JavaFX作业
我想完成这个家庭作业。我有一个程序,将显示多达5个风扇窗格,将有一个风扇旋转。您可以使用滑块控制风扇的速度,并使用按钮停止、播放和反转风扇的方向 我不知道如何使我的滑块2是我想用它从类风扇窗格更新风扇显示的叶片数的问题。我想能够有任何地方从1刀片显示10刀片 另外,我在让我的粉丝们排好队方面也遇到了问题。我以前是正确的,现在我添加了这些新的滑块,我的刀片在我的圈子里没有正确排列 这是我的密码:JavaFX作业,java,javafx,javafx-8,Java,Javafx,Javafx 8,我想完成这个家庭作业。我有一个程序,将显示多达5个风扇窗格,将有一个风扇旋转。您可以使用滑块控制风扇的速度,并使用按钮停止、播放和反转风扇的方向 我不知道如何使我的滑块2是我想用它从类风扇窗格更新风扇显示的叶片数的问题。我想能够有任何地方从1刀片显示10刀片 另外,我在让我的粉丝们排好队方面也遇到了问题。我以前是正确的,现在我添加了这些新的滑块,我的刀片在我的圈子里没有正确排列 这是我的密码: import javafx.animation.KeyFrame; import javafx.ani
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.FlowPane;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import javafx.scene.control.Slider;
import javafx.scene.layout.StackPane;
import javafx.scene.text.*;
public class FanWithControls extends Application {
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
FanPane fan = new FanPane();
FlowPane spane = new FlowPane(5, 5);
spane.getChildren().addAll(fan);
HBox hBox = new HBox(5);
GridPane botPane = new GridPane();
Label numFans = new Label("Num Fans: ");
Label blades = new Label(" Blades: ");
Label total = new Label("Control All Fans: ");
Button btPause = new Button("Pause");
Button btResume = new Button("Resume");
Button btReverse = new Button("Reverse");
hBox.setAlignment(Pos.CENTER);
hBox.getChildren().addAll(btPause, btResume, btReverse);
Slider slider = new Slider(0, 5, 0);
Slider bSlider = new Slider(0, 10,0);
slider.setShowTickLabels(true);
slider.setShowTickMarks(true);
bSlider.setShowTickLabels(true);
bSlider.setShowTickMarks(true);
botPane.getChildren().addAll(numFans, slider, blades, bSlider, total);
botPane.setConstraints(total, 0, 0);
botPane.setConstraints(numFans, 3, 0);
botPane.setConstraints(slider, 4, 0);
botPane.setConstraints(blades, 6, 0);
botPane.setConstraints(bSlider, 7, 0);
BorderPane pane = new BorderPane();
pane.setPadding(new Insets(10, 30, 12, 12));
pane.setCenter(spane);
pane.setTop(hBox);
pane.setBottom(botPane);
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 1200, 400);
primaryStage.setTitle("FanWithControls"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
fan.setAnimation(fan);
Timeline animation = fan.getAnimation();
//scene.widthProperty().addListener(e -> fan.setW(fan.getWidth()));
//scene.heightProperty().addListener(e -> fan.setH(fan.getHeight()));
spane.setHgap(5);
btPause.setOnAction((e) -> {
for (Node fans : spane.getChildren()) {
FanPane fanpane = (FanPane) fans;
fanpane.getAnimation().pause();
}
// animation.pause();
});
btResume.setOnAction((e) -> {
for (Node fans : spane.getChildren()) {
FanPane fanpane = (FanPane) fans;
fanpane.getAnimation().play();
}
// animation.play();
});
btReverse.setOnAction((e) -> {
for (Node fans : spane.getChildren()) {
FanPane fanpane = (FanPane) fans;
fanpane.reverse();
}
// fan.reverse();
});
slider.valueProperty().addListener((ov) -> {
// animation.setRate(slider.getValue());
if (spane.getChildren().size() < (int) slider.getValue()) {
for (int i = spane.getChildren().size(); i < (int) slider.getValue(); i++) {
FanPane fanPane = new FanPane();
spane.getChildren().add(fanPane);
fanPane.setAnimation(fanPane);
fanPane.rate();
}
} else if (spane.getChildren().size() > (int) slider.getValue()) {
for (int i = (int) slider.getValue(); i < spane.getChildren().size(); i++) {
spane.getChildren().remove(spane.getChildren().size() - 1);
}
}
});
}
/**
* The main method is only needed for the IDE with limited JavaFX support.
* Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
class FanPane extends Pane {
private double w = 200;
private double h = 200;
private double radius = Math.min(w, h) * 0.45;
private Arc arc[] = new Arc[4];
private double startAngle = 30;
private Circle circle = new Circle(w / 2, h / 2, radius);
private Timeline animation;
private Slider slider1 = new Slider(0, 15, 0);
private Slider slider2 = new Slider(0, 10, 0);
private BorderPane bpane = new BorderPane();
private Button pauseBt = new Button("Pause");
private Button resumeBt = new Button("Resume");
private Button reverseBt = new Button("Reverse");
private HBox btBox = new HBox(5);
private Label blank = new Label(" ");
private Label speed = new Label("Fan Speed: ");
private Label numBlades = new Label("Num Blades: ");
private VBox topBox = new VBox();
private VBox midBox = new VBox();
private GridPane gpane = new GridPane();
public FanPane() {
circle.setStroke(Color.BLUE);
circle.setFill(Color.WHITE);
circle.setStrokeWidth(4);
getChildren().add(bpane);
slider1.setShowTickLabels(true);
slider1.setShowTickMarks(true);
slider1.setMajorTickUnit(5);
slider1.setMinorTickCount(0);
slider1.setBlockIncrement(1);
slider2.setShowTickLabels(true);
slider2.setShowTickMarks(true);
slider2.setMajorTickUnit(5);
slider2.setMinorTickCount(0);
slider2.setBlockIncrement(1);
gpane.setConstraints(speed, 0, 0);
gpane.setConstraints(slider1, 1, 0);
gpane.setConstraints(numBlades, 0, 1);
gpane.setConstraints(slider2, 1, 1);
gpane.getChildren().addAll(speed, slider1, numBlades, slider2);
btBox.getChildren().addAll(pauseBt,resumeBt,reverseBt);
topBox.getChildren().addAll(blank, btBox);
bpane.setCenter(circle);
bpane.setTop(topBox);
bpane.setBottom(gpane);
bpane.setAlignment(topBox, Pos.CENTER);
pauseBt.setOnAction(e -> animation.pause());
resumeBt.setOnAction(e -> animation.play());
reverseBt.setOnAction(e -> this.reverse());
bpane.widthProperty().addListener(e -> this.setW(this.getWidth()));
bpane.heightProperty().addListener(e -> this.setH(this.getHeight()));
for (int i = 0; i < 4; i++) {
arc[i] = new Arc(w / 2, h / 2, radius * 0.9, radius * 0.9, startAngle + i * 90, 35);
arc[i].setFill(Color.RED); // Set fill color
arc[i].setType(ArcType.ROUND);
getChildren().addAll(arc[i]);
}
}
public Timeline getAnimation() {
return animation;
}
public void setAnimation(FanPane fan) {
this.animation = new Timeline(new KeyFrame(Duration.millis(50), e -> fan.move()));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
}
private double increment = 5;
public void reverse() {
increment = -increment;
}
public void rate() {
slider1.valueProperty().addListener(ov -> animation.setRate(slider1.getValue()));
}
public void move() {
setStartAngle(startAngle + increment);
}
public void setStartAngle(double angle) {
startAngle = angle;
setValues();
}
public void setValues() {
radius = Math.min(w, h) * 0.45;
circle.setRadius(radius);
circle.setCenterX(w / 2);
circle.setCenterY(h / 2);
for (int i = 0; i < 4; i++) {
arc[i].setRadiusX(radius * 0.9);
arc[i].setRadiusY(radius * 0.9);
arc[i].setCenterX(w / 2);
arc[i].setCenterY(h / 2);
arc[i].setStartAngle(startAngle + i * 90);
}
}
public void setW(double w) {
this.w = w;
setValues();
}
public void setH(double h) {
this.h = h;
setValues();
}
public double getCenterX() {
return circle.getCenterX();
}
public double getCenterY() {
return circle.getCenterY();
}
public double getRadius() {
return circle.getRadius();
}
}
}
要动态增加刀片数量,需要更改正在生成的圆弧数量、长度和角度差。 根据下面的代码更改FanPane的构造函数
public FanPane(int blade) {
circle.setStroke(Color.BLUE);
circle.setFill(Color.WHITE);
circle.setStrokeWidth(4);
getChildren().add(bpane);
slider1.setShowTickLabels(true);
slider1.setShowTickMarks(true);
slider1.setMajorTickUnit(5);
slider1.setMinorTickCount(0);
slider1.setBlockIncrement(1);
slider2.setShowTickLabels(true);
slider2.setShowTickMarks(true);
slider2.setMajorTickUnit(5);
slider2.setMinorTickCount(0);
slider2.setBlockIncrement(1);
gpane.setConstraints(speed, 0, 0);
gpane.setConstraints(slider1, 1, 0);
gpane.setConstraints(numBlades, 0, 1);
gpane.setConstraints(slider2, 1, 1);
gpane.getChildren().addAll(speed, slider1, numBlades, slider2);
btBox.getChildren().addAll(pauseBt, resumeBt, reverseBt);
topBox.getChildren().addAll(blank, btBox);
Pane pane = new Pane(circle);
bpane.setCenter(pane);
bpane.setTop(topBox);
bpane.setBottom(gpane);
// bpane.setAlignment(topBox, Pos.CENTER);
pauseBt.setOnAction(e -> animation.pause());
resumeBt.setOnAction(e -> animation.play());
reverseBt.setOnAction(e -> this.reverse());
// bpane.widthProperty().addListener(e -> this.setW(this.getWidth()));
// bpane.heightProperty().addListener(e -> this.setH(this.getHeight()));
try {
arc = new Arc[blade];
int angleDiff = 360 / blade;
for (int i = 0; i < blade; i++) {
arc[i] = new Arc(w / 2, h / 2, radius * 0.9, radius * 0.9, startAngle + i * angleDiff, 180 / blade);
arc[i].setFill(Color.RED); // Set fill color
arc[i].setType(ArcType.ROUND);
pane.getChildren().addAll(arc[i]);
}
} catch (ArithmeticException ex) {
blade = 2;
arc = new Arc[blade];
int angleDiff = 360 / blade;
for (int i = 0; i < blade; i++) {
arc[i] = new Arc(w / 2, h / 2, radius * 0.9, radius * 0.9, startAngle + i * angleDiff, 180 / blade);
arc[i].setFill(Color.RED); // Set fill color
arc[i].setType(ArcType.ROUND);
pane.getChildren().addAll(arc[i]);
}
}
}
这和你的有什么不同?我标记了我以前回答的问题,我在我的个人资料中再也看不到了,所以我做了另一个。在我实现了上一个问题的帮助后,我开始向我的程序添加更多内容。在我为不同的风扇速度添加了不同的滑块后,我的风扇叶片不再正确排列。此外,我还试图找出如何添加滑块来更改风扇内叶片的数量。我尝试添加一个滑块来更改for循环和数组中的整数,但它肯定不行。您需要了解如何制作一个4刀片扇形窗格。使这些计算成为n blade fanpane的通用计算。您的风扇不在圆圈中,因为您正在将使风扇直接进入“窗格”的弧添加到“边框窗格”中,但您正在将您的“圆圈”添加到“边框窗格”中,然后将其添加到“窗格”中。。尝试在新窗格中添加圆和圆弧,然后将该窗格放入边框窗格我现在看到了,非常感谢!我的粉丝们又排好了!