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Javascript 在重试Ajax场景中,如何消除这种难看的重复代码?_Javascript_Jquery_Ajax_Callback_Jquery Callback - Fatal编程技术网

Javascript 在重试Ajax场景中,如何消除这种难看的重复代码?

Javascript 在重试Ajax场景中,如何消除这种难看的重复代码?,javascript,jquery,ajax,callback,jquery-callback,Javascript,Jquery,Ajax,Callback,Jquery Callback,由于getGamesByPlayerId的回调调用性质(这恰好是一个Ajax调用),我似乎无法找出如何消除以下重复代码: // Load the player's games. gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) { if(data.status_code === 401) { // Call may have failed d

由于
getGamesByPlayerId
的回调调用性质(这恰好是一个Ajax调用),我似乎无法找出如何消除以下重复代码:

// Load the player's games.
gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) {

    if(data.status_code === 401) {

        // Call may have failed due to being called too fast. Retry...
        gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) {

            if(data.status_code === 401) {

                // Call may have failed due to being called too fast. Retry...
                gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) {

                    if(data.status_code === 401) {

                        // Call may have failed due to being called too fast. Retry...
                        gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) {

                            if(data.status_code === 401) {

                                // OK. It's safe to assume the server is current, and that
                                // we truly are not authorized to do this.
                                alert("You are not authorized.");

                            } else {

                                // Add games to HTML.
                                for( var i = 0; i < data.length; i++ ) {

                                    var html = '<li><a href="?g=' + data[i].id + '">' + data[i].id + '</a></li>';

                                    $('#games').append(html);

                                }

                            }

                        });

                    } else {

                        // Add games to HTML.
                        for( var i = 0; i < data.length; i++ ) {

                            var html = '<li><a href="?g=' + data[i].id + '">' + data[i].id + '</a></li>';

                            $('#games').append(html);

                        }

                    }

                });

            } else {

                // Add games to HTML.
                for( var i = 0; i < data.length; i++ ) {

                    var html = '<li><a href="?g=' + data[i].id + '">' + data[i].id + '</a></li>';

                    $('#games').append(html);

                }

            }

        });

    } else {

        // Add games to HTML.
        for( var i = 0; i < data.length; i++ ) {

            var html = '<li><a href="?g=' + data[i].id + '">' + data[i].id + '</a></li>';

            $('#games').append(html);

        }

    }

});
//加载玩家的游戏。
gc.api.getGamesByPlayerId(gc.game.player.id,gc.game.player.access_令牌,函数(数据){
如果(data.status_code===401){
//呼叫可能因呼叫速度过快而失败。请重试。。。
gc.api.getGamesByPlayerId(gc.game.player.id,gc.game.player.access_令牌,函数(数据){
如果(data.status_code===401){
//呼叫可能因呼叫速度过快而失败。请重试。。。
gc.api.getGamesByPlayerId(gc.game.player.id,gc.game.player.access_令牌,函数(数据){
如果(data.status_code===401){
//呼叫可能因呼叫速度过快而失败。请重试。。。
gc.api.getGamesByPlayerId(gc.game.player.id,gc.game.player.access_令牌,函数(数据){
如果(data.status_code===401){
//好的,可以安全地假设服务器是最新的,并且
//我们确实无权这样做。
警惕(“您未被授权”);
}否则{
//将游戏添加到HTML。
对于(变量i=0;i

通常情况下,我会考虑使用for循环,但这不会起作用,因为我不想快速连续地发出Ajax调用。我希望只有在前面的调用失败时才会触发重试。

忽略需要连续多次发出相同请求的情况,您可能可以使用递归函数来实现这一点。例如,类似于:

loadPlayerGames(4);

function loadPlayerGames(triesLeft) {
    gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) {
        if(data.status_code !== 401) {
            // Add games to HTML.
            for( var i = 0; i < data.length; i++ ) {
                var html = '<li><a href="?g=' + data[i].id + '">' + data[i].id + '</a></li>';
                $('#games').append(html);
            }
        } else if(triesLeft <= 0) {
            // OK. It's safe to assume the server is current, and that
            // we truly are not authorized to do this.
            alert("You are not authorized.");
        } else {
            // Call may have failed due to being called too fast. Retry...
            loadPlayerGames(triesLeft - 1);
        }
    });
}
loadPlayerGames(4);
函数loadPlayerGames(特里斯勒夫特){
gc.api.getGamesByPlayerId(gc.game.player.id,gc.game.player.access_令牌,函数(数据){
如果(data.status_code!==401){
//将游戏添加到HTML。
对于(变量i=0;i}否则,如果(triesLeft忽略需要连续多次发出相同请求的情况,则可以使用递归函数来完成此操作。例如:

loadPlayerGames(4);

function loadPlayerGames(triesLeft) {
    gc.api.getGamesByPlayerId(gc.game.player.id, gc.game.player.access_token, function(data) {
        if(data.status_code !== 401) {
            // Add games to HTML.
            for( var i = 0; i < data.length; i++ ) {
                var html = '<li><a href="?g=' + data[i].id + '">' + data[i].id + '</a></li>';
                $('#games').append(html);
            }
        } else if(triesLeft <= 0) {
            // OK. It's safe to assume the server is current, and that
            // we truly are not authorized to do this.
            alert("You are not authorized.");
        } else {
            // Call may have failed due to being called too fast. Retry...
            loadPlayerGames(triesLeft - 1);
        }
    });
}
loadPlayerGames(4);
函数loadPlayerGames(特里斯勒夫特){
gc.api.getGamesByPlayerId(gc.game.player.id,gc.game.player.access_令牌,函数(数据){
如果(data.status_code!==401){
//将游戏添加到HTML。
对于(变量i=0;i}否则如果(特里斯里夫特)我为什么没想到呢?谢谢!我为什么没想到呢?谢谢!