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Javascript 在WebView中反应本机画布_Javascript_Android_Canvas_Webview_React Native - Fatal编程技术网

Javascript 在WebView中反应本机画布

Javascript 在WebView中反应本机画布,javascript,android,canvas,webview,react-native,Javascript,Android,Canvas,Webview,React Native,我正在尝试用React Native 0.17编写一个“绘制”Android应用程序 我有一个Canvas组件(灵感来自: 我的HTML/JS在浏览器(Chrome)中运行良好,但不幸的是,我无法在我的React原生应用程序中绘制任何内容 有人能帮我吗? 我应该在React Native中收听哪些事件 当您在标记中注释一些JS行时,ES6模板字符串似乎中断 尝试删除它们: export default `<html> <head></head> <

我正在尝试用React Native 0.17编写一个“绘制”Android应用程序

我有一个
Canvas
组件(灵感来自:

我的HTML/JS在浏览器(Chrome)中运行良好,但不幸的是,我无法在我的React原生应用程序中绘制任何内容

有人能帮我吗?
我应该在React Native中收听哪些事件

当您在
标记中注释一些JS行时,ES6模板字符串似乎中断

尝试删除它们:

export default `<html>
  <head></head>
  <body>
    <h1 id='toto'>TATA</h1>

    <br />

    <div id="sketch">
      <canvas id="paint" style='border: 1px solid black'></canvas>
    </div>

    <script>
      (function() {
        var canvas = document.querySelector('#paint');
        var ctx = canvas.getContext('2d');

        var sketch = document.querySelector('#sketch');
        var sketch_style = getComputedStyle(sketch);
        canvas.width = parseInt(sketch_style.getPropertyValue('width'));
        canvas.height = parseInt(sketch_style.getPropertyValue('height'));

        var mouse = {x: 0, y: 0};

        var start_events = ["mousedown", "touchstart"];
        var move_events = ["mousemove", "touchmove"];
        var end_events = ["mouseup", "touchend"];

        move_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            mouse.x = e.pageX - this.offsetLeft;
            mouse.y = e.pageY - this.offsetTop;
          }, false);
        });

        ctx.lineWidth = 5;
        ctx.lineJoin = 'round';
        ctx.lineCap = 'round';
        ctx.strokeStyle = 'back';

        start_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            ctx.beginPath();
            ctx.moveTo(mouse.x, mouse.y);

            move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
          }, false);
        });


        end_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
          }, false);
        });


        var onPaint = function() {
          ctx.lineTo(mouse.x, mouse.y);
          ctx.stroke();
        };

      }());
    </script>
  </body>
</html>`;
导出默认值`
塔塔

(功能(){ var canvas=document.querySelector(“#paint”); var ctx=canvas.getContext('2d'); var sketch=document.querySelector(“#sketch”); var sketch_style=getComputedStyle(草图); canvas.width=parseInt(sketch_style.getPropertyValue('width'); canvas.height=parseInt(sketch_style.getPropertyValue('height'); 变量鼠标={x:0,y:0}; var start_events=[“mousedown”、“touchstart”]; var move_events=[“mousemove”,“touchmove”]; var end_events=[“mouseup”,“touchend”]; move_events.forEach(函数(事件){ canvas.addEventListener(事件、函数(e){ mouse.x=e.pageX-this.offsetLeft; mouse.y=e.pageY-this.offsetTop; },假); }); ctx.lineWidth=5; ctx.lineJoin='round'; ctx.lineCap='圆形'; ctx.strokeStyle='back'; 启动\u events.forEach(函数(事件){ canvas.addEventListener(事件、函数(e){ ctx.beginPath(); 移动到(mouse.x,mouse.y); move_events.forEach(函数(me){canvas.addEventListener(me,onPaint,false);}); },假); }); 结束事件。forEach(函数(事件){ canvas.addEventListener(事件、函数(e){ move_events.forEach(函数(me){canvas.removeEventListener(me,onPaint,false);}); },假); }); var onPaint=函数(){ ctx.lineTo(mouse.x,mouse.y); ctx.stroke(); }; }()); `;
react native canvas
此处的当前维护人员,这里的人想寻找一个反应本地的画布解决方案:我想让你知道<代码>反应本地画布<代码>今天是一个稳定的解决方案,它与以前使用的代码注入黑客有很大的不同。

< P>是基于GPU OpenGL GLSL着色器的C++原生画布组件,在Android和iOS上运行良好。您可以看到,一个易于移植的示例运行在Android、iOS和Web上

export default `<html>
  <head></head>
  <body>
    <h1 id='toto'>TATA</h1>

    <br />

    <div id="sketch">
      <canvas id="paint" style='border: 1px solid black'></canvas>
    </div>

    <script>
      (function() {
        var canvas = document.querySelector('#paint');
        var ctx = canvas.getContext('2d');

        var sketch = document.querySelector('#sketch');
        var sketch_style = getComputedStyle(sketch);
        canvas.width = parseInt(sketch_style.getPropertyValue('width'));
        canvas.height = parseInt(sketch_style.getPropertyValue('height'));

        var mouse = {x: 0, y: 0};

        var start_events = ["mousedown", "touchstart"];
        var move_events = ["mousemove", "touchmove"];
        var end_events = ["mouseup", "touchend"];

        /* Mouse Capturing Work */
        move_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            mouse.x = e.pageX - this.offsetLeft;
            mouse.y = e.pageY - this.offsetTop;
          }, false);
        });

        /* Drawing on Paint App */
        ctx.lineWidth = 5;
        ctx.lineJoin = 'round';
        ctx.lineCap = 'round';
        ctx.strokeStyle = 'back';

        start_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            ctx.beginPath();
            ctx.moveTo(mouse.x, mouse.y);

            move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
          }, false);
        });


        end_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
          }, false);
        });


        var onPaint = function() {
          ctx.lineTo(mouse.x, mouse.y);
          ctx.stroke();
        };

      }());
    </script>
  </body>
</html>`;
export default `<html>
  <head></head>
  <body>
    <h1 id='toto'>TATA</h1>

    <br />

    <div id="sketch">
      <canvas id="paint" style='border: 1px solid black'></canvas>
    </div>

    <script>
      (function() {
        var canvas = document.querySelector('#paint');
        var ctx = canvas.getContext('2d');

        var sketch = document.querySelector('#sketch');
        var sketch_style = getComputedStyle(sketch);
        canvas.width = parseInt(sketch_style.getPropertyValue('width'));
        canvas.height = parseInt(sketch_style.getPropertyValue('height'));

        var mouse = {x: 0, y: 0};

        var start_events = ["mousedown", "touchstart"];
        var move_events = ["mousemove", "touchmove"];
        var end_events = ["mouseup", "touchend"];

        move_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            mouse.x = e.pageX - this.offsetLeft;
            mouse.y = e.pageY - this.offsetTop;
          }, false);
        });

        ctx.lineWidth = 5;
        ctx.lineJoin = 'round';
        ctx.lineCap = 'round';
        ctx.strokeStyle = 'back';

        start_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            ctx.beginPath();
            ctx.moveTo(mouse.x, mouse.y);

            move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
          }, false);
        });


        end_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
          }, false);
        });


        var onPaint = function() {
          ctx.lineTo(mouse.x, mouse.y);
          ctx.stroke();
        };

      }());
    </script>
  </body>
</html>`;