Java 如何在Slick2D中将碰撞添加到图像/精灵?
我正在为我12年级的计算机科学课做一个吃豆人游戏 这是我到目前为止拥有的代码: Player.java:Java 如何在Slick2D中将碰撞添加到图像/精灵?,java,lwjgl,slick2d,pacman,Java,Lwjgl,Slick2d,Pacman,我正在为我12年级的计算机科学课做一个吃豆人游戏 这是我到目前为止拥有的代码: Player.java: package javagame; import org.lwjgl.input.Mouse; import org.newdawn.slick.*; import org.newdawn.slick.state.*; //extends BasicGameState creates a basic computer screen public class Play extends Ba
package javagame;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
//extends BasicGameState creates a basic computer screen
public class Play extends BasicGameState {
float pacmanPosX = 218;
float pacmanPosY = 400;
Image maze;
//private SpriteSheet pacMovingLeft;
private SpriteSheet[] pacmanSprite = new SpriteSheet[4];
private Animation[] pacmanAnimation = new Animation[4];
private Animation pacman;
private int score = 0;
public Play(int state) {
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
maze = new Image("res/Game/Maze.png");
pacmanSprite[0] = new SpriteSheet("res/Characters/Left-Direction.png", 19, 20);
pacmanAnimation[0] = new Animation(pacmanSprite[0], 150);
pacmanSprite[1] = new SpriteSheet("res/Characters/Right-Direction.png", 19, 20);
pacmanAnimation[1] = new Animation(pacmanSprite[1], 150);
pacmanSprite[2] = new SpriteSheet("res/Characters/Up-Direction.png", 19, 20);
pacmanAnimation[2] = new Animation(pacmanSprite[2], 150);
pacmanSprite[3] = new SpriteSheet("res/Characters/Down-Direction.png", 19, 20);
pacmanAnimation[3] = new Animation(pacmanSprite[3], 150);
pacman = pacmanAnimation[0];
}
// This is the method that draws stuff on the screen
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
g.drawString("HIGH SCORE: ", 0, 0);
g.drawString("SCORE: ", 356, 0);
maze.draw(5, 35);
pacman.draw(pacmanPosX, pacmanPosY);
}
// Updating the images on the screen
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
pacman.update(delta);
Input input = gc.getInput();
if(input.isKeyDown(Input.KEY_UP)) {
pacman = pacmanAnimation[2];
pacmanPosY -= delta * .1f;
} else if(input.isKeyDown(Input.KEY_DOWN)) {
pacman = pacmanAnimation[3];
pacmanPosY += delta * .1f;
} else if(input.isKeyDown(Input.KEY_LEFT)) {
pacman = pacmanAnimation[0];
pacmanPosX -= delta * .1f;
} else if(input.isKeyDown(Input.KEY_RIGHT)) {
pacman = pacmanAnimation[1];
pacmanPosX += delta * .1f;
}
}
public int getID() {
return 1;
}
}
我有一个Menu.java
文件,可以让您进入播放状态,但该代码与我的问题无关
如何将碰撞添加到
迷宫
?我记得在11年级的时候,我用Phaser做了一个游戏,我能够将物理
和碰撞世界边界
等方法/功能应用到我的图像中。这允许对象从具有这些方法的图像/精灵上反弹。我需要在迷宫中添加一些物理元素,这样吃豆人就不能通过迷宫了。我不推荐使用物理模拟。那太复杂了。我克隆pacman时所做的是,每当用户更改pacman的方向时,它都存储在一个临时方向变量中。当pacman可以沿着温度方向移动时,温度方向就变成了实际方向。
检查pacman是否可以朝某个方向移动是一个简单的网格查找