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Java 掷硬币游戏。我该怎么做才能让玩家在击中一定数量的头部后获得另一个回合?_Java - Fatal编程技术网

Java 掷硬币游戏。我该怎么做才能让玩家在击中一定数量的头部后获得另一个回合?

Java 掷硬币游戏。我该怎么做才能让玩家在击中一定数量的头部后获得另一个回合?,java,Java,我目前正在制作一个程序,有4名玩家轮流投掷n枚硬币。第一个获得16分的玩家获胜。玩家每次掷硬币都会获得点数。他得到的点数等于他掷的人头数。如果他没有头晕,那么他就失去了下一轮。如果他翻了3个头,那么他就多赚了一个回合,并再次掷硬币。如果他掷的球少于3个,那么轮到下一个球员了。一名球员必须获得16分才能获胜。如果一名球员得到14分,掷2个头,那么他获胜,但如果他掷n个头,超过16分,那么他将失去一半的分数,也将失去轮次。他必须得到16分才能获胜 我的问题在于游戏课。如果球员连续抛3个头球,我似乎无

我目前正在制作一个程序,有4名玩家轮流投掷n枚硬币。第一个获得16分的玩家获胜。玩家每次掷硬币都会获得点数。他得到的点数等于他掷的人头数。如果他没有头晕,那么他就失去了下一轮。如果他翻了3个头,那么他就多赚了一个回合,并再次掷硬币。如果他掷的球少于3个,那么轮到下一个球员了。一名球员必须获得16分才能获胜。如果一名球员得到14分,掷2个头,那么他获胜,但如果他掷n个头,超过16分,那么他将失去一半的分数,也将失去轮次。他必须得到16分才能获胜

我的问题在于游戏课。如果球员连续抛3个头球,我似乎无法让他再次上场,这将奖励他另一回合

硬币类别

import java.util.Random;

public class Coins
{
   //constants
   private static final int HEADS = 0;
   private static final int TAILS = 1;


   //constants
   private final int n_coins;

   //instance variables
   private int n_heads;
   private int n_tails;
   private Random randomizer;

   //constructors
   public Coins()
   {
      n_tails = 0;
      n_heads = 0;
      n_coins = 3;
      randomizer = new Random();
   }

   public Coins(int new_n_coins) throws Exception
   {
       if(new_n_coins < 1)
         throw new Exception("Coins constructor number of coins is less than 1");
       n_coins = new_n_coins;
       n_tails = 0;
       n_heads = 0;
       randomizer = new Random();
   }
   //custom method
   public void tossCoins()
   {
      n_tails = 0;
      n_heads = 0;
      for(int toss_counter = 1; toss_counter <= n_coins; toss_counter++)
      {

      int coin_face = randomizer.nextInt(TAILS + 1);

      if(coin_face == HEADS)
        n_heads++;
      else
        n_tails++;

      }
   }
   //accessors
   public int getNCoins()
   {
       return n_coins;
   }

   public int getNHeads()
   {
       return n_heads;
   }
   public int getNTails()
   {
       return n_tails;
   }

}   
public class State
    {
        public static final int NORMAL = 0;
        public static final int EXTRA_TURN = 1;
        public static final int LOSE_TURN = 2;
    }
import java.util.Random;
public class Game
    {
      private Random randomizer;
      private final int n_players;
      private final int m_coins;
      private final int p_points;
      private int player_index;
      private boolean game_over;

      public Game()
      {
        n_players = 4;
        m_coins = 3;
        p_points = 16;
        game_over = false;
        randomizer = new Random();
        player_index = randomizer.nextInt(n_players);
      }

      public Game(int new_m_coins, int new_n_players, int new_p_points)
      {
          n_players = new_n_players;
          m_coins = new_m_coins;
          p_points = new_p_points;
          game_over = false;
          randomizer = new Random();
          player_index = randomizer.nextInt(n_players);
      }

      public int getPlayerIndex()
      {
          return player_index;
      }
      //write mutators


      public boolean gameOver()
      {

          return game_over;

      }

      public int nextPlayer(Player[] players)
      {
          player_index = (player_index + 1) % n_players;

          if(players[player_index].getState() == State.EXTRA_TURN)
          {
             players[player_index].setState(State.NORMAL);
          }
          else
          {
              player_index = (player_index + 1) % n_players;
          }

          while(players[player_index].getState() != State.NORMAL)
          {
              players[player_index].setState(State.NORMAL);
              player_index = (player_index + 1) % n_players;
          }
          return player_index;
      }
      public void computeState(Player player, int m_heads, int oldPoints, int newPoints)
      {

            int player_points = player.getPoints();

            if(player_points == p_points)
                game_over = true;
            else if(player_points > p_points)
            {
                player.setPoints(player_points / 2);
                player.setState(State.LOSE_TURN);
            }
            else if(player_points == oldPoints + m_heads)
            {
                player.setState(State.EXTRA_TURN);
            }
            else
                player.setState(State.NORMAL);

      }
    }
国家级

import java.util.Random;

public class Coins
{
   //constants
   private static final int HEADS = 0;
   private static final int TAILS = 1;


   //constants
   private final int n_coins;

   //instance variables
   private int n_heads;
   private int n_tails;
   private Random randomizer;

   //constructors
   public Coins()
   {
      n_tails = 0;
      n_heads = 0;
      n_coins = 3;
      randomizer = new Random();
   }

   public Coins(int new_n_coins) throws Exception
   {
       if(new_n_coins < 1)
         throw new Exception("Coins constructor number of coins is less than 1");
       n_coins = new_n_coins;
       n_tails = 0;
       n_heads = 0;
       randomizer = new Random();
   }
   //custom method
   public void tossCoins()
   {
      n_tails = 0;
      n_heads = 0;
      for(int toss_counter = 1; toss_counter <= n_coins; toss_counter++)
      {

      int coin_face = randomizer.nextInt(TAILS + 1);

      if(coin_face == HEADS)
        n_heads++;
      else
        n_tails++;

      }
   }
   //accessors
   public int getNCoins()
   {
       return n_coins;
   }

   public int getNHeads()
   {
       return n_heads;
   }
   public int getNTails()
   {
       return n_tails;
   }

}   
public class State
    {
        public static final int NORMAL = 0;
        public static final int EXTRA_TURN = 1;
        public static final int LOSE_TURN = 2;
    }
import java.util.Random;
public class Game
    {
      private Random randomizer;
      private final int n_players;
      private final int m_coins;
      private final int p_points;
      private int player_index;
      private boolean game_over;

      public Game()
      {
        n_players = 4;
        m_coins = 3;
        p_points = 16;
        game_over = false;
        randomizer = new Random();
        player_index = randomizer.nextInt(n_players);
      }

      public Game(int new_m_coins, int new_n_players, int new_p_points)
      {
          n_players = new_n_players;
          m_coins = new_m_coins;
          p_points = new_p_points;
          game_over = false;
          randomizer = new Random();
          player_index = randomizer.nextInt(n_players);
      }

      public int getPlayerIndex()
      {
          return player_index;
      }
      //write mutators


      public boolean gameOver()
      {

          return game_over;

      }

      public int nextPlayer(Player[] players)
      {
          player_index = (player_index + 1) % n_players;

          if(players[player_index].getState() == State.EXTRA_TURN)
          {
             players[player_index].setState(State.NORMAL);
          }
          else
          {
              player_index = (player_index + 1) % n_players;
          }

          while(players[player_index].getState() != State.NORMAL)
          {
              players[player_index].setState(State.NORMAL);
              player_index = (player_index + 1) % n_players;
          }
          return player_index;
      }
      public void computeState(Player player, int m_heads, int oldPoints, int newPoints)
      {

            int player_points = player.getPoints();

            if(player_points == p_points)
                game_over = true;
            else if(player_points > p_points)
            {
                player.setPoints(player_points / 2);
                player.setState(State.LOSE_TURN);
            }
            else if(player_points == oldPoints + m_heads)
            {
                player.setState(State.EXTRA_TURN);
            }
            else
                player.setState(State.NORMAL);

      }
    }
游戏类

import java.util.Random;

public class Coins
{
   //constants
   private static final int HEADS = 0;
   private static final int TAILS = 1;


   //constants
   private final int n_coins;

   //instance variables
   private int n_heads;
   private int n_tails;
   private Random randomizer;

   //constructors
   public Coins()
   {
      n_tails = 0;
      n_heads = 0;
      n_coins = 3;
      randomizer = new Random();
   }

   public Coins(int new_n_coins) throws Exception
   {
       if(new_n_coins < 1)
         throw new Exception("Coins constructor number of coins is less than 1");
       n_coins = new_n_coins;
       n_tails = 0;
       n_heads = 0;
       randomizer = new Random();
   }
   //custom method
   public void tossCoins()
   {
      n_tails = 0;
      n_heads = 0;
      for(int toss_counter = 1; toss_counter <= n_coins; toss_counter++)
      {

      int coin_face = randomizer.nextInt(TAILS + 1);

      if(coin_face == HEADS)
        n_heads++;
      else
        n_tails++;

      }
   }
   //accessors
   public int getNCoins()
   {
       return n_coins;
   }

   public int getNHeads()
   {
       return n_heads;
   }
   public int getNTails()
   {
       return n_tails;
   }

}   
public class State
    {
        public static final int NORMAL = 0;
        public static final int EXTRA_TURN = 1;
        public static final int LOSE_TURN = 2;
    }
import java.util.Random;
public class Game
    {
      private Random randomizer;
      private final int n_players;
      private final int m_coins;
      private final int p_points;
      private int player_index;
      private boolean game_over;

      public Game()
      {
        n_players = 4;
        m_coins = 3;
        p_points = 16;
        game_over = false;
        randomizer = new Random();
        player_index = randomizer.nextInt(n_players);
      }

      public Game(int new_m_coins, int new_n_players, int new_p_points)
      {
          n_players = new_n_players;
          m_coins = new_m_coins;
          p_points = new_p_points;
          game_over = false;
          randomizer = new Random();
          player_index = randomizer.nextInt(n_players);
      }

      public int getPlayerIndex()
      {
          return player_index;
      }
      //write mutators


      public boolean gameOver()
      {

          return game_over;

      }

      public int nextPlayer(Player[] players)
      {
          player_index = (player_index + 1) % n_players;

          if(players[player_index].getState() == State.EXTRA_TURN)
          {
             players[player_index].setState(State.NORMAL);
          }
          else
          {
              player_index = (player_index + 1) % n_players;
          }

          while(players[player_index].getState() != State.NORMAL)
          {
              players[player_index].setState(State.NORMAL);
              player_index = (player_index + 1) % n_players;
          }
          return player_index;
      }
      public void computeState(Player player, int m_heads, int oldPoints, int newPoints)
      {

            int player_points = player.getPoints();

            if(player_points == p_points)
                game_over = true;
            else if(player_points > p_points)
            {
                player.setPoints(player_points / 2);
                player.setState(State.LOSE_TURN);
            }
            else if(player_points == oldPoints + m_heads)
            {
                player.setState(State.EXTRA_TURN);
            }
            else
                player.setState(State.NORMAL);

      }
    }
TestCoinGame

public class testcoingame
    {
      public static void main(String[] args)
      {
         try
         {
          int m_coins = 3;
          int n_players = 4;
          int p_points = 16;
          String [] names = {"Hank", "Tina", "Hannah", "Tom"};
          Player [] players = new Player[n_players];

          for(int index = 0; index < players.length; index++)
            players[index] = new Player(names[index]);

          Coins coins = new Coins();
          Game game = new Game();
          int player_index;
          do
          {
              player_index = game.nextPlayer(players);
              System.out.printf("It is %s's turn\n", players[player_index].getName());
              System.out.printf("%s has %d points\n", players[player_index].getName(),
              players[player_index].getPoints());

              coins.tossCoins();
              int n_heads = coins.getNHeads();
              System.out.printf("%s tossed %d heads\n",
              players[player_index].getName(), n_heads);

              int old_points = players[player_index].getPoints();
              int new_points = old_points + n_heads;
              players[player_index].setPoints(new_points);
              game.computeState(players[player_index], n_heads, old_points, new_points);
              System.out.printf("%s has %d points\n", players[player_index].getName(),players[player_index].getPoints());
           }
          while(!game.gameOver());
          System.out.printf("%s wins!\n", players[player_index].getName());
         }
         catch(Exception ex)
         {
         }
      }
    }
公共类testcoingame
{
公共静态void main(字符串[]args)
{
尝试
{
国际货币单位=3;
国际n_玩家=4;
int p_点=16;
String[]name={“Hank”、“Tina”、“Hannah”、“Tom”};
玩家[]玩家=新玩家[n_玩家];
for(int index=0;index
我会给你一个一般性的提示,因为你有很多代码,把我的解决方案硬塞在里面是很危险的

考虑一下“跑动”的概念——如果一个玩家有一个头,那么他们就跑动1。如果他们有两个连续的头,那么他们就有2个。如果他们连续有三个,那么他们的运行计数将重置,并且他们的状态设置为
EXTRA\u TURN

大概是这样的:

private int runCount = 0;
// should only *ever* be called after a heads
public void onRun(boolean hadHeads) {
    if(hadHeads) {
        runCount++;
        if(runCount == 3) {
            runCount = 0;
            setState(EXTRA_TURN);
            System.out.println("Three heads in a row - you get an extra turn!");
    } else {
       runCount = 0;
    }
}

已编辑

只需删除第一行
player_index=(player_index+1)%n个玩家

game.nextPlayer()

中,开发一个简单的计数器,仅当玩家得到正面且其最后一次翻转也是正面时,该计数器才会增加,如果其最后一次翻转是反面,则重置计数器。如果计数器达到3,则创建一种方法为该玩家添加额外回合。是否可以像我在游戏类中使用的“ComputeTeste”方法那样完成?可能吧。老实说,这更像是一种概括。jist是这样的;如何将其放入代码库实际上取决于您。我觉得我在计算状态下做额外工作的方式应该可以工作,但我在nextPlayer方法中执行它的方式就是问题所在。我希望按照您的方式来做,但我觉得在我的代码中添加这一点会给我带来更多的问题。有没有办法修复我的nextPlayer方法来实现这一点?当我的nextPlayer()方法使用随机化器选择下一个玩家时,我一直在想如何在下一轮给连续滚动3个头的玩家。这不是我所做的吗?在第二次查看后编辑了我的答案。编辑:再看一看