Javascript chrome音频分析仪断开音频开关
我正在用webgl创建一个音频可视化工具,并将soundcloud曲目集成到其中。我不想切换曲目,但我可以让我的可视化工具工作并中断音频,或者让音频工作并中断可视化工具 我有两种方法可以让它工作 音频工作Javascript chrome音频分析仪断开音频开关,javascript,jquery,audio,html5-audio,webkitaudiocontext,Javascript,Jquery,Audio,Html5 Audio,Webkitaudiocontext,我正在用webgl创建一个音频可视化工具,并将soundcloud曲目集成到其中。我不想切换曲目,但我可以让我的可视化工具工作并中断音频,或者让音频工作并中断可视化工具 我有两种方法可以让它工作 音频工作 删除音频元素 将新的音频元素附加到主体 扳机游戏 可视化工作 停止音频 变更来源 扳机游戏 当我让可视化工具工作时,音频完全混乱了。缓冲区听起来不对,而且音频中存在瑕疵(噪音、嘟嘟声和咯咯声) 当音频工作时,当我调用Analyzer.getByteFrequencyData时,我得到一个0的
可视化工作
$('#music').trigger("pause");
currentTrackNum = currentTrackNum + 1;
var tracks = $("#tracks").data("tracks")
var currentTrack = tracks[parseInt(currentTrackNum)%tracks.length];
// Begin audio switching
analyser.disconnect();
$('#music').remove();
$('body').append('<audio id="music" preload="auto" src="'+ currentTrack["download"].toString() + '?client_id=4c6187aeda01c8ad86e556555621074f"></audio>');
startWebAudio(),
startweaudio
函数如下所示
function startWebAudio() {
// Get our <audio> element
var audio = document.getElementById('music');
// Create a new audio context (that allows us to do all the Web Audio stuff)
var audioContext = new webkitAudioContext();
// Create a new analyser
analyser = audioContext.createAnalyser();
// Create a new audio source from the <audio> element
var source = audioContext.createMediaElementSource(audio);
// Connect up the output from the audio source to the input of the analyser
source.connect(analyser);
// Connect up the audio output of the analyser to the audioContext destination i.e. the speakers (The analyser takes the output of the <audio> element and swallows it. If we want to hear the sound of the <audio> element then we need to re-route the analyser's output to the speakers)
analyser.connect(audioContext.destination);
// Get the <audio> element started
audio.play();
var freqByteData = new Uint8Array(analyser.frequencyBinCount);
}
函数startWebAudio(){
//获取我们的您只能为每个窗口创建一个音频上下文
。您还应该在使用完MediaElementSource
后断开它的连接
下面是我用来回答类似问题的一个例子:
function startWebAudio() {
// Get our <audio> element
var audio = document.getElementById('music');
// Create a new audio context (that allows us to do all the Web Audio stuff)
var audioContext = new webkitAudioContext();
// Create a new analyser
analyser = audioContext.createAnalyser();
// Create a new audio source from the <audio> element
var source = audioContext.createMediaElementSource(audio);
// Connect up the output from the audio source to the input of the analyser
source.connect(analyser);
// Connect up the audio output of the analyser to the audioContext destination i.e. the speakers (The analyser takes the output of the <audio> element and swallows it. If we want to hear the sound of the <audio> element then we need to re-route the analyser's output to the speakers)
analyser.connect(audioContext.destination);
// Get the <audio> element started
audio.play();
var freqByteData = new Uint8Array(analyser.frequencyBinCount);
}