Java box2d车身不是';不动
所以,我有这样的想法:Java box2d车身不是';不动,java,android,box2d,andengine,Java,Android,Box2d,Andengine,所以,我有这样的想法: physicsWorld=new PhysicsWorld(new Vector2(10, 10), false); Rectangle test = new Rectangle(100, 100, 50, 50, vbom); FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0f, 0.5f); Body body = PhysicsFactory.createBoxBody(physic
physicsWorld=new PhysicsWorld(new Vector2(10, 10), false);
Rectangle test = new Rectangle(100, 100, 50, 50, vbom);
FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0f, 0.5f);
Body body = PhysicsFactory.createBoxBody(physicsWorld, test, BodyType.DynamicBody, wallFixtureDef);
physicsWorld.registerPhysicsConnector(new PhysicsConnector(test, body));
body.setLinearVelocity(100, 100);
registerUpdateHandler(physicsWorld);
attachChild(test);
它不起作用,身体不动。
你知道为什么吗
GLES 2 AnchorCenter您的物理世界注册到游戏场景。 我的设备和身体都在移动
PhysicsWorld physicsWorld = new PhysicsWorld(new Vector2(10, 10), false);
Rectangle test = new Rectangle(100, 100, 50, 50,
getVertexBufferObjectManager());
FixtureDef wallFixtureDef = PhysicsFactory
.createFixtureDef(0, 0f, 0.5f);
Body body = PhysicsFactory.createBoxBody(physicsWorld, test,
BodyType.DynamicBody, wallFixtureDef);
physicsWorld.registerPhysicsConnector(new PhysicsConnector(test, body));
body.setLinearVelocity(100, 100);
yourScene.registerUpdateHandler(physicsWorld);
yourScene.attachChild(test);
根据我的观点,您必须在代码中应用两个更改
我认为第二个建议对您有效,因为在您的代码中,我看到您没有更新对象的位置和旋转。您正在踏步世界吗?如果“我正在更新我的场景”,那么“踏步世界”是什么意思?是的,我在这里:registerUpdateHandler(physicsWorld);