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Javascript REACT找不到图像的模块_Javascript_Reactjs - Fatal编程技术网

Javascript REACT找不到图像的模块

Javascript REACT找不到图像的模块,javascript,reactjs,Javascript,Reactjs,尝试将图像加载到react中,这只是一个测试,最终我会将其全部保存在一个数组中,并将其保存为数据以供切换。然而,我无法得到图像加载我不断得到找不到模块,我已经安装了url和文件加载器,我已经尝试把图像文件夹放在不同的位置,它目前在src。我可以从CSS文件中加载相同的图像作为背景 import React, { useState } from 'react'; import Scoreboard from './Scoreboard'; import './CSS/Game.css'; impo

尝试将图像加载到react中,这只是一个测试,最终我会将其全部保存在一个数组中,并将其保存为数据以供切换。然而,我无法得到图像加载我不断得到找不到模块,我已经安装了url和文件加载器,我已经尝试把图像文件夹放在不同的位置,它目前在src。我可以从CSS文件中加载相同的图像作为背景

import React, { useState } from 'react';
import Scoreboard from './Scoreboard';
import './CSS/Game.css';
import Data from './Data';
import geeAtherton from '../Images/gee-atherton.png';

const Game = (props) => {
    const riders = Data;
    const [score, setScore] = useState(0);
    const [highScore, setHighScore] = useState(0);
    const [cardOne, setCardOne] = useState(riders[0]);
    const [cardTwo, setCardTwo] = useState(riders[1]);
    const [cardThree, setCardThree] = useState(riders[2]);


    /* Plays on click and checks answer
    NEED TO REQUIRE SCORE UPDATE
    */
    function playRound(choice){
        console.log(choice)
        if (!riders[choice].used){
            setScore(score +1);
            riders[choice].used = true
        }else{
            alert('loser')
            newGame();
        }
        if (score === 4){
            alert('Jeez Louise you win!')
            newGame();
        }
        else {
            setCards();
        }
    }

    /*checks to ensure at least one card hasn't been picked
    and then sets the new card values*/
    function setCards(){
        shuffle(riders)
        if (riders[0].used === true && riders[1].used === true && riders[2].used === true){
            setCards();
        }
        else {
            setCardOne(riders[0]);
            setCardTwo(riders[1]);
            setCardThree(riders[2]);
        }
    }

    /* Resets the game*/
    function newGame(){
        for(let i = 0; i < riders.length; i++){
            if (riders[i].used === true){
                riders[i].used = false;
            }
        }
        if (score > highScore){
            setHighScore(score);
        }
        setScore(0);
        setCards();
    }

    /* Shuffle the array */
    function shuffle(array){
        var currentIndex = array.length, temporaryValue, randomIndex;
        while (0 !== currentIndex) {
            randomIndex = Math.floor(Math.random() * currentIndex);
            currentIndex -= 1;
            temporaryValue = array[currentIndex];
            array[currentIndex] = array[randomIndex];
            array[randomIndex] = temporaryValue;
            }
    }

    return (
        <div>
        <Scoreboard score = {score} 
                    highScore = {highScore}/>
        <div id = "game-container">
            <div className = "card" onClick = {() => playRound(0)}>
            <img src = {require(geeAtherton)} alt ={cardOne.name}></img></div>
            <div className = "card" onClick = {() => playRound(1)}>{cardTwo.id}</div>
            <div className = "card" onClick = {() => playRound(2)}>{cardThree.id}</div>
        </div>
        </div>
    )
}

export default Game
import React,{useState}来自“React”;
从“./Scoreboard”导入记分板;
导入“./CSS/Game.CSS”;
从“./Data”导入数据;
从“../Images/gee atherton.png”导入geeAtherton;
康斯特游戏=(道具)=>{
常数=数据;
const[score,setScore]=useState(0);
const[highScore,setHighScore]=useState(0);
const[cardOne,setCardOne]=useState(骑士[0]);
const[cardtower,setcardtower]=useState(骑手[1]);
const[cardtree,setcardtree]=useState(骑手[2]);
/*单击播放并检查答案
需要更新分数吗
*/
功能游戏厅(选择){
console.log(选项)
如果(!riders[choice]。已使用){
核心得分(得分+1);
骑手[choice].used=true
}否则{
警报(“失败者”)
新游戏();
}
如果(分数=4){
警惕(“天哪,路易丝,你赢了!”)
新游戏();
}
否则{
setCards();
}
}
/*检查以确保至少有一张卡未被取走
然后设置新卡的值*/
函数setCards(){
洗牌(骑手)
如果(附加条款[0]。使用===true&&riders[1]。使用===true&&riders[2]。使用===true){
setCards();
}
否则{
setCardOne(骑手[0]);
setCardTwo(骑手[1]);
setCardThree(骑手[2]);
}
}
/*重置游戏*/
函数newGame(){
for(设i=0;i高分){
setHighScore(分数);
}
设置核心(0);
setCards();
}
/*洗牌*/
函数洗牌(数组){
var currentIndex=array.length,temporaryValue,randomIndex;
而(0!==currentIndex){
randomIndex=Math.floor(Math.random()*currentIndex);
currentIndex-=1;
临时值=数组[currentIndex];
数组[currentIndex]=数组[randomIndex];
数组[randomIndex]=临时值;
}
}
返回(
游戏回合(0)}>
playRound(1)}>{cardtou.id}
playRound(2)}>{cardtree.id}
)
}
导出默认游戏

您不需要在
img
标签中使用
require



您不需要在
img
标签中使用
require


我会在我的公共文件中创建一个名为images的文件夹
public/images
我会将
gee-atherton.png
保存在那里
public/images/gee-atherton.png
然后通过它的url调用它


我会在我的公共文件中创建一个名为images的文件夹
public/images
我会将
gee-atherton.png
保存在那里
public/images/gee-atherton.png
然后通过它的url调用它