石头剪刀。JAVA方法
我假设这是一个逻辑错误。我无法计算结果,也无法得到正确的结果。每次我进入石头、布、剪刀,它就会从那里决定我是赢了、输了还是平局。我的代码有什么问题石头剪刀。JAVA方法,java,methods,Java,Methods,我假设这是一个逻辑错误。我无法计算结果,也无法得到正确的结果。每次我进入石头、布、剪刀,它就会从那里决定我是赢了、输了还是平局。我的代码有什么问题 public class RockPaperScissors { public static void displayGreeting() { String intro = "This program is a game. A game of Rock, Paper, Scissors\n"
public class RockPaperScissors {
public static void displayGreeting()
{
String intro = "This program is a game. A game of Rock, Paper, Scissors\n"+
"It is you against the computer. Rock beats scissors, Paper\n"+
" beats rock, and scissors beats paper. Good luck and may the\n"+
"odds be ever in your favor.";
JOptionPane.showMessageDialog(null, intro, "Rock Paper Scissors",1);
}
public static String generateComputersChoice()
{
Random randomGenrator = new Random();
int randomNumber = randomGenrator.nextInt(3);
String weapon = "nothing";
switch(randomNumber){
case 0: weapon = "rock";
break;
case 1: weapon = "paper";
break;
case 2: weapon = "scissors";
break;
}
return weapon;
}
public static String enterPlayersChoice(){
String prompt = "You have a choice of picking rock, paper, or scissors.\n"+
"Choose wisely.";
String input = "";
input = JOptionPane.showInputDialog(null,prompt,"Choose your weapon",1);
String inputLower = input.toLowerCase();
return inputLower;
}
public static void main(String[] args)
{
displayGreeting();
// generateComputersChoice();
//enterPlayersChoice();
// JOptionPane.showMessageDialog(null,generateComputersChoice()+ enterPlayersChoice(5));
String player = enterPlayersChoice();
String comp = generateComputersChoice();
int ties = 0;
int playerWins = 0;
int compWins = 0;
for(int i = 0; i < 3; i ++){
//enterPlayersChoice(); //method
//generateComputersChoice(); //method
//JOptionPane.showMessageDialog(null,generateComputersChoice()+ enterPlayersChoice(1));
//System.out.println(player+ " " + comp);
//JOptionPane.showMessageDialog(null,player+ " " +comp);
if(player.equals(comp)){
JOptionPane.showMessageDialog(null, "It's a tie!");
ties ++;
}
else if(player.equals("rock")){
if(comp.equals("scissors")){
JOptionPane.showMessageDialog(null, "You win!");
playerWins ++;
}
}else if(comp.equals("rock")){
if(player.equals("scissors")){
JOptionPane.showMessageDialog(null, "You lose!");
compWins ++;
}
}else if(player.equals("scissors")){
if(comp.equals("paper")){
JOptionPane.showMessageDialog(null, "You win!");
playerWins ++;
}
}else if(comp.equals("scissors")){
if(player.equals("paper")){
JOptionPane.showMessageDialog(null, "You lose");
compWins ++;
}
}else if(player.equals("paper")){
if(comp.equals("rock")){
JOptionPane.showMessageDialog(null, "You Win!");
playerWins ++;
}
}else if(comp.equals("paper")){
if(player.equals("rock")){
JOptionPane.showMessageDialog(null, "You lose!");
compWins ++;
}
}else{
JOptionPane.showMessageDialog(null, "Invalid user input");
i--;
}
}
//Results
JOptionPane.showMessageDialog(null,"Here are the results\n\n"+
"\nTies: " +ties+
"\nComputer Wins: " +compWins+
"\nPlayer Wins: " + playerWins+
"\n\n Program Terminating", "Results",1);
}
}
公共级岩石剪刀{
公共静态void displayGreeting()
{
String intro=“这个程序是一个游戏。一个石头、布、剪刀的游戏\n”+
是你对抗计算机。石头胜过剪刀、布\n+
“比石头强,剪刀比布强。祝你好运,祝你好运\n”+
“机会永远对你有利。”;
showMessageDialog(null,简介,“石头剪刀”,1);
}
公共静态字符串generateComputersChoice()
{
Random Randomgenerator=新的Random();
int randomNumber=randomGenerator.nextInt(3);
字符串武器=“无”;
开关(随机数){
案例0:武器=“岩石”;
打破
案例1:武器=“纸张”;
打破
案例2:武器=“剪刀”;
打破
}
返回武器;
}
公共静态字符串enterPlayersChoice(){
String prompt=“您可以选择拾取石头、布或剪刀。\n”+
“明智地选择。”;
字符串输入=”;
input=JOptionPane.showInputDialog(空,提示“选择你的武器”,1);
String inputLower=input.toLowerCase();
返回输入降低;
}
公共静态void main(字符串[]args)
{
显示问候语();
//generateComputersChoice();
//enterPlayersChoice();
//showMessageDialog(null,generateComputersChoice()+enterPlayersChoice(5));
字符串播放器=enterPlayersChoice();
字符串comp=generateComputersChoice();
int=0;
int playerWins=0;
int=0;
对于(int i=0;i<3;i++){
//EnterPlayerChoice();//方法
//generateComputersChoice();//方法
//showMessageDialog(null,generateComputersChoice()+enterPlayersChoice(1));
//System.out.println(播放器+“”+comp);
//JOptionPane.showMessageDialog(空,播放器+“”+comp);
if(玩家相等(comp)){
showMessageDialog(null,“这是一个平局!”);
ties++;
}
else if(玩家相等(“摇滚”)){
如果(复合等于(“剪刀”)){
showMessageDialog(null,“您赢了!”);
playerWins++;
}
}否则,如果(成分等于(“岩石”)){
如果(玩家相等(“剪刀”)){
showMessageDialog(null,“你输了!”);
compWins++;
}
}否则如果(玩家相等(“剪刀”)){
如果(复合等于(“纸张”)){
showMessageDialog(null,“您赢了!”);
playerWins++;
}
}否则,如果(复合等于(“剪刀”)){
如果(玩家相等(“纸张”)){
showMessageDialog(null,“您丢失”);
compWins++;
}
}else if(玩家相等(“纸张”)){
如果(成分等于(“岩石”)){
showMessageDialog(null,“您赢了!”);
playerWins++;
}
}否则,如果(复合等于(“纸张”)){
如果(玩家相等(“摇滚”)){
showMessageDialog(null,“你输了!”);
compWins++;
}
}否则{
showMessageDialog(null,“无效用户输入”);
我--;
}
}
//结果
JOptionPane.showMessageDialog(null,“以下是结果\n\n”+
“\nTies:”+ties+
“\n计算机获胜:”+compWins+
“\n玩家赢:”+玩家赢+
“\n\n程序终止”,“结果”,1);
}
}
每次通过循环,您都会重新生成用户和计算机的选择。
移动
进入循环,否则所有3次都是相同的每次通过循环都会重新生成用户和计算机的选择。 移动
进入循环,否则所有3次都是相同的每次通过循环都会重新生成用户和计算机的选择。 移动
进入循环,否则所有3次都是相同的每次通过循环都会重新生成用户和计算机的选择。 移动 进入循环,否则3次都相同 然后它决定我是赢了,平局还是输了,但它不会 “重申”之后。在那之后,它只是说我要么赢了,要么输了, 或者连续三次打成平局 实际上,您所做的是询问输入一次,然后运行循环,因此很明显,您将得到相同的结果3次 您需要在每次迭代时询问用户输入:
String player;
String comp;
int ties = 0;
int playerWins = 0;
int compWins = 0;
for(int i = 0; i < 3; i ++){
player = enterPlayersChoice();
comp = generateComputersChoice();
/**/
}
String播放器;
字符串comp;
int=0;
int playerWins=0;
int=0;
对于(int i=0;i<3;i++){
player=enterPlayersChoice();
comp=generateComputersChoice();
/**/
}
然后它决定我是赢了,平局还是输了,但它不会
“再
String player;
String comp;
int ties = 0;
int playerWins = 0;
int compWins = 0;
for(int i = 0; i < 3; i ++){
player = enterPlayersChoice();
comp = generateComputersChoice();
/**/
}
String player = enterPlayersChoice();
String comp = generateComputersChoice();
else if(player.equals("rock")){
if(comp.equals("scissors")){
JOptionPane.showMessageDialog(null, "You win!");
playerWins ++;
}
else if (player.equals("rock") && comp.equals("scissors")){