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Java:将图像移到鼠标位置_Java_Mouse - Fatal编程技术网

Java:将图像移到鼠标位置

Java:将图像移到鼠标位置,java,mouse,Java,Mouse,我是鲍勃: 由于这个问题,我已经知道如何使他朝着鼠标位置旋转: 我让一切正常,但按下一个键时仍无法将他移向鼠标位置 以下是一个例子: import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Point; import java.awt.RenderingHints; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListe

我是鲍勃:

由于这个问题,我已经知道如何使他朝着鼠标位置旋转:


我让一切正常,但按下一个键时仍无法将他移向鼠标位置

以下是一个例子:

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class ImageFollowingMouseTest
{
    public static void main(String[] args)
    {
        SwingUtilities.invokeLater(new Runnable()
        {
            @Override
            public void run()
            {
                createAndShowGUI();
            }
        });
    }

    private static void createAndShowGUI()
    {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.getContentPane().add(new ImageFollowingMousePanel());
        f.setSize(400,400);
        f.setLocationRelativeTo(null);
        f.setVisible(true);
    }

}

class ImageFollowingMousePanel extends JPanel implements MouseMotionListener
{
    private final BufferedImage image;
    private Point imagePosition = new Point(150,150);
    private double imageAngleRad = 0;

    public ImageFollowingMousePanel()
    {
        BufferedImage i = null;
        try
        {
            i = ImageIO.read(new File("6Wu0b.png"));
        }
        catch (IOException e)
        {
            e.printStackTrace();
        }

        image = i;
        addMouseMotionListener(this);
    }

    protected void paintComponent(Graphics gr) 
    {
        super.paintComponent(gr);
        Graphics2D g = (Graphics2D)gr;
        g.setRenderingHint(
        RenderingHints.KEY_RENDERING, 
        RenderingHints.VALUE_RENDER_QUALITY);

        int cx = image.getWidth() / 2;
        int cy = image.getHeight() / 2;
        AffineTransform oldAT = g.getTransform();
        g.translate(cx+imagePosition.x, cy+imagePosition.y);
        g.rotate(imageAngleRad);
        g.translate(-cx, -cy);
        g.drawImage(image, 0, 0, null);
        g.setTransform(oldAT);

    }

    @Override
    public void mouseDragged(MouseEvent e)
    {
    }

    @Override
    public void mouseMoved(MouseEvent e)
    {
        double dx = e.getX() - imagePosition.getX();
        double dy = e.getY() - imagePosition.getY();
        imageAngleRad = Math.atan2(dy, dx);
        repaint();
    }
} 

提前谢谢

答案取决于你所说的“走向”是什么意思

例如,如果希望“bob”像猫一样追逐“鼠标”,则需要某种方法来连续评估当前鼠标位置和图像位置。为此,我将使用一个Swing
计时器,它简单且不违反Swing的单线程规则,例如

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;

public class ImageFollowingMouseTest {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                createAndShowGUI();
            }
        });
    }

    private static void createAndShowGUI() {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.getContentPane().add(new ImageFollowingMousePanel());
        f.setSize(400, 400);
        f.setLocationRelativeTo(null);
        f.setVisible(true);
    }

}

class ImageFollowingMousePanel extends JPanel implements MouseMotionListener {

    private final BufferedImage image;
    private Point imagePosition = new Point(150, 150);
    private Point mousePoint;
    private double imageAngleRad = 0;

    public ImageFollowingMousePanel() {
        BufferedImage i = null;
        try {
            i = ImageIO.read(new File("6Wu0b.png"));
        } catch (IOException e) {
            e.printStackTrace();
        }
        image = i;
        addMouseMotionListener(this);

        Timer timer = new Timer(40, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                if (mousePoint != null) {

                    int centerX = imagePosition.x + (image.getWidth() / 2);
                    int centerY = imagePosition.y + (image.getHeight() / 2);

                    if (mousePoint.x != centerX) {
                        imagePosition.x += mousePoint.x < centerX ? -1 : 1;
                    }
                    if (mousePoint.y != centerY) {
                        imagePosition.y += mousePoint.y < centerY ? -1 : 1;
                    }
                    repaint();
                }
            }
        });
        timer.start();
    }

    protected void paintComponent(Graphics gr) {
        super.paintComponent(gr);
        Graphics2D g = (Graphics2D) gr;
        g.setRenderingHint(
                        RenderingHints.KEY_RENDERING,
                        RenderingHints.VALUE_RENDER_QUALITY);

        int cx = image.getWidth() / 2;
        int cy = image.getHeight() / 2;
        AffineTransform oldAT = g.getTransform();
        g.translate(cx + imagePosition.x, cy + imagePosition.y);
        g.rotate(imageAngleRad);
        g.translate(-cx, -cy);
        g.drawImage(image, 0, 0, null);
        g.setTransform(oldAT);

    }

    @Override
    public void mouseDragged(MouseEvent e) {
    }

    @Override
    public void mouseMoved(MouseEvent e) {
        mousePoint = e.getPoint();
        double dx = e.getX() - imagePosition.getX();
        double dy = e.getY() - imagePosition.getY();
        imageAngleRad = Math.atan2(dy, dx);
        repaint();
    }

}

导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.Point;
导入java.awt.RenderingHints;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.event.MouseEvent;
导入java.awt.event.MouseMotionListener;
导入java.awt.geom.AffineTransform;
导入java.awt.image.buffereImage;
导入java.io.File;
导入java.io.IOException;
导入javax.imageio.imageio;
导入javax.swing.JFrame;
导入javax.swing.JPanel;
导入javax.swing.SwingUtilities;
导入javax.swing.Timer;
公共级鼠标测试仪{
公共静态void main(字符串[]args){
SwingUtilities.invokeLater(新的Runnable(){
@凌驾
公开募捐{
createAndShowGUI();
}
});
}
私有静态void createAndShowGUI(){
JFrame f=新的JFrame();
f、 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f、 getContentPane().add(新的ImageFollowerMousePanel());
f、 设置大小(400400);
f、 setLocationRelativeTo(空);
f、 setVisible(真);
}
}
类ImageFollowerMousePanel扩展JPanel实现MouseMotionListener{
私有最终缓冲图像;
专用点imagePosition=新点(150150);
专用点鼠标点;
专用双映像角度rad=0;
公共图像鼠标垫(){
BuffereImage i=null;
试一试{
i=ImageIO.read(新文件(“6Wu0b.png”);
}捕获(IOE异常){
e、 printStackTrace();
}
图像=i;
addMouseMotionListener(此);
计时器计时器=新计时器(40,新ActionListener(){
@凌驾
已执行的公共无效操作(操作事件e){
if(鼠标点!=null){
int centerX=imagePosition.x+(image.getWidth()/2);
int centerY=imagePosition.y+(image.getHeight()/2);
if(mousePoint.x!=centerX){
imagePosition.x+=鼠标点.x
你的回答对我帮助很大。剩下的唯一问题是,我希望他在每次我按下一个键(例如向上箭头键)时都会移动,但并非总是这样。请看一看,您能否提供一个关于我问题的代码示例?非常感谢。那么这场运动应该如何运作呢?如果用户按下“W”,bob应该向上移动还是向鼠标移动一条长的a线?