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JavaFX PixelWriter低性能_Java_Swing_Javafx_Imageview - Fatal编程技术网

JavaFX PixelWriter低性能

JavaFX PixelWriter低性能,java,swing,javafx,imageview,Java,Swing,Javafx,Imageview,我创建了一个简单的JavaFX图像编辑器。ImageView有两个实例(打开用于原始图像,一个用于已编辑图像)。 方法将可写图像转换为灰度。 问题是,转换所需的时间大约是Swing执行相同任务所需时间的两倍。知道为什么吗 @FXML void loadImage(ActionEvent event) { FileChooser fileChooser = new FileChooser(); File file = fileChooser.showOpenDialog(Main.

我创建了一个简单的JavaFX图像编辑器。ImageView有两个实例(打开用于原始图像,一个用于已编辑图像)。 方法将可写图像转换为灰度。 问题是,转换所需的时间大约是Swing执行相同任务所需时间的两倍。知道为什么吗

@FXML
void loadImage(ActionEvent event) {
    FileChooser fileChooser = new FileChooser();
    File file = fileChooser.showOpenDialog(Main.primaryStage);
    if (file != null) {
        Image image = new Image("file:" + file.getAbsolutePath());
        imViewOrig.setImage(image);
        PixelReader pr = imViewOrig.getImage().getPixelReader();
        WritableImage wi = new WritableImage(
            pr, 
            (int)imViewOrig.getImage().getWidth(), 
            (int)imViewOrig.getImage().getHeight());
        imViewEdit.setImage(wi);
    }
}

@FXML
void greyscale(ActionEvent event) {
    PixelReader pr = imViewOrig.getImage().getPixelReader();
    PixelWriter pw = ((WritableImage)imViewEdit.getImage()).getPixelWriter();
    long beginTime = System.currentTimeMillis();
    for (int x = 0; x < imViewEdit.getImage().getWidth(); x++) {
        for (int y = 0; y < imViewEdit.getImage().getHeight(); y++) {
            Color c = pr.getColor(x, y);
            double avg = (c.getRed() + c.getGreen() + c.getBlue()) / 3.;
            Color grey = new Color(avg, avg, avg, c.getOpacity());
            pw.setColor(x, y, grey);                
        }
    }
    System.out.println(System.currentTimeMillis() - beginTime + "ms");
}
@FXML
无效加载映像(ActionEvent事件){
FileChooser FileChooser=newfilechooser();
File File=fileChooser.showOpenDialog(Main.primaryStage);
如果(文件!=null){
图像=新图像(“文件:”+file.getAbsolutePath());
imViewOrig.setImage(图像);
PixelReader pr=imViewOrig.getImage().getPixelReader();
WritableImage wi=新的WritableImage(
公共关系,
(int)imViewOrig.getImage().getWidth(),
(int)imViewOrig.getImage().getHeight());
imViewEdit.setImage(wi);
}
}
@FXML
无效灰度(ActionEvent事件){
PixelReader pr=imViewOrig.getImage().getPixelReader();
PixelWriter pw=((WritableImage)imViewEdit.getImage()).getPixelWriter();
long beginTime=System.currentTimeMillis();
对于(int x=0;x
回转代码:

public void greyscale() {
    long beginTime = System.currentTimeMillis();
    for (int x = 0; x < image.getWidth(); x++) {
        for (int y = 0; y < image.getHeight(); y++) {
            Color c = new Color(image.getRGB(x, y));
            int avg = (c.getRed() + c.getGreen() + c.getBlue()) / 3;
            Color grey = new Color(avg, avg, avg);
            image.setRGB(x, y, grey.getRGB());                
        }
    }
    repaint();
    System.out.println(System.currentTimeMillis() - beginTime + "ms");
}
public void greyscale(){
long beginTime=System.currentTimeMillis();
对于(int x=0;x
在快速测试中,如果只进行
int
计算,而不是操作
颜色
对象,它的工作速度会快10倍。JavaFX
Color
类是比AWT
Color
类更丰富的实现;我想这是以额外的开销为代价的

    int width = (int)image.getWidth();
    int height = (int)image.getHeight();

    int[] pixels = new int[width * height];
    WritablePixelFormat<IntBuffer> pixelFormat = PixelFormat.getIntArgbPreInstance();
    pr.getPixels(0, 0, width, height, pixelFormat, pixels, 0, width);

    int[] newPixels = new int[pixels.length];
    for (int i = 0 ; i < pixels.length; i++) {
        int c = pixels[i];
        int a = c & 0xFF000000 ;
        int r = (c >> 16) & 0xFF ;
        int g = (c >> 8) & 0xFF ;
        int b = c & 0xFF ;
        int gray = (r+g+b) / 3 ;
        newPixels[i] = a | (gray << 16) | (gray << 8) | gray ;
    }

    pw.setPixels(0, 0, width, height, pixelFormat, newPixels, 0, width);
intwidth=(int)image.getWidth();
int height=(int)image.getHeight();
int[]像素=新int[宽度*高度];
WritablePixelFormat pixelFormat=pixelFormat.getIntArgbPreInstance();
pr.getPixels(0,0,宽度,高度,像素格式,像素,0,宽度);
int[]newPixels=新int[pixels.length];
对于(int i=0;i>16)和0xFF;
int g=(c>>8)&0xFF;
intb=c&0xFF;
int gray=(r+g+b)/3;
newPixels[i]=一个基于|(灰度的样本,当鼠标悬停在图像上时,通过降低饱和度将彩色图像转换为单色

给定适当的硬件(大多数JavaFX运行系统都可以使用该硬件),JavaFX运行时可能会在硬件中执行一些颜色调整的实现,这可能会导致一种比使用图形处理像素更有效的实现


作为替代实现,您可以应用一种效果来降低颜色的饱和度。很好,Swing有类似的功能吗?我认为Swing-around图像的大多数低级原语都在awt类中。与JavaFX最接近的是。免责声明:我对Swing知之甚少。我还忘记了我的大部分Swing/AWT技能,但您可以尝试修改现有代码以避免创建
Color
对象。有一个
buffereImage.getRGB(…)
用像素数据填充
int[]
;您可以用与JavaFX代码相同的方式提取红色、绿色和蓝色组件(没有alpha组件),然后映射到一个新数组中,并调用
BufferedImage.setRGB(…)
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.scene.*;
import javafx.scene.effect.*;
import javafx.scene.image.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class Shadow extends Application {
    @Override
    public void start(Stage stage) throws Exception {
        Image image = new Image(
                "http://icons.iconarchive.com/icons/designbolts/smurfs-movie/512/smurfette-icon.png"
        );

        ImageView imageView = new ImageView(image);

        ColorAdjust monochrome = new ColorAdjust();
        monochrome.setSaturation(-1.0);

        imageView.effectProperty().bind(
                Bindings
                    .when(imageView.hoverProperty())
                        .then(monochrome)
                        .otherwise((ColorAdjust) null)
        );

        stage.setScene(new Scene(new Group(imageView), Color.AQUA));
        stage.show();
    }

    public static void main(String[] args) {
        Application.launch();
    }
}