Java MediaPlayer赢得';不要停止播放,即使已编程为
我制作了一个简单的类,它处理与声音相关的一切。具有添加、播放、停止、释放和释放全部功能。它的工作原理是,您必须添加一首歌曲,然后通过您添加的歌曲名称调用play。任何时候需要停止,只需调用stop函数并将歌曲名称作为参数传递,它就会停止。我的问题是,即使它通过Java MediaPlayer赢得';不要停止播放,即使已编程为,java,android,android-fragments,android-studio,android-mediaplayer,Java,Android,Android Fragments,Android Studio,Android Mediaplayer,我制作了一个简单的类,它处理与声音相关的一切。具有添加、播放、停止、释放和释放全部功能。它的工作原理是,您必须添加一首歌曲,然后通过您添加的歌曲名称调用play。任何时候需要停止,只需调用stop函数并将歌曲名称作为参数传递,它就会停止。我的问题是,即使它通过stop(),它也不会停止 声音等级: public class Sound { private Map<String, MediaPlayer> songs = new HashMap<String, Media
stop()
,它也不会停止
声音等级:
public class Sound
{
private Map<String, MediaPlayer> songs = new HashMap<String, MediaPlayer>();
private MediaPlayer currentlyPlayingSong;
public Sound() {}
public void Add(int songId, String songName, Context context)
{
MediaPlayer song = MediaPlayer.create(context, songId);
songs.put(songName, song);
}
public void Play(String name, boolean shouldLoop)
{
MediaPlayer songToPlay = songs.get(name);
if ( songToPlay != currentlyPlayingSong && songToPlay != null)
{
currentlyPlayingSong = songToPlay;
currentlyPlayingSong.start();
currentlyPlayingSong.setLooping(shouldLoop);
}
}
public void Stop(String name)
{
MediaPlayer songToStop = songs.get(name);
if (songToStop != null)
{
songToStop.setLooping(false);
songToStop.stop();
}
}
public void Release(String name)
{
songs.get(name).release();
}
public void ReleaseAll()
{
LinkedList<MediaPlayer> _songs;
_songs = (LinkedList)songs.values();
for (int i = 0; i < _songs.size(); i++)
{
_songs.get(i).release();
}
}
}
片段:
public class MainMenuFragment extends Fragment {
private ImageButton soundImgBtn;
private FragmentConfig fragmentConfig;
public MainMenuFragment()
{
fragmentConfig = new FragmentConfig();
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
//region Initiators
View view = inflater.inflate(R.layout.fragment_main_menu, container, false);
soundImgBtn = (ImageButton)view.findViewById(R.id.soundImgBtn);
//endregion
//region Listeners
soundImgBtn.setOnClickListener(
new View.OnClickListener()
{
@Override
public void onClick(View v)
{
SoundImgBtnClick(v);
}
}
);
//endregion
//Changes audio img
if (((Main)getActivity()).GetIsSoundOn())
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode_off);
else
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode);
// Inflate the layout for this fragment
return view;
}
private void SoundImgBtnClick(View v)
{
//if sound is on and clicked, turn off
if (((Main)getActivity()).GetIsSoundOn())
{
((Main)getActivity()).SetIsSoundOn(false);
((Main)getActivity()).GetSoundObj().Stop("mainMenuSong");
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode);
}
else
{
((Main)getActivity()).SetIsSoundOn(true);
((Main)getActivity()).GetSoundObj().Play("mainMenuSong", true);
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode_off);
}
}
}
我想做的是模拟一个静音按钮。单击后,所有声音都应静音
到目前为止,这几乎是我编写的全部代码
干杯。请尝试使用songToStop.release()我怀疑您使用的是不同的MediaPlayer实例。您可以这样做,但必须在同一实例中停止歌曲。 关于Add()中的代码: 在Stop()中: 注意:
- 上面的代码告诉我,您正在为同一首歌曲使用不同的MediaPlayer实例。需要在更高的范围内声明对象
,以便您访问它并停止歌曲歌曲
- 需要在stop()之后调用release()方法以释放资源
- 让它停下来。我的班级必须能够处理一首歌在同一时间和许多外汇。这就是我想到的
声音:
public class Sound
{
private static MediaPlayer currentlyPlayingSong,
currentlyPlayingFX;
public Sound() {}
public void PlayFX(int fxId, Context context, boolean shouldLoop)
{
MediaPlayer fx = MediaPlayer.create(context, fxId);
if (currentlyPlayingFX != fx)
{
StopFX();
currentlyPlayingFX = fx;
currentlyPlayingFX.start();
currentlyPlayingFX.setLooping(shouldLoop);
}
}
public void PlaySong(int songId, boolean shouldLoop, Context context)
{
MediaPlayer song = MediaPlayer.create(context, songId);
if (currentlyPlayingSong != song)
{
StopSong();
currentlyPlayingSong = song;
currentlyPlayingSong.start();
currentlyPlayingSong.setLooping(shouldLoop);
}
}
public void StopFX()
{
if (currentlyPlayingFX != null)
{
currentlyPlayingFX.stop();
currentlyPlayingFX.release();
currentlyPlayingFX = null;
}
}
public void StopSong()
{
if (currentlyPlayingSong != null)
{
currentlyPlayingSong.stop();
currentlyPlayingSong.release();
currentlyPlayingSong = null;
}
}
}
这是基于@原安卓的回答。将其保留在单个实例上
谢谢你的帮助 如果我想再次调用同一首歌,这难道不会给我一个例外吗?我需要制作一个静音按钮,这就是停止的目的。它在模仿哑巴。如果我释放,那么我将不得不创建另一个对象。我不明白,你说的静音是什么意思?您要停止歌曲还是将歌曲静音。如果你想“停止”这首歌,有一个.pause()函数。我想停止这首歌和静音是一样的。我需要它在调用
Play
时从头开始。“暂停”将暂停,当再次播放时,我假设它将从暂停处继续播放。我希望音频完全停止,但我不想发布歌曲它必须是同一个实例?该死的。我认为通过将song
添加到songs
中,然后将songs.get(name)
分配给一个局部变量,它将继承它的所有值。出于同样的原因,歌曲是全局性的,因为我需要在任何地方访问歌曲地图。正如您所看到的,我没有使用isplay()
,因为大多数时间在实际播放时返回false。可能是像@Original Android Suggestions这样的实例问题的原因。在片段上,我在需要的地方调用了PlaySong
。currentlyPlaying
变量是为了避免使用isPlaying
。我已经习惯了不正确,我只是想不惜一切代价避免它lol
MediaPlayer song = MediaPlayer.create(context, songId);
MediaPlayer songToStop = songs.get(name)
public class Sound
{
private static MediaPlayer currentlyPlayingSong,
currentlyPlayingFX;
public Sound() {}
public void PlayFX(int fxId, Context context, boolean shouldLoop)
{
MediaPlayer fx = MediaPlayer.create(context, fxId);
if (currentlyPlayingFX != fx)
{
StopFX();
currentlyPlayingFX = fx;
currentlyPlayingFX.start();
currentlyPlayingFX.setLooping(shouldLoop);
}
}
public void PlaySong(int songId, boolean shouldLoop, Context context)
{
MediaPlayer song = MediaPlayer.create(context, songId);
if (currentlyPlayingSong != song)
{
StopSong();
currentlyPlayingSong = song;
currentlyPlayingSong.start();
currentlyPlayingSong.setLooping(shouldLoop);
}
}
public void StopFX()
{
if (currentlyPlayingFX != null)
{
currentlyPlayingFX.stop();
currentlyPlayingFX.release();
currentlyPlayingFX = null;
}
}
public void StopSong()
{
if (currentlyPlayingSong != null)
{
currentlyPlayingSong.stop();
currentlyPlayingSong.release();
currentlyPlayingSong = null;
}
}
}