int BACKGROUND_RED)
{
this.POSITIVE_GREEN = POSITIVE_GREEN;
this.NEGATIVE_RED = NEGATIVE_RED;
this.BACKGROUND_GREEN = BACKGROUND_GREEN;
this.BACKGROUND_RED = BACKGROUND_RED;
}
public static final Theme DARK = new Theme(
Color.rgb(0, 200, 0),
Color.rgb(200, 0, 0),
Color.argb(255 - 220, 0, 255, 0),
Color.argb(255 - 220, 255, 0, 0)
);
public static final Theme PASTEL = new Theme( ...
抽象方法只是子类需要提供的函数 抽象字段也可以被认为是需要提供的值
public class Theme {
public final int POSITIVE_GREEN;
public final int NEGATIVE_RED;
public final int BACKGROUND_GREEN;
public final int BACKGROUND_RED;
private Theme(int POSITIVE_GREEN, int NEGATIVE_RED, int BACKGROUND_GREEN, int BACKGROUND_RED)
{
this.POSITIVE_GREEN = POSITIVE_GREEN;
this.NEGATIVE_RED = NEGATIVE_RED;
this.BACKGROUND_GREEN = BACKGROUND_GREEN;
this.BACKGROUND_RED = BACKGROUND_RED;
}
public static final Theme DARK = new Theme(
Color.rgb(0, 200, 0),
Color.rgb(200, 0, 0),
Color.argb(255 - 220, 0, 255, 0),
Color.argb(255 - 220, 255, 0, 0)
);
public static final Theme PASTEL = new Theme( ...
如果您只想使用名称契约,可以使用以下概念
public interface Theme {
public int POSITIVE_GREEN;
public int NEGATIVE_RED;
public int BACKGROUND_GREEN;
public int BACKGROUND_RED;
public Color getColor(int colorName);
}
public static final class Theme1 extends Theme {
Map<Integer, Color> colorMap = new HashMap<>();
private Theme1() {
colorMap.put(POSITIVE_GREEN, Color.rgb(0, 200, 0));
colorMap.put(NEGATIVE_RED, Color.rgb(200, 0, 0));
colorMap.put(BACKGROUND_GREEN, Color.argb(255 - 220, 0, 255, 0));
colorMap.put(BACKGROUND_RED, Color.argb(255 - 220, 255, 0, 0));
}
@Override
public Color getColor(int colorName) {
return colorMap.get(colorName);
}
}
如果您只想使用名称契约,可以使用以下概念
public interface Theme {
public int POSITIVE_GREEN;
public int NEGATIVE_RED;
public int BACKGROUND_GREEN;
public int BACKGROUND_RED;
public Color getColor(int colorName);
}
public static final class Theme1 extends Theme {
Map<Integer, Color> colorMap = new HashMap<>();
private Theme1() {
colorMap.put(POSITIVE_GREEN, Color.rgb(0, 200, 0));
colorMap.put(NEGATIVE_RED, Color.rgb(200, 0, 0));
colorMap.put(BACKGROUND_GREEN, Color.argb(255 - 220, 0, 255, 0));
colorMap.put(BACKGROUND_RED, Color.argb(255 - 220, 255, 0, 0));
}
@Override
public Color getColor(int colorName) {
return colorMap.get(colorName);
}
}
您是否尝试过为此查找枚举?您不能强制开发人员重写某个字段。但是,您可以强制他们重写某个方法。您尝试过为此查找枚举吗?您不能强制开发人员重写某个字段。但是,您可以强制它们重写一个方法。