Java 删除frame.add(组件)时,组件必须是有效的对等方
我这里有一段代码,用于创建像素数组并将其绘制到图像中:Java 删除frame.add(组件)时,组件必须是有效的对等方,java,swing,awt,bufferedimage,Java,Swing,Awt,Bufferedimage,我这里有一段代码,用于创建像素数组并将其绘制到图像中: import javax.swing.JFrame; import java.awt.Canvas; import java.awt.Graphics; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; public class test extends Canvas
import javax.swing.JFrame;
import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
public class test extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static int WIDTH = 800;
public static int HEIGHT = 600;
public boolean running = true;
public int[] pixels;
public BufferedImage img;
public static JFrame frame;
private Thread thread;
public static void main(String[] arg) {
test wind = new test();
frame = new JFrame("WINDOW");
frame.add(wind);
frame.setVisible(true);
frame.setSize(WIDTH, HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
wind.init();
}
public void init() {
thread = new Thread(this);
thread.start();
img = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
pixels = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
}
public void run() {
while (running) {
render();
try {
thread.sleep(55);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(4);
return;
}
drawRect(0, 0, 150, 150);
Graphics g = bs.getDrawGraphics();
g.drawImage(img, 0, 0, WIDTH, HEIGHT, null);
g.dispose();
bs.show();
}
private void drawRect(int x, int y, int w, int h) {
for (int i = x; i < w; i++) {
for (int j = x; j < h; j++) {
pixels[i + j * WIDTH] = 346346;
}
}
}
}
我为什么要删除它?因为我想使用一个类对象(来自另一个文件)创建一个框架,并使用代码
Window myWindow=new Window()
来做完全相同的事情。作为@nIcE cOw comments,您似乎是。替换Frame
仍然会留下潜在的问题:抛出异常,因为画布
在添加到Frame
之前不可显示,这依赖于主机平台提供的重量级对等组件的功能。实际上,您正在尝试选择一个缓冲区策略
,而没有指定哪个缓冲区应该使用该策略
相反,请使用现有的缓冲区策略,或依赖JComponent
提供的默认缓冲区策略
线程“thread-2”java.lang.IllegalStateException中的异常:组件必须具有有效的对等方
位于java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:3843)
位于java.awt.Component$FlipBufferStrategy(Component.java:3817)
位于java.awt.Component$FlipSubcionBufferStrategy(Component.java:4358)
位于java.awt.Component.createBufferStrategy(Component.java:3699)
位于java.awt.Canvas.createBufferStrategy(Canvas.java:166)
位于java.awt.Component.createBufferStrategy(Component.java:3623)
位于java.awt.Canvas.createBufferStrategy(Canvas.java:141)
在test.render(test.java:52)
at test.run(test.java:40)
运行(Thread.java:680)
这是一个摇摆的时代,为什么你要使用
Canvas
,为什么不使用JPanel
的重要特性,即DoubleBuffering
,为什么不扩展JPanel
而不是旧模式Canvas
?此外,为什么你用Thread.sleep(…)
这样的代码行来阻止你的EDT,为什么不用于此目的?@Downvoter:有什么可靠的理由来否决这个吗?@nIcE cOw你吸引了我的注意:Timers和JPanel?嗯,你能给我看看你的代码版本吗?@nIcEcOw:我看不到反对票;您可能看到了意外的咔哒声。另见?@boyd:试试这方面的任何版本,尤其是“垃圾神”,这是一个很好的例子。+1,但愿我知道Java绘画,有那么深的深度。LOL每天都在学习这部分:-)
frame.add(wind);
Exception in thread "Thread-2" java.lang.IllegalStateException: Component must have a valid peer
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:3843)
at java.awt.Component$FlipBufferStrategy.(Component.java:3817)
at java.awt.Component$FlipSubRegionBufferStrategy.(Component.java:4358)
at java.awt.Component.createBufferStrategy(Component.java:3699)
at java.awt.Canvas.createBufferStrategy(Canvas.java:166)
at java.awt.Component.createBufferStrategy(Component.java:3623)
at java.awt.Canvas.createBufferStrategy(Canvas.java:141)
at test.render(test.java:52)
at test.run(test.java:40)
at java.lang.Thread.run(Thread.java:680)