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Javascript Meteor模板函数和第三方js_Javascript_Jquery_Meteor - Fatal编程技术网

Javascript Meteor模板函数和第三方js

Javascript Meteor模板函数和第三方js,javascript,jquery,meteor,Javascript,Jquery,Meteor,我发现,如果我将所有的模糊js放入Template.myItem.onRendered(function(){//blur code here}),我就能够实现这一点 然而,我已经扩展了我的功能,现在当你点击一些东西时,图像可以改变,我希望模糊效果会自动发生。通过将整个blur js放入Template.myItem.events({'click':function(){//blur code here}}),我可以使它再次工作 显然,一定有更好的方法来运行这段模糊代码。最好将其保存在自己的文件

我发现,如果我将所有的模糊js放入
Template.myItem.onRendered(function(){//blur code here}),我就能够实现这一点

然而,我已经扩展了我的功能,现在当你点击一些东西时,图像可以改变,我希望模糊效果会自动发生。通过将整个blur js放入
Template.myItem.events({'click':function(){//blur code here}}),我可以使它再次工作

显然,一定有更好的方法来运行这段模糊代码。最好将其保存在自己的文件中,并调用this.blur();或者类似的东西,但到目前为止,我一直在努力,我不确定这是否需要我把它变成一个包或类似的东西

bootsnipp js仅适用于:

var mul_table = [
        512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
        454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
        482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
        437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
        497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
        320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
        446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
        329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
        505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
        399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
        324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
        268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
        451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
        385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
        332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
        289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];


var shg_table = [
         9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 
        17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 
        19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
        20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
        21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
        21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 
        22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
        22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 
        23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];


function stackBlurCanvasRGBA( canvas, top_x, top_y, width, height, radius )
{
    if ( isNaN(radius) || radius < 1 ) return;
    radius |= 0;

    var context = canvas.getContext("2d");
    var imageData;

    try {
      try {
        imageData = context.getImageData( top_x, top_y, width, height );
      } catch(e) {

        // NOTE: this part is supposedly only needed if you want to work with local files
        // so it might be okay to remove the whole try/catch block and just use
        // imageData = context.getImageData( top_x, top_y, width, height );
        try {
            netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
            imageData = context.getImageData( top_x, top_y, width, height );
        } catch(e) {
            alert("Cannot access local image");
            throw new Error("unable to access local image data: " + e);
            return;
        }
      }
    } catch(e) {
      alert("Cannot access image");
      throw new Error("unable to access image data: " + e);
    }

    var pixels = imageData.data;

    var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, 
    r_out_sum, g_out_sum, b_out_sum, a_out_sum,
    r_in_sum, g_in_sum, b_in_sum, a_in_sum, 
    pr, pg, pb, pa, rbs;

    var div = radius + radius + 1;
    var w4 = width << 2;
    var widthMinus1  = width - 1;
    var heightMinus1 = height - 1;
    var radiusPlus1  = radius + 1;
    var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;

    var stackStart = new BlurStack();
    var stack = stackStart;
    for ( i = 1; i < div; i++ )
    {
        stack = stack.next = new BlurStack();
        if ( i == radiusPlus1 ) var stackEnd = stack;
    }
    stack.next = stackStart;
    var stackIn = null;
    var stackOut = null;

    yw = yi = 0;

    var mul_sum = mul_table[radius];
    var shg_sum = shg_table[radius];

    for ( y = 0; y < height; y++ )
    {
        r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;

        r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
        g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
        b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
        a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );

        r_sum += sumFactor * pr;
        g_sum += sumFactor * pg;
        b_sum += sumFactor * pb;
        a_sum += sumFactor * pa;

        stack = stackStart;

        for( i = 0; i < radiusPlus1; i++ )
        {
            stack.r = pr;
            stack.g = pg;
            stack.b = pb;
            stack.a = pa;
            stack = stack.next;
        }

        for( i = 1; i < radiusPlus1; i++ )
        {
            p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
            r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
            g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
            b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
            a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;

            r_in_sum += pr;
            g_in_sum += pg;
            b_in_sum += pb;
            a_in_sum += pa;

            stack = stack.next;
        }


        stackIn = stackStart;
        stackOut = stackEnd;
        for ( x = 0; x < width; x++ )
        {
            pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
            if ( pa != 0 )
            {
                pa = 255 / pa;
                pixels[yi]   = ((r_sum * mul_sum) >> shg_sum) * pa;
                pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
                pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
            } else {
                pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
            }

            r_sum -= r_out_sum;
            g_sum -= g_out_sum;
            b_sum -= b_out_sum;
            a_sum -= a_out_sum;

            r_out_sum -= stackIn.r;
            g_out_sum -= stackIn.g;
            b_out_sum -= stackIn.b;
            a_out_sum -= stackIn.a;

            p =  ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;

            r_in_sum += ( stackIn.r = pixels[p]);
            g_in_sum += ( stackIn.g = pixels[p+1]);
            b_in_sum += ( stackIn.b = pixels[p+2]);
            a_in_sum += ( stackIn.a = pixels[p+3]);

            r_sum += r_in_sum;
            g_sum += g_in_sum;
            b_sum += b_in_sum;
            a_sum += a_in_sum;

            stackIn = stackIn.next;

            r_out_sum += ( pr = stackOut.r );
            g_out_sum += ( pg = stackOut.g );
            b_out_sum += ( pb = stackOut.b );
            a_out_sum += ( pa = stackOut.a );

            r_in_sum -= pr;
            g_in_sum -= pg;
            b_in_sum -= pb;
            a_in_sum -= pa;

            stackOut = stackOut.next;

            yi += 4;
        }
        yw += width;
    }


    for ( x = 0; x < width; x++ )
    {
        g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;

        yi = x << 2;
        r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
        g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
        b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
        a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);

        r_sum += sumFactor * pr;
        g_sum += sumFactor * pg;
        b_sum += sumFactor * pb;
        a_sum += sumFactor * pa;

        stack = stackStart;

        for( i = 0; i < radiusPlus1; i++ )
        {
            stack.r = pr;
            stack.g = pg;
            stack.b = pb;
            stack.a = pa;
            stack = stack.next;
        }

        yp = width;

        for( i = 1; i <= radius; i++ )
        {
            yi = ( yp + x ) << 2;

            r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
            g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
            b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
            a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;

            r_in_sum += pr;
            g_in_sum += pg;
            b_in_sum += pb;
            a_in_sum += pa;

            stack = stack.next;

            if( i < heightMinus1 )
            {
                yp += width;
            }
        }

        yi = x;
        stackIn = stackStart;
        stackOut = stackEnd;
        for ( y = 0; y < height; y++ )
        {
            p = yi << 2;
            pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
            if ( pa > 0 )
            {
                pa = 255 / pa;
                pixels[p]   = ((r_sum * mul_sum) >> shg_sum ) * pa;
                pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
                pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
            } else {
                pixels[p] = pixels[p+1] = pixels[p+2] = 0;
            }

            r_sum -= r_out_sum;
            g_sum -= g_out_sum;
            b_sum -= b_out_sum;
            a_sum -= a_out_sum;

            r_out_sum -= stackIn.r;
            g_out_sum -= stackIn.g;
            b_out_sum -= stackIn.b;
            a_out_sum -= stackIn.a;

            p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;

            r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
            g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
            b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
            a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));

            stackIn = stackIn.next;

            r_out_sum += ( pr = stackOut.r );
            g_out_sum += ( pg = stackOut.g );
            b_out_sum += ( pb = stackOut.b );
            a_out_sum += ( pa = stackOut.a );

            r_in_sum -= pr;
            g_in_sum -= pg;
            b_in_sum -= pb;
            a_in_sum -= pa;

            stackOut = stackOut.next;

            yi += width;
        }
    }

    context.putImageData( imageData, top_x, top_y );

}

function BlurStack()
{
    this.r = 0;
    this.g = 0;
    this.b = 0;
    this.a = 0;
    this.next = null;
}

$( document ).ready(function() {
  var BLUR_RADIUS = 40;
  var sourceImages = [];

  $('.src-image').each(function(){
    sourceImages.push($(this).attr('src'));
  });

  $('.avatar img').each(function(index){
    $(this).attr('src', sourceImages[index] );
  });

  var drawBlur = function(canvas, image) {
    var w = canvas.width;
    var h = canvas.height;
    var canvasContext = canvas.getContext('2d');
    canvasContext.drawImage(image, 0, 0, w, h);
    stackBlurCanvasRGBA(canvas, 0, 0, w, h, BLUR_RADIUS);
  }; 


  $('.card canvas').each(function(index){
    var canvas = $(this)[0];

    var image = new Image();
    image.src = sourceImages[index];

    image.onload = function() {
      drawBlur(canvas, image);
    }
  });
});
var mul_表=[
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];
var shg_表=[
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];
函数stackBlurCanvasRGBA(画布、顶部x、顶部y、宽度、高度、半径)
{
如果(isNaN(半径)| |半径<1)返回;
半径|=0;
var context=canvas.getContext(“2d”);
var图像数据;
试一试{
试一试{
imageData=context.getImageData(顶部x、顶部y、宽度、高度);
}捕获(e){
//注意:本部分仅在您希望使用本地文件时才需要
//因此,删除整个try/catch块并使用
//imageData=context.getImageData(顶部x、顶部y、宽度、高度);
试一试{
netscape.security.privilegmanager.enablePrivilege(“UniversalBrowserRead”);
imageData=context.getImageData(顶部x、顶部y、宽度、高度);
}捕获(e){
警报(“无法访问本地映像”);
抛出新错误(“无法访问本地图像数据:+e”);
返回;
}
}
}捕获(e){
警报(“无法访问图像”);
抛出新错误(“无法访问图像数据:+e”);
}
var像素=imageData.data;
变量x,y,i,p,yp,yi,yw,r_和,g_和,b_和,a_和,
r_out_sum,g_out_sum,b_out_sum,a_out_sum,
r_in_sum,g_in_sum,b_in_sum,a_in_sum,
pr、pg、pb、pa、rbs;
var div=半径+半径+1;
var w4=宽度shg_和;
如果(pa!=0)
{
pa=255/pa;
像素[yi]=((r_sum*mul_sum)>>shg_sum)*pa;
像素[yi+1]=((g_sum*mul_sum)>>shg_sum)*pa;
像素[yi+2]=((b_sum*mul_sum)>>shg_sum)*pa;
}否则{
像素[yi]=像素[yi+1]=像素[yi+2]=0;
}
r_sum-=r_out_sum;
g_sum-=g_out_sum;
b_sum-=b_out_sum;
a_sum-=a_out_sum;
r_out_sum-=stackIn.r;
g_out_sum-=stackIn.g;
b_out_sum-=stackIn.b;
a_out_sum-=stackIn.a;
p=(yw+((p=x+半径+1)>倍频和)*pa;
像素[p+2]=((b_和*多和)>>倍频和)*pa;
}否则{
像素[p]=像素[p+1]=像素[p+2]=0;
}
r_sum-=r_out_sum;
g_sum-=g_out_sum;
b_sum-=b_out_sum;
a_sum-=a_out_sum;
r_out_sum-=stackIn.r;
g_out_sum-=stackIn.g;
b_out_sum-=stackIn.b;
a_out_sum-=stackIn.a;

p=(x+((p=y+radiusPlus1)Meteor.methods({ blurStuff: function(params){ // all the code to handle the blur. // similar to how you are handling it in the event. } });
Template.myItem.events({
    'click': function(){
        // Do some stuff when myItem is clicked, or not, then:
        Meteor.call('blur', {params});
    }
});
Template.otherThing.onRender(function(){
    //Do some rendering stuff, or not, then:
    Meteor.call('blur', {params});
);