JavaScript中的石头、布、剪刀

JavaScript中的石头、布、剪刀,javascript,Javascript,我正在制作我的第一个游戏(石头纸Sissor),我遇到了一个问题,当用户选择是剪刀而计算机选择是石头时,程序无法将获胜者作为石头返回。我可以让程序给我任何其他组合的赢家 我的代码在这里: var userChoice = prompt("Do you choose rock, paper or scissors?"); var computerChoice = Math.random(); if (computerChoice < 0.34) { computerChoice =

我正在制作我的第一个游戏(石头纸Sissor),我遇到了一个问题,当用户选择剪刀计算机选择石头时,程序无法将获胜者作为石头返回。我可以让程序给我任何其他组合的赢家

我的代码在这里:

var userChoice = prompt("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
if (computerChoice < 0.34) {
    computerChoice = "rock";
} else if(computerChoice <= 0.67) {
    computerChoice = "paper";
} else {
    computerChoice = "scissors";
}

var compare = function(choice1, choice2) {
    if(choice1 === choice2) {
    return "The result is a tie!";
}
if(choice1 === "rock") {
    if(choice2 === "scissors") {
        return "rock wins";
    } else {
        return "paper wins";
    }
}
if(choice1 === "paper") {
    if(choice2 === "rock") {
        return "paper wins";
    } else {
        if(choice2 === "scissors") {
            return "scissors wins";
    }
}
if(choice1 === "scissors") {
    if(choice2 === "rock") {
        return "rock wins";
    } else {
        if(choice2 === "paper") {
            return "scissors wins";
        }
    }
}
}
};
console.log("User Choice: " + userChoice);
console.log("Computer Choice: " + computerChoice);
compare(userChoice, computerChoice);
var userChoice=prompt(“您选择石头、布还是剪刀?”);
var computerChoice=Math.random();
如果(计算机选择<0.34){
computerChoice=“rock”;

}否则,如果(computerChoice您的大括号不匹配:

if(choice1 === "paper") {
    if(choice2 === "rock") {
        return "paper wins";
    } else {
        if(choice2 === "scissors") {
            return "scissors wins";
    }
}
我实际上会删除该块中的最后一个
if
,您不需要它。最后一个块(
choice1==“剪刀”
)是正确的,但最后一个if不是必需的

为了向您说明为什么它会以这种特定方式失败,我重新缩进了代码的相关部分,以说明如何解释它:

if(choice1 === "paper") {
    if(choice2 === "rock") {
        return "paper wins";
    } else {
        if(choice2 === "scissors") {
            return "scissors wins";
        }
    }
    if(choice1 === "scissors") {
        if(choice2 === "rock") {
            return "rock wins";
        } else {
            if(choice2 === "paper") {
                return "scissors wins";
            }
        }
    }
}

您无法看到问题,很可能是因为代码缩进不良。正确缩进问题很明显:

if (choice1 === "paper") {
    if (choice2 === "rock") {
        return "paper wins";
    } else {
        if (choice2 === "scissors") {
            return "scissors wins";
        }
    }
    if (choice1 === "scissors") {
        if (choice2 === "rock") {
            return "rock wins";
        } else {
            if (choice2 === "paper") {
                return "scissors wins";
            }
        }
    }
}

你的
if(choice1==“剪刀”){
if(choice1==“纸”){
之内。里面的代码永远无法到达。

那么多if语句。它们令人困惑

而且,所有这些if语句都会锁定游戏,使游戏变得困难 将逻辑重新用于另一个游戏

function referee(){
    var training = {};
    function learn(winner,loser){
        if (!training[winner]) training[winner] = {};
        training[winner][loser]=1;
    }
    function judge(play1,play2){
        if (play1 === play2){ return 'tie'; }
        return ( (training[play1][play2] === 1)? play1: play2 )+' wins!';
    }
    function validate(choice) {
        return choice in training;
    }
    function choices() {
        return Object.keys(training);
    }
    return {
        'learn': learn,
        'judge': judge,
        'validAction': validate,
        'getChoices': choices
    };
}

var ref = referee();
ref.learn('rock','scissors');
ref.learn('paper','rock');
ref.learn('scissors','paper');

do {
    var userChoice = prompt("Do you choose rock, paper or scissors?");
} while(!ref.validAction(userChoice))
var choices = ref.getChoices(),
    computerChoice = choices[Math.floor(Math.random()*choices.length)];

console.log("User Choice: " + userChoice);
console.log("Computer Choice: " + computerChoice);
console.log(ref.judge(userChoice, computerChoice));
要学习的东西:

var choices = ["rock", "paper", "scissors"];
var map = {};

choices.forEach(function(choice, i) {
    map[choice] = {};
    map[choice][choice] = "Was a tie"
    map[choice][choices[(i+1)%3]] = choices[(i+1)%3] + " wins"
    map[choice][choices[(i+2)%3]] = choice + " wins"
})

function compare(choice1, choice2) {
    return (map[choice1] || {})[choice2] || "Invalid choice";
}

这是一个适用于扩展集的备选方案。假设有奇数个可能性,从任何给定点开始,反对派的总数,从给定点开始向前阅读(并在到达终点时环绕),上半场将赢得给定点,下半场将输

或者用另一种方式来描述这一点,即在我们给定分数之前的剩余对手中,有一半会输,而在我们给定分数之后的另一半会赢

因此,
选项
数组中的正确顺序至关重要

var choices = ["rock", "spock", "paper", "lizard", "scissors"];
var map = {};

choices.forEach(function(choice, i) {
    map[choice] = {};
    for (var j = 0, half = (choices.length-1)/2; j < choices.length; j++) {
        var opposition = (i+j)%choices.length
        if (!j)
            map[choice][choice] = "Was a tie"
        else if (j <= half)
            map[choice][choices[opposition]] = choices[opposition] + " wins"
        else
            map[choice][choices[opposition]] = choice + " wins"
    }
})

function compare(choice1, choice2) {
    return (map[choice1] || {})[choice2] || "Invalid choice";
}
var-choices=[“岩石”、“斯波克”、“纸”、“蜥蜴”、“剪刀”];
var-map={};
选项。forEach(函数(选项,i){
map[choice]={};
对于(var j=0,half=(choices.length-1)/2;j
function playFunction() {
var userChoice = prompt("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
if (computerChoice < 0.34) {
    computerChoice = "rock";
} else if(computerChoice <= 0.67) {
    computerChoice = "paper";
} else {
    computerChoice = "scissors";
}

var compare = function(choice1, choice2) {
    if(choice1 === choice2) {
      alert("The result is a tie!");
}
if(choice1 === "rock") {
    if(choice2 === "scissors") {
        alert("rock wins");
    } else {
        alert("paper wins");
    }
}
if(choice1 === "paper") {
    if(choice2 === "rock") {
        alert("paper wins");
    } else {
        if(choice2 === "scissors") {
            alert("scissors wins");
    }
}
if(choice1 === "scissors") {
    if(choice2 === "rock") {
        alert("rock wins");
    } else {
        if(choice2 === "paper") {
           alert("scissors wins");
        }
    }
}
}
};
console.log("User Choice: " + userChoice);
console.log("Computer Choice: " + computerChoice);
compare(userChoice, computerChoice)
} 
function playFunction(){
var userChoice=prompt(“您选择石头、布还是剪刀?”);
var computerChoice=Math.random();
如果(计算机选择<0.34){
computerChoice=“rock”;

}else-if(computerChoice示例,没有所有{}和else-if

如果可以,请始终使用else if。由于if语句是不同的情况,并且只有一种适用,因此您应该使用else if

如果条件后面只有一条语句,则使用if语句时,您不需要{}(下面的条件1)…即使您有if..else if…block语句,它也被视为一条语句..(下面的条件2)…但是如果它有帮助,您可以在if..else if…block语句周围使用它们,以帮助您更好地理解它..(下面的条件3)

也不要使用===除非你真的知道它的作用。它可能会给你成为新手带来麻烦。默认情况下使用==

if(choice1 == choice2)  //condition 1
    return "The result is a tie!";
else if(choice1 == "rock") //condition 2
    if(choice2 == "scissors") 
        return "rock wins";
     else 
        return "paper wins";
else if(choice1 == "paper"){ //condition 3
    if(choice2 == "rock") 
        return "paper wins";
     else 
        return "scissors wins";
}
else if(choice1 == "scissors")
    if(choice2 == "rock")
       return "rock wins";
    else 
       return "scissors wins";

我提出了一个替代方案,它应该易于理解,并避免代码中的一些问题,如过度重复和固定选择。因此,它更灵活,更易于维护

function compare(choice1, choice2) {
    choice1 = choices.indexOf(choice1);
    choice2 = choices.indexOf(choice2);
    if (choice1 == choice2) {
        return "Tie";
    }
    if (choice1 == choices.length - 1 && choice2 == 0) {
        return "Right wins";
    }
    if (choice2 == choices.length - 1 && choice1 == 0) {
        return "Left wins";
    }
    if (choice1 > choice2) {
        return "Left wins";
    } else {
        return "Right wins";
    }
}
选项是
var选项=[“石头”、“布”、“剪刀”];
。您可以看到


要将解决方案推广到更大的列表,这可能很有帮助:

function mod(a, b) {
    c = a % b
    return (c < 0) ? c + b : c
}
功能模块(a、b){
c=a%b
返回(c<0)?c+b:c
}
那么编写比较代码就容易多了:

function compare(choice1, choice2) {
    x = choices.indexOf(choice1);
    y = choices.indexOf(choice2);
    if (x == y) {
        return "Tie";
    }
    if (mod((x - y), choices.length) < choices.length / 2) {
        return choice1 + " wins";
    } else {
        return choice2 + " wins";
    }
}
函数比较(选项1,选项2){
x=选项。索引of(选项1);
y=选项。索引of(选项2);
如果(x==y){
返回“平局”;
}
if(mod((x-y),choices.length)
.

var userChoice=prompt(“您选择石头、布还是剪刀?”);
var computerChoice=Math.random();
{
如果(计算机选择
var比较=函数(选项1,选项2)
{
如果(选项1==选项2)
{
return“结果是平局!”;
}
其他的
{
如果(选项1==“岩石”)
{
如果(选项2==“纸张”)
{
return“纸胜石头,电脑胜。”;
}
其他的
{
return“石头胜过剪刀,你们赢了。”;
}
}
其他的
{
如果(选项1==“纸张”)
{
如果(选项2==“岩石”)
{
return“纸胜石头,你们赢了。”;
}
其他的
{
return“剪刀赢了纸,电脑赢了。”;}
}
如果(选项1==“剪刀”)
{
如果(选项2==“岩石”)
{
return“石头胜剪刀,电脑赢。”;
}
其他的
{
return“剪刀打布,你赢了。”;}
}
}
}
};
var r=函数(用户)
{
而(用户<0 |用户>3)
{user=prompt(“请不要表现得太聪明。按'1'表示石头,按'2'表示布,按'3'表示剪刀”);
}
如果(用户=“1”)
user=“rock”;
其他的
{
如果(用户=“2”)
{user=“paper”;}
其他的
{user=“剪刀”;}
};
log(“您选择:“+user”);
computerChoice=Math.random()

if(computerChoice 0.33&&computerChoice这一个将创建一个完美的、自我重复的游戏,直到有人赢了为止。它还显示您玩了多少游戏。所有这些都不使用
var userChoice = prompt("Do you choose rock, paper or scissors? ");


var computerChoice=Math.random();

{


if(computerChoice <= ".33") 

{
    computerChoice === 'rock';


    }


    else if(computerChoice<='.66' & '>=.34')


    {

computerChoice === 'paper';


        }

        else

{

            computerChoice ===' scissors';


            }


            }


console.log( computerChoice);
var compare = function (choice1, choice2)
{
    if (choice1 === choice2)
    {
        return "The result is a tie!";
    }
    else
    {
        if(choice1 === "rock")
        {
            if(choice2 === "paper")
            {
               return "Paper beats rock. Computer Wins.";
            }
            else
            {
                return "Rock beats scissors. You win.";

            }
        }
        else
        {
            if(choice1 === "paper")
                {
                     if(choice2 === "rock")
                        {
                             return "Paper beats rock. You Win.";
                        }
            else
                {
                return "Scissors beat paper. Computer Wins.";               }

                }
    if(choice1 === "scissors")
                {
                     if(choice2 === "rock")
                        {
                             return "Rock beats scissors. Computer Wins.";
                        }
            else
                {
                return "Scissors beat paper. You Win.";               }

                }
        }
    }



};
var r = function(user)
{
    while(user < 0 | user >3)
    {user = prompt("Please don't act oversmart. Press '1' for rock, '2' for paper, and '3' for scissors.");
    }

    if(user === "1")
    user = "rock";

    else
    {
        if(user === "2")
        {user = "paper";}
        else
        {user = "scissors";}
    };
    console.log("You chose: " + user);

    computerChoice = Math.random()
    if(computerChoice <= 0.33)
    {
        computerChoice = "rock";
    }
    else
    {
        if(computerChoice > 0.33 && computerChoice <=0.66)
        {computerChoice = "paper";}
        else
        {computerChoice = "scissors";}
    }

    console.log("The computer chose: "+computerChoice)
    console.log(compare(user, computerChoice));
    if(user===computerChoice)
    {
        userChoice = user;
        return "1";}

};


var userChoice = prompt("Press '1' for rock, '2' for paper, and '3' for scissors")
var computerChoice;

var a = r(userChoice);
if(a === "1")
{//console.log("1");
while(userChoice === computerChoice)
{
    var a = prompt("Since there was a tie, please choose again. Press 1 for rock, 2 for paper and 3 for scissors.")
    var b = r(a);
    if(b !== "1")
    {break;}
}
}
count = 1;

var Decisions = function() {
    if (count === 1) {
        userChoice = prompt("Do you choose rock, paper or scissors?");
    } else {
        userChoice = prompt("It's a tie. Please make your choice again!");
    }
    computerChoice = Math.random();

    if (computerChoice < 0.4) {
        computerChoice = "rock";
    } else if(computerChoice <= 0.8) {
        computerChoice = "paper";
    } else {
        computerChoice = "scissors";
    }
    console.log("User: " + userChoice);
    console.log("Computer: " + computerChoice);
}

Decisions();

var compare = function(choice1, choice2) {
    if (choice1 === choice2) {

        count = count + 1
        console.log("The result is a tie!");
        Decisions();
        return compare(userChoice, computerChoice);

    } else if (choice1 === "rock") {
        if (choice2 === "scissors") {
            return "rock wins";
        } else {
            return "paper wins";
        }
    } else if (choice1 === "paper") {
        if (choice2 === "rock") {
            return "paper wins";
        } else {
            return "scissors wins";
        }
    } else if (choice1 === "scissors") {
        if (choice2 === "paper") {
            return "scissors win";
        } else {
            return "rock wins";
        }
    }
}

console.log(compare(userChoice,computerChoice));
console.log("Wow, you played " + count + " times!");
var userChoice = prompt ("Do you choose rock, paper or scissors?");

var computerChoice = Math.random();
console.log(computerChoice);

if (computerChoice <=0.33) {
    "rock";
} else if (computerChoice <=0.66) {
    "paper";
} else {
    "scissors";
}

    //player choice
    var playerChoice = prompt("What is your choice of weapon: rock, paper, or scissors?");
    
    //Computer Choice
    var computerChoice = Math.ceil(Math.random() *3);
    
    //variables as numbers
    if (computerChoice < 1) {
        computerChoice = "rock";
    } else if(1 <= computerChoice <= 2) {
        computerChoice = "paper";
    } else {
        computerChoice = "scissors";
    }
    
    
    //defining function
    function game(playerChoice, computerChoice){
    
    //Checking for a tie
    if (playerChoice === computerChoice) {
          return "It is a tie";
        }
    
        //Check for Rock
        if (playerChoice === "rock") {
          if (computerChoice === "scissors") {
            return "Player Wins";
          } else {
            return "Computer Wins";
          }
        }
        //Check for Paper
        if (playerChoice === "paper") {
          if (computerChoice === "scissors") {
            return "Computer Wins";
          } else {
            return "Player Wins";
          }
        }
        //Check for Scissors
        if (playerChoice === "scissors") {
          if (computerChoice === "rock") {
            return "Computer Wins";
          } else {
                    return "Player Wins";
          }
        }
    }
    
    //start the game function
    game();
    //print winner
    console.log(game(playerChoice, computerChoice))