Java 每4秒钟从一组颜色中随机更改颜色-Android应用程序
我正在尝试使用Eclipse在Java中每4秒钟从一组4种颜色中选择一种随机颜色。我唯一真正的编程经验是在flash中使用actionscript,我在获得想要的结果时遇到了一些困难。 我学习了一些基础知识,并且对编码有足够的了解,已经对它进行了足够的修改,以接近我想要的内容,但目前我只能让它按照我目前的方式循环 MainActivity.javaJava 每4秒钟从一组颜色中随机更改颜色-Android应用程序,java,android,random,Java,Android,Random,我正在尝试使用Eclipse在Java中每4秒钟从一组4种颜色中选择一种随机颜色。我唯一真正的编程经验是在flash中使用actionscript,我在获得想要的结果时遇到了一些困难。 我学习了一些基础知识,并且对编码有足够的了解,已经对它进行了足够的修改,以接近我想要的内容,但目前我只能让它按照我目前的方式循环 MainActivity.java package com.example.androidcountdowntimer; import com.example.androidcoun
package com.example.androidcountdowntimer;
import com.example.androidcountdowntimer.SpotView.SpotCallBack;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends Activity
implements SpotCallBack{
TextView myState, myCounter;
Button btnStart;
SpotView mySpotView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySpotView = (SpotView)findViewById(R.id.myspotview);
mySpotView.setCallback(this);
myState = (TextView) findViewById(R.id.mystate);
myCounter = (TextView) findViewById(R.id.mycounter);
btnStart = (Button) findViewById(R.id.start);
btnStart.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
mySpotView.startRun();
}
});
}
@Override
public void cb_onTick(String msg) {
myCounter.setText("Milliseconds: " + msg);
}
@Override
public void cb_onFinish(String msg) {
myState.setText(msg);
}
}
SpotView.java
package com.example.androidcountdowntimer;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.CountDownTimer;
import android.util.AttributeSet;
import android.view.View;
public class SpotView extends View{
//used to pass back something to MainActivity
interface SpotCallBack {
void cb_onTick(String msg);
void cb_onFinish(String msg);
}
SpotCallBack spotCallback;
CountDownTimer countDownTimer;
int state;
final static int STATE_IDLE = 0;
final static int STATE_RED = 1;
final static int STATE_GREEN = 2;
final static int STATE_BLUE = 3;
final static int STATE_YELLOW = 4;
Paint paintRed, paintGreen, paintBlue, paintYellow;
public SpotView(Context context) {
super(context);
init();
}
public SpotView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SpotView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init(){
state = STATE_IDLE;
paintRed = new Paint();
paintRed.setColor(Color.RED);
paintRed.setStrokeWidth(1);
paintRed.setStyle(Paint.Style.FILL);
paintGreen = new Paint();
paintGreen.setColor(Color.GREEN);
paintGreen.setStrokeWidth(1);
paintGreen.setStyle(Paint.Style.FILL);
paintBlue = new Paint();
paintBlue.setColor(Color.BLUE);
paintBlue.setStrokeWidth(1);
paintBlue.setStyle(Paint.Style.FILL);
paintYellow = new Paint();
paintYellow.setColor(Color.YELLOW);
paintYellow.setStrokeWidth(1);
paintYellow.setStyle(Paint.Style.FILL);
}
public void setCallback(SpotCallBack cb){
spotCallback = cb;
}
public void startRun(){
state = STATE_RED;
if(countDownTimer!=null){
countDownTimer.cancel();
}
countDownTimer = new CountDownTimer(4000, 500) {
@Override
public void onTick(long millisUntilFinished) {
spotCallback.cb_onTick(String.valueOf(millisUntilFinished));
}
@Override
public void onFinish() {
if(state == STATE_RED){
state = STATE_GREEN;
spotCallback.cb_onFinish("GREEN");
}else if(state == STATE_GREEN){
state = STATE_BLUE;
spotCallback.cb_onFinish("BLUE");
}else if(state == STATE_BLUE){
state = STATE_YELLOW;
spotCallback.cb_onFinish("YELLOW");
}else if(state == STATE_YELLOW){
state = STATE_RED;
spotCallback.cb_onFinish("RED");
}
countDownTimer.start();
invalidate();
}
};
countDownTimer.start();
spotCallback.cb_onFinish("RED");
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
float w = getWidth();
float h = getHeight();
if(state == STATE_RED){
canvas.drawCircle(w/2, h/2, 400, paintRed);
}else if(state == STATE_GREEN){
canvas.drawCircle(w/2, h/2, 400, paintGreen);
}else if(state == STATE_BLUE){
canvas.drawCircle(w/2, h/2, 400, paintBlue);
}else if(state == STATE_YELLOW){
canvas.drawCircle(w/2, h/2, 400, paintYellow);
}
}
}
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:orientation="vertical"
tools:context="com.example.androidcountdowntimer.MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:autoLink="web"
android:text="Tynes Timer Thing"
android:textStyle="bold"
android:textSize="24sp" />
<Button
android:id="@+id/start"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Start CountDownTimer" />
<TextView
android:id="@+id/mystate"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:textSize="24sp" />
<TextView
android:id="@+id/mycounter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:textSize="24sp" />
<com.example.androidcountdowntimer.SpotView
android:id="@+id/myspotview"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
</LinearLayout>
并使用它尝试在elseif中设置状态
state = random;
但是,我的代码中不断出现红色的X和错误,无法理解如何在java中随机更改状态
如有任何帮助和/或建议,将不胜感激
谢谢,
Liam您正在尝试将字符串值分配给int变量:
state = random;
取而代之的是获取随机int值并在代码中使用:
int random = new Random().nextInt(STATE_YELLOW) + 1;
state = random;
对于清洁代码,定义颜色的最小和最大常量,并使用它们:
private static final int MIN_STATE_COLOR = STATE_RED;
private static final int MAX_STATE_COLOR = STATE_YELLOW;
int random = new Random().nextInt(MAX_STATE_COLOR - MIN_STATE_COLOR + 1) + MIN_STATE_COLOR;
可能是您有一些其他名为colors的字符串数组,它只有红色状态…错误是什么?是的,对不起,我不是很清楚,但问题现在解决了!无论如何谢谢:道谢,伙计,这让我头疼,我会投票给你的答案,但显然你需要15次代表才能做到。
private static final int MIN_STATE_COLOR = STATE_RED;
private static final int MAX_STATE_COLOR = STATE_YELLOW;
int random = new Random().nextInt(MAX_STATE_COLOR - MIN_STATE_COLOR + 1) + MIN_STATE_COLOR;