Java 像在耐心/克朗代克纸牌游戏中一样拖动节点

Java 像在耐心/克朗代克纸牌游戏中一样拖动节点,java,javafx,draggable,Java,Javafx,Draggable,我在玩克朗代克游戏。逻辑在起作用。我只是在javafx的UI上遇到了问题 我一直试图在没有预期结果的情况下移动/拖动周围“表堆”中的牌。 我的卡是一个图像视图,里面有一个图像。卡片位于窗格中: Pane tableau = new Pane(); for (int i = 0; i < n; i++) { Image img = new Image("resources/images/" + (i + 1) + ".png"); ImageView imgView = ne

我在玩克朗代克游戏。逻辑在起作用。我只是在javafx的UI上遇到了问题

我一直试图在没有预期结果的情况下移动/拖动周围“表堆”中的牌。 我的卡是一个图像视图,里面有一个图像。卡片位于窗格中:

Pane tableau = new Pane();
for (int i = 0; i < n; i++) {
    Image img = new Image("resources/images/" + (i + 1) + ".png");
    ImageView imgView = new ImageView(img);
    imgView.setY(i * 20);
    //imgView Mouse Events here
    tableau.getChildren().add(imgView);
}
此解决方案不起作用,因为我正在设置位置,所以释放卡时不会返回到原来的位置,并且卡与其他UI对象发生碰撞

另一次尝试:

imgView.setOnDragDetected((MouseEvent event) -> {
    ClipboardContent content = new ClipboardContent();
    content.putImage(img);
    Dragboard db = imgView.startDragAndDrop(TransferMode.ANY);
    db.setDragView(img, 35, 50);
    db.setContent(content);
    event.consume();
});
在这个解决方案中,问题是:卡是半透明的,就像移动一个文件一样,光标变为“否/禁止”,但除此之外,它工作得很好:没有碰撞,如果我松开鼠标,卡就会回到原来的位置。 另一个问题是,我不知道是否可以使用此解决方案移动多张卡


我的最后一个问题是,如何将一个节点(在本例中是ImageView)或一组节点从一堆移动到另一堆,就像在纸牌游戏中一样?

要知道原始卡的位置,您应该在鼠标处理程序中使用(和Y)而不是setLayoutX。因此,当用户释放卡片时,您可以简单地调用一个转换,让卡片飞回布局位置。如果用户在有效位置释放卡,则将平移坐标设置为0,并更改布局位置或使用

如果你想使卡片半透明,你可以用e。G更改或应用CSS

顺便说一下,我不会使用剪贴簿内容,它似乎不适合你的需要

您可以使用鼠标处理代码移动多个对象。您只需将平移同时应用于多个对象。拖动一堆时,确定选定卡片顶部的卡片,并将转换应用于所有卡片


下面是一个简单的示例,向您展示它的外观

java,您将使用ImageView

public class Card extends Rectangle {

    static Random rand = new Random();

    public Card() {


        setWidth(100);
        setHeight(200);

        Color color = createRandomColor();

        setStroke(color);
        setFill( color.deriveColor(1, 1, 1, 0.4));

    }

    public static Color createRandomColor() {

        int max = 200;

        Color color = Color.rgb( (int) (rand.nextDouble() * max), (int) (rand.nextDouble() * max), (int) (rand.nextDouble() * max));

        return color;
    }
}
java,应用程序

public class Game extends Application {

    static List<Card> cardList = new ArrayList<>();

    @Override
    public void start(Stage primaryStage) {

        MouseGestures mg = new MouseGestures();

        Group root = new Group();

        for( int i=0; i < 10; i++) {

            Card card = new Card();
            card.relocate( i * 20, i * 10);

            mg.makeDraggable(card);

            cardList.add( card);
        }

        root.getChildren().addAll( cardList);

        Scene scene = new Scene( root, 1600, 900);

        primaryStage.setScene( scene);
        primaryStage.show();

    }

    public static void main(String[] args) {
        launch(args);
    }

    // TODO: don't use a static method, I only added for the example 
    public static List<Card> getSelectedCards( Card currentCard) {

        List<Card> selectedCards = new ArrayList<>();

        int i = cardList.indexOf(currentCard);
        for( int j=i + 1; j < cardList.size(); j++) {
            selectedCards.add( cardList.get( j));
        }

        return selectedCards;
    }

}
公共类游戏扩展应用{
静态列表cardList=newarraylist();
@凌驾
公共无效开始(阶段primaryStage){
MouseGestures mg=新的MouseGestures();
组根=新组();
对于(int i=0;i<10;i++){
卡片=新卡片();
重新安置卡(i*20,i*10);
mg.makeDraggable(卡片);
卡片列表。添加(卡片);
}
root.getChildren().addAll(cardList);
场景=新场景(根,1600900);
初级阶段。场景(场景);
primaryStage.show();
}
公共静态void main(字符串[]args){
发射(args);
}
//TODO:不要使用静态方法,我只为示例添加了
公共静态列表getSelectedCards(卡当前卡){
列出所选卡片=新建ArrayList();
int i=cardList.indexOf(当前卡);
对于(int j=i+1;j
java,鼠标处理机制

public class MouseGestures {

    final DragContext dragContext = new DragContext();

    public void makeDraggable(final Node node) {

        node.setOnMousePressed(onMousePressedEventHandler);
        node.setOnMouseDragged(onMouseDraggedEventHandler);
        node.setOnMouseReleased(onMouseReleasedEventHandler);

    }

    EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {

        @Override
        public void handle(MouseEvent event) {

            dragContext.x = event.getSceneX();
            dragContext.y = event.getSceneY();

        }
    };

    EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {

        @Override
        public void handle(MouseEvent event) {

            Node node = (Node) event.getSource();

            double offsetX = event.getSceneX() - dragContext.x;
            double offsetY = event.getSceneY() - dragContext.y;

            node.setTranslateX(offsetX);
            node.setTranslateY(offsetY);

            // same for the other cards
            List<Card> list = Game.getSelectedCards( (Card) node);
            for( Card card: list) {
                card.setTranslateX(offsetX);
                card.setTranslateY(offsetY);
            }


        }
    };

    EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {

        @Override
        public void handle(MouseEvent event) {

            Node node = (Node) event.getSource();

            moveToSource(node);

            // same for the other cards
            List<Card> list = Game.getSelectedCards( (Card) node);
            for( Card card: list) {
                moveToSource(card);
            }

            // if you find out that the cards are on a valid position, you need to fix it, ie invoke relocate and set the translation to 0
            // fixPosition( node);

        }
    };

    private void moveToSource( Node node) {
        double sourceX = node.getLayoutX() + node.getTranslateX();
        double sourceY = node.getLayoutY() + node.getTranslateY();

        double targetX = node.getLayoutX();
        double targetY = node.getLayoutY();

        Path path = new Path();
        path.getElements().add(new MoveToAbs( node, sourceX, sourceY));
        path.getElements().add(new LineToAbs( node, targetX, targetY));

        PathTransition pathTransition = new PathTransition();
        pathTransition.setDuration(Duration.millis(1000));
        pathTransition.setNode(node);
        pathTransition.setPath(path);
        pathTransition.setCycleCount(1);
        pathTransition.setAutoReverse(true);

        pathTransition.play();
    }

    /**
     * Relocate card to current position and set translate to 0.
     * @param node
     */
    private void fixPosition( Node node) {

        double x = node.getTranslateX();
        double y = node.getTranslateY();

        node.relocate(node.getLayoutX() + x, node.getLayoutY() + y);

        node.setTranslateX(0);
        node.setTranslateY(0);

    }

    class DragContext {

        double x;
        double y;

    }

    // pathtransition works with the center of the node => we need to consider that
    public static class MoveToAbs extends MoveTo {

        public MoveToAbs( Node node, double x, double y) {
            super( x - node.getLayoutX() + node.getLayoutBounds().getWidth() / 2, y - node.getLayoutY() + node.getLayoutBounds().getHeight() / 2);

        }

    }

    // pathtransition works with the center of the node => we need to consider that
    public static class LineToAbs extends LineTo {

        public LineToAbs( Node node, double x, double y) {
            super( x - node.getLayoutX() + node.getLayoutBounds().getWidth() / 2, y - node.getLayoutY() + node.getLayoutBounds().getHeight() / 2);
        }

    }

}
公共类鼠标序列{
最终DragContext DragContext=新的DragContext();
public void makeDraggable(最终节点){
node.setOnMousePressed(onMousePressedEventHandler);
node.setOnMouseDragged(onMouseDraggedEventHandler);
node.setOnMouseReleased(onMouseReleasedEventHandler);
}
EventHandler onMousePressedEventHandler=neweventhandler(){
@凌驾
公共无效句柄(MouseeEvent事件){
dragContext.x=event.getSceneX();
dragContext.y=event.getSceneY();
}
};
EventHandler onMouseDraggedEventHandler=新的EventHandler(){
@凌驾
公共无效句柄(MouseeEvent事件){
Node Node=(Node)event.getSource();
double offsetX=event.getSceneX()-dragContext.x;
double offsetY=event.getSceneY()-dragContext.y;
node.setTranslateX(offsetX);
node.setTranslateY(offsetY);
//其他卡也一样
List List=Game.getSelectedCards((卡片)节点);
用于(卡片:列表){
卡.setTranslateX(offsetX);
卡.setTranslateY(offsetY);
}
}
};
EventHandler onMouseReleasedEventHandler=新的EventHandler(){
@凌驾
公共无效句柄(MouseeEvent事件){
Node Node=(Node)event.getSource();
moveToSource(节点);
//其他卡也一样
List List=Game.getSelectedCards((卡片)节点);
用于(卡片:列表){
移动资源(卡片);
}
//如果您发现卡位于有效位置,则需要修复它,即调用重新定位并将转换设置为0
//固定位置(节点);
}
};
私有void moveToSource(节点){
double sourceX=node.getLayoutX()+node.getTranslateX();
double sourceY=node.getLayoutY()+node.getTranslateY();
double targetX=node.getLayoutX();
double targetY=node.getLayoutY();
路径路径=新路径();
path.getElements().add(新的movetoab(node、sourceX、sourceY));
path.getElements().add(newlinetoab(node,targetX,targetY));
PathTransition PathTransition=新的PathTransition();
路径转换.setDuration(Duration.millis(1000));
setNode(节点);
设置路径(路径);
pathTransition.setCycleCount(1);
path transition.setAutoReverse(true);
pathTransition.play();
}
/**
*将卡重新定位到当前位置,并将“平移”设置为0。
*@param节点
*/
专用空心固定位置(节点){
double x=node.getTranslateX();
double y=node.getTranslateY();
重新定位(node.getLayoutX()+x,node.getLayoutY()+y);
node.setTranslateX(0);
public class MouseGestures {

    final DragContext dragContext = new DragContext();

    public void makeDraggable(final Node node) {

        node.setOnMousePressed(onMousePressedEventHandler);
        node.setOnMouseDragged(onMouseDraggedEventHandler);
        node.setOnMouseReleased(onMouseReleasedEventHandler);

    }

    EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {

        @Override
        public void handle(MouseEvent event) {

            dragContext.x = event.getSceneX();
            dragContext.y = event.getSceneY();

        }
    };

    EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {

        @Override
        public void handle(MouseEvent event) {

            Node node = (Node) event.getSource();

            double offsetX = event.getSceneX() - dragContext.x;
            double offsetY = event.getSceneY() - dragContext.y;

            node.setTranslateX(offsetX);
            node.setTranslateY(offsetY);

            // same for the other cards
            List<Card> list = Game.getSelectedCards( (Card) node);
            for( Card card: list) {
                card.setTranslateX(offsetX);
                card.setTranslateY(offsetY);
            }


        }
    };

    EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {

        @Override
        public void handle(MouseEvent event) {

            Node node = (Node) event.getSource();

            moveToSource(node);

            // same for the other cards
            List<Card> list = Game.getSelectedCards( (Card) node);
            for( Card card: list) {
                moveToSource(card);
            }

            // if you find out that the cards are on a valid position, you need to fix it, ie invoke relocate and set the translation to 0
            // fixPosition( node);

        }
    };

    private void moveToSource( Node node) {
        double sourceX = node.getLayoutX() + node.getTranslateX();
        double sourceY = node.getLayoutY() + node.getTranslateY();

        double targetX = node.getLayoutX();
        double targetY = node.getLayoutY();

        Path path = new Path();
        path.getElements().add(new MoveToAbs( node, sourceX, sourceY));
        path.getElements().add(new LineToAbs( node, targetX, targetY));

        PathTransition pathTransition = new PathTransition();
        pathTransition.setDuration(Duration.millis(1000));
        pathTransition.setNode(node);
        pathTransition.setPath(path);
        pathTransition.setCycleCount(1);
        pathTransition.setAutoReverse(true);

        pathTransition.play();
    }

    /**
     * Relocate card to current position and set translate to 0.
     * @param node
     */
    private void fixPosition( Node node) {

        double x = node.getTranslateX();
        double y = node.getTranslateY();

        node.relocate(node.getLayoutX() + x, node.getLayoutY() + y);

        node.setTranslateX(0);
        node.setTranslateY(0);

    }

    class DragContext {

        double x;
        double y;

    }

    // pathtransition works with the center of the node => we need to consider that
    public static class MoveToAbs extends MoveTo {

        public MoveToAbs( Node node, double x, double y) {
            super( x - node.getLayoutX() + node.getLayoutBounds().getWidth() / 2, y - node.getLayoutY() + node.getLayoutBounds().getHeight() / 2);

        }

    }

    // pathtransition works with the center of the node => we need to consider that
    public static class LineToAbs extends LineTo {

        public LineToAbs( Node node, double x, double y) {
            super( x - node.getLayoutX() + node.getLayoutBounds().getWidth() / 2, y - node.getLayoutY() + node.getLayoutBounds().getHeight() / 2);
        }

    }

}