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Java 无法在tic tac toe应用程序中查看获胜的移动_Java_Android - Fatal编程技术网

Java 无法在tic tac toe应用程序中查看获胜的移动

Java 无法在tic tac toe应用程序中查看获胜的移动,java,android,Java,Android,我有一个tic-tac-toe应用程序,它离完美只有一小步之遥。基本上,游戏在游戏过程中运行得非常完美,游戏通过放置一个X来移动,然后计算机在几秒钟前移动,放置O,然后回到玩家移动,然后在移动几秒钟后计算机移动,等等 我唯一无法解决的问题是游戏板何时重置。基本上,当做出获胜的动作时,我们看不到获胜的动作,棋盘被重置,显示toast消息,说明谁赢了,如果是计算机先移动,那么他们的第一个动作被做出,这一切都同时发生。对于用户来说,他们会喜欢正在发生的事情,游戏是如何赢得的,因为这一切都发生在一瞬间

我有一个tic-tac-toe应用程序,它离完美只有一小步之遥。基本上,游戏在游戏过程中运行得非常完美,游戏通过放置一个X来移动,然后计算机在几秒钟前移动,放置O,然后回到玩家移动,然后在移动几秒钟后计算机移动,等等

我唯一无法解决的问题是游戏板何时重置。基本上,当做出获胜的动作时,我们看不到获胜的动作,棋盘被重置,显示toast消息,说明谁赢了,如果是计算机先移动,那么他们的第一个动作被做出,这一切都同时发生。对于用户来说,他们会喜欢正在发生的事情,游戏是如何赢得的,因为这一切都发生在一瞬间

我需要进行轻微调整,以便发生以下情况:

1:玩家可以看到获胜的动作,如果是他们的动作或者是电脑

2: 看到获胜的动作后,游戏板重置,并显示祝酒词,说明谁获胜或平局

我不介意电脑在游戏板重置后已经开始第一步,但我认为还有两点需要解决

下面是我的代码,但我似乎无法确定如何确保在尝试操作代码时达到上述两点:

public class MainActivityPlayer1 extends AppCompatActivity implements View.OnClickListener {

    private Button[][] buttons = new Button[3][3];

    private boolean playerOneMove = true;

    private int turnsCount;

    private int playerOnePoints;
    private int playerTwoPoints;

    private TextView textViewPlayerOne;
    private TextView textViewPlayerTwo;
    private TextView textViewPlayerOneTurn;
    private TextView textViewPlayerTwoTurn;
    private TextView textViewFooterTitle;

    Button selectButton;

    Random random = new Random();

    boolean firstComputerMove = false;

    int playerX = Color.parseColor("#e8e5e5");
    int playerO = Color.parseColor("#737374");


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_main_player1);

        Typeface customFont = Typeface.createFromAsset(getAssets(), "fonts/ConcertOne-Regular.ttf");

        textViewPlayerOne = findViewById(R.id.textView_player1);
        textViewPlayerTwo = findViewById(R.id.textView_player2);
        textViewPlayerOneTurn = findViewById(R.id.textView_player1Turn);
        textViewPlayerTwoTurn = findViewById(R.id.textView_player2Turn);
        textViewFooterTitle = findViewById(R.id.footer_title);

        textViewPlayerOne.setTypeface(customFont);
        textViewPlayerTwo.setTypeface(customFont);
        textViewFooterTitle.setTypeface(customFont);


        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                String buttonID = "button_" + i + j;
                int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
                buttons[i][j] = findViewById(resID);
                buttons[i][j].setOnClickListener(this);

                if (savedInstanceState != null) {
                    String btnState = savedInstanceState.getCharSequence(buttonID).toString();
                    if (btnState.equals("X")) {
                        buttons[i][j].setTextColor(playerX);
                    } else {
                        buttons[i][j].setTextColor(playerO);
                    }

                }

            }
        }

        Button buttonReset = findViewById(R.id.button_reset);
        buttonReset.setTypeface(customFont);
        buttonReset.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                resetGame();
            }
        });

        Button buttonExit = findViewById(R.id.button_exit);
        buttonExit.setTypeface(customFont);
        buttonExit.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                backToMainActivity();
            }
        });

    }

    @Override
    public void onClick(View v) {

        if (!((Button) v).getText().toString().equals("")) {
            return;
        }

        turnsCount++;

        if (playerOneMove) {
            ((Button) v).setText("X");
            ((Button) v).setTextColor(playerX);
            isGameOver();
        }

    }

    public void isGameOver() {

        if (checkGameIsWon()) {
            if (playerOneMove) {
                player1Wins();
            } else {
                player2Wins();
            }
        } else if (turnsCount == 9) {
            draw();
        } else {
            playerOneMove = !playerOneMove;
            if (!playerOneMove) {
                final Handler handler = new Handler();
                handler.postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        computerMove();
                    }
                }, 1000);
            }
        }
    }

    private void computerMove() {
        String[][] field = new String[3][3];
        List<Button> emptyButtons = new ArrayList<>();

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                field[i][j] = buttons[i][j].getText().toString();
                if (field[i][j].equals("")) {
                    emptyButtons.add(buttons[i][j]);
                }
            }
        }

        //IS COMPUTER GOING FIRST

        if (firstComputerMove == true){
            selectButton = emptyButtons.get(random.nextInt(emptyButtons.size()));
        }
        else {

            //TAKE MIDDLE SQUARE IF NOT TAKEN

            if (field[1][1].equals("")) {
                selectButton = buttons[1][1];
            }

            //FIRST ROW ACROSS

            else if (field[0][0] != "" && field[0][0].equals(field[0][1])
                    && field[0][2].equals("")) {
                selectButton = buttons[0][2];
            } else if (field[0][0] != "" && field[0][0].equals(field[0][2])
                    && field[0][1].equals("")) {
                selectButton = buttons[0][1];
            } else if (field[0][1] != "" && field[0][1].equals(field[0][2])
                    && field[0][0].equals("")) {
                selectButton = buttons[0][0];
            }

            //SECOND ROW ACROSS

            else if (field[1][0] != "" && field[1][0].equals(field[1][1])
                    && field[1][2].equals("")) {
                selectButton = buttons[1][2];
            } else if (field[1][0] != "" && field[1][0].equals(field[1][2])
                    && field[1][1].equals("")) {
                selectButton = buttons[1][1];
            } else if (field[1][1] != "" && field[1][1].equals(field[1][2])
                    && field[1][0].equals("")) {
                selectButton = buttons[1][0];
            }

            //THIRD ROW ACROSS

            else if (field[2][0] != "" && field[2][0].equals(field[2][1])
                    && field[2][2].equals("")) {
                selectButton = buttons[2][2];
            } else if (field[2][0] != "" && field[2][0].equals(field[2][2])
                    && field[2][1].equals("")) {
                selectButton = buttons[2][1];
            } else if (field[2][1] != "" && field[2][1].equals(field[2][2])
                    && field[2][0].equals("")) {
                selectButton = buttons[2][0];
            }

            //FIRST COLUMN DOWN

            else if (field[0][2] != "" && field[0][2].equals(field[1][2])
                    && field[2][2].equals("")) {
                selectButton = buttons[2][2];
            } else if (field[0][2] != "" && field[0][2].equals(field[2][2])
                    && field[1][2].equals("")) {
                selectButton = buttons[1][2];
            } else if (field[1][2] != "" && field[1][2].equals(field[2][2])
                    && field[0][2].equals("")) {
                selectButton = buttons[0][2];
            }

            //SECOND COLUMN DOWN

            else if (field[0][1] != "" && field[0][1].equals(field[1][1])
                    && field[2][1].equals("")) {
                selectButton = buttons[2][1];
            } else if (field[0][1] != "" && field[0][1].equals(field[2][1])
                    && field[1][1].equals("")) {
                selectButton = buttons[1][1];
            } else if (field[1][1] != "" && field[1][1].equals(field[2][1])
                    && field[0][1].equals("")) {
                selectButton = buttons[0][1];
            }

            //THIRD COLUMN DOWN

            else if (field[0][0] != "" && field[0][0].equals(field[1][0])
                    && field[2][0].equals("")) {
                selectButton = buttons[2][0];
            } else if (field[0][0] != "" && field[0][0].equals(field[2][0])
                    && field[1][0].equals("")) {
                selectButton = buttons[1][0];
            } else if (field[2][0] != "" && field[2][0].equals(field[1][0])
                    && field[0][0].equals("")) {
                selectButton = buttons[0][0];
            }

            //DIAGAONAL TOP RIGHT BOTTOM LEFT

            else if (field[2][0] != "" && field[2][0].equals(field[0][2])
                    && field[1][1].equals("")) {
                selectButton = buttons[1][1];
            } else if (field[2][0] != "" && field[2][0].equals(field[1][1])
                    && field[0][2].equals("")) {
                selectButton = buttons[0][2];
            } else if (field[1][1] != "" && field[1][1].equals(field[0][2])
                    && field[2][0].equals("")) {
                selectButton = buttons[2][0];
            }

            //DIAGAONAL TOP LEFT BOTTOM RIGHT

            else if (field[0][0] != "" && field[0][0].equals(field[2][2])
                    && field[1][1].equals("")) {
                selectButton = buttons[1][1];
            } else if (field[0][0] != "" && field[0][0].equals(field[1][1])
                    && field[2][2].equals("")) {
                selectButton = buttons[2][2];
            } else if (field[1][1] != "" && field[1][1].equals(field[2][2])
                    && field[0][0].equals("")) {
                selectButton = buttons[0][0];
            } else {
                selectButton = emptyButtons.get(random.nextInt(emptyButtons.size()));
            }
        }
        selectButton.setText("O");
        selectButton.setTextColor(playerO);
        firstComputerMove = false;
        turnsCount++;
        isGameOver();

    }

    private boolean checkGameIsWon() {
        String[][] field = new String[3][3];

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                field[i][j] = buttons[i][j].getText().toString();
            }
        }

        for (int i = 0; i < 3; i++) {
            if (field[i][0].equals(field[i][1])
                    && field[i][0].equals(field[i][2])
                    && !field[i][0].equals("")) {
                return true;
            }
        }

        for (int i = 0; i < 3; i++) {
            if (field[0][i].equals(field[1][i])
                    && field[0][i].equals(field[2][i])
                    && !field[0][i].equals("")) {
                return true;
            }
        }

        if (field[0][0].equals(field[1][1])
                && field[0][0].equals(field[2][2])
                && !field[0][0].equals("")) {
            return true;
        }

        if (field[0][2].equals(field[1][1])
                && field[0][2].equals(field[2][0])
                && !field[0][2].equals("")) {
            return true;
        }

        return false;
    }

    private void player1Wins() {
        playerOnePoints++;
        Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
        updatePointsText();
        resetBoard();
    }

    private void player2Wins() {
        playerTwoPoints++;
        Toast.makeText(this, "Computer wins!", Toast.LENGTH_SHORT).show();
        updatePointsText();
        resetBoard();
        firstComputerMove = true;
        computerMove();
    }

    private void draw() {
        Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
        resetBoard();
        playerOneMove = !playerOneMove;
        switchPlayerTurn();
        if (!playerOneMove){
            firstComputerMove = true;
            computerMove();
        }
    }

    @SuppressLint("SetTextI18n")
    private void updatePointsText() {
        textViewPlayerOne.setText("PLAYER 1:  " + playerOnePoints + " ");
        textViewPlayerTwo.setText("COMPUTER: " + playerTwoPoints + " ");
    }

    private void resetBoard() {

                for (int i = 0; i < 3; i++) {
                    for (int j = 0; j < 3; j++) {
                        buttons[i][j].setText("");
                    }
                }

                turnsCount = 0;
                switchPlayerTurn();
    }


    private void resetGame() {
        playerOnePoints = 0;
        playerTwoPoints = 0;
        turnsCount = 0;
        playerOneMove = true;
        updatePointsText();
        resetBoard();
    }

    @Override
    protected void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);

        outState.putInt("turnsCount", turnsCount);
        outState.putInt("playerOnePoints", playerOnePoints);
        outState.putInt("playerTwoPoints", playerTwoPoints);
        outState.putBoolean("playerOneMove", playerOneMove);
        switchPlayerTurn();

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                String buttonID = "button_" + i + j;
                Button btn = buttons[i][j];
                outState.putCharSequence(buttonID, btn.getText());
            }
        }

    }

    @Override
    protected void onRestoreInstanceState(Bundle savedInstanceState) { ;
        super.onRestoreInstanceState(savedInstanceState);

        turnsCount = savedInstanceState.getInt("turnsCount");
        playerOnePoints = savedInstanceState.getInt("playerOnePoints");
        playerTwoPoints = savedInstanceState.getInt("playerTwoPoints");
        playerOneMove = savedInstanceState.getBoolean("playerOneMove");
        switchPlayerTurn();

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                String buttonID = "button_" + i + j;
                Button btn = buttons[i][j];
                savedInstanceState.putCharSequence(buttonID, btn.getText());

            }
        }

    }

    private void switchPlayerTurn(){
        if (playerOneMove){
            textViewPlayerOneTurn.setVisibility(View.VISIBLE);
            textViewPlayerTwoTurn.setVisibility(View.INVISIBLE);
        }
        else{
            textViewPlayerOneTurn.setVisibility(View.INVISIBLE);
            textViewPlayerTwoTurn.setVisibility(View.VISIBLE);
        }

    }

    private void backToMainActivity(){
        Intent intentMainActivity = new Intent(this, MainActivity.class);
        startActivity(intentMainActivity);
    }

}
public类mainActivityLayer1扩展AppCompatActivity实现View.OnClickListener{
私有按钮[][]按钮=新按钮[3][3];
私有布尔移动=真;
私人内部Turnscont;
私人积分;
私人int播放点;
私有文本视图文本视图播放指南;
私有文本视图文本视图播放器2;
私有文本视图文本视图播放;
私有文本视图文本视图播放者打开;
私有文本视图文本视图页脚标题;
按钮选择按钮;
随机=新随机();
布尔值firstComputerMove=false;
int playerX=Color.parseColor(#e8e5e5”);
int playerO=Color.parseColor(#737374”);
@凌驾
创建时受保护的void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity\u main\u player1);
Typeface customFont=Typeface.createFromAsset(getAssets(),“fonts/ConcertOne Regular.ttf”);
textViewPlayerOne=findViewById(R.id.textView\u player1);
textViewPlayerTwo=findViewById(R.id.textView\u player2);
textViewPlayerTurn=findViewById(R.id.textView\u player1Turn);
textViewPlayerTwoTurn=findViewById(R.id.textView\u player2Turn);
textViewFooterTitle=findViewById(R.id.footer\u title);
textViewPlayerOne.setTypeface(自定义字体);
textViewPlayerTwo.setTypeface(自定义字体);
textViewFooterTitle.setTypeface(自定义字体);
对于(int i=0;i<3;i++){
对于(int j=0;j<3;j++){
字符串buttonID=“按钮”+i+j;
int resID=getResources().getIdentifier(buttonID,“id”,getPackageName());
按钮[i][j]=findViewById(剩余);
按钮[i][j].setOnClickListener(此);
如果(savedInstanceState!=null){
字符串btnState=savedInstanceState.getCharSequence(buttonID.toString();
如果(b状态等于(“X”)){
按钮[i][j].setTextColor(playerX);
}否则{
按钮[i][j].setTextColor(playerO);
}
}
}
}
Button buttonReset=findViewById(R.id.按钮重置);
按钮设置字体(自定义字体);
buttonReset.setOnClickListener(新视图.OnClickListener(){
@凌驾
公共void onClick(视图v){
重置游戏();
}
});
Button buttonExit=findViewById(R.id.按钮退出);
设置字体(自定义字体);
buttonExit.setOnClickListener(新视图.OnClickListener(){
@凌驾
公共void onClick(视图v){
不活动();
}
});
}
@凌驾
公共void onClick(视图v){
if(!((按钮)v.getText().toString()等于(“”){
返回;
}
TurnScont++;
如果(移动){
((按钮)v.setText(“X”);
(按钮)v.setTextColor(playerX);
isGameOver();
}
}
公共void isGameOver(){
if(checkGameIsWon()){
如果(移动){
player1Wins();
}否则{
player2Wins();
}
}否则如果(turnsCount==9){
draw();
}否则{
playeronmove=!playeronmove;
如果(!player移动){
最终处理程序=新处理程序();
handler.postDelayed(新的Runnable(){
@凌驾
公开募捐{
computerMove();
}
}, 1000);
}
}
}
私有计算机移动(){
字符串[][]字段=新字符串[3][3];
List emptyButtons=new ArrayList();
对于(int i=0;i<3;i++){
对于(int j=0;j<3;j++){
字段[i][j]=按钮[i][j].getText().toString();
if(字段[i][j]。等于(“”){
添加(按钮[i][j]);
}
}
}
//计算机是第一位的吗
if(firstComputerMove==true){
selectButton=emptyButtons.get(random.nextInt(emptyButtons.size());
}
否则{
//如果不使用中间方块,则使用中间方块
如果(字段[1][1]。等于(“”){
选择按钮=按钮[1][1];
}
//第一排
else if(字段[0][0]=
try {
            Thread.sleep(1000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        resetBoard();
        firstComputerMove = true;
        computerMove();
try {
            Thread.sleep(1000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }


        AlertDialog.Builder builder;
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            builder = new AlertDialog.Builder(this, android.R.style.Theme_Material_Dialog_Alert);
        } else {
            builder = new AlertDialog.Builder(this);
        }
        builder.setTitle("Play again?")
                .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int which) {
                        // Play Again
                        resetBoard();
                        firstComputerMove = true;
                        computerMove();

                    }
                })
                .setNegativeButton("No", new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int which) {
                        // Exit Game
                    }
                })
                .show();