Javascript 3.js旋转
我试图在Three.js中创建一个简单的多分辨率全景图 我用立方投影来处理这个问题:Javascript 3.js旋转,javascript,three.js,Javascript,Three.js,我试图在Three.js中创建一个简单的多分辨率全景图 我用立方投影来处理这个问题: mesh = new THREE.Mesh(new THREE.BoxGeometry(512, 512, 512, 20, 20, 10,10), new THREE.MeshFaceMaterial(materials)); mesh.scale.x = -1; scene.add(mesh); 我将平铺添加到父对象,并尝试使立方体的面与背景框匹配 var face_b = new THREE.Ob
mesh = new THREE.Mesh(new THREE.BoxGeometry(512, 512, 512, 20, 20, 10,10), new THREE.MeshFaceMaterial(materials));
mesh.scale.x = -1;
scene.add(mesh);
我将平铺添加到父对象,并尝试使立方体的面与背景框匹配
var face_b = new THREE.Object3D();
face_b.position.z = -511;
scene.add(face_b);
var face_f = new THREE.Object3D();
face_f.position.z = 511;
face_f.rotation.y = -180;
scene.add(face_f);
var face_l = new THREE.Object3D();
face_l.position.z = 0;
face_l.position.x = 512;
face_l.rotation.y = -90;
scene.add(face_l);
var face_r = new THREE.Object3D();
face_r.position.x = -512;
face_r.position.z = 0;
face_r.rotation.y = 90;
scene.add(face_r);
var face_u = new THREE.Object3D();
face_u.position.z = -511;
//scene.add(face_u);
var face_d = new THREE.Object3D();
face_d.position.z = -511;
//scene.add(face_d);
背面(b)工作正常
其余的都出现了,但旋转都是错误的,不匹配
我是否以正确的方式使用旋转?注视(camera.position);是它所做的
对象。旋转
是弧度,而不是度。