Javascript 如何在d3.js中创建动态条形图?

Javascript 如何在d3.js中创建动态条形图?,javascript,d3.js,bar-chart,Javascript,D3.js,Bar Chart,下面是一个完整应用程序的提琴: 下面是javascript: var HU = (function() { var data = [ {"time": "13:24:20", "level_1": "5553", "level_2": "4682", "level_3": "1005"}, {"time": "14:24:20", "level_1": "6553", "level_2": "5682", "level_3": "2005"},

下面是一个完整应用程序的提琴:

下面是javascript:

var HU = (function() {

    var data = [
        {"time": "13:24:20", "level_1": "5553", "level_2": "4682", "level_3": "1005"},
        {"time": "14:24:20", "level_1": "6553", "level_2": "5682", "level_3": "2005"},
        {"time": "15:24:20", "level_1": "7553", "level_2": "6682", "level_3": "3005"},
        {"time": "16:24:20", "level_1": "8553", "level_2": "7682", "level_3": "3131"},
        {"time": "17:24:20", "level_1": "9953", "level_2": "5500", "level_3": "5005"},
        {"time": "18:24:20", "level_1": "8565", "level_2": "7682", "level_3": "6005"},
        {"time": "19:24:20", "level_1": "7753", "level_2": "4546", "level_3": "4405"}
    ];

    init = function() {

        var margin = {
                top: 10, 
                right: 10, 
                bottom: 30, 
                left: 50
            },
            width = 950 - margin.left - margin.right,
            height = 500 - margin.top - margin.bottom;

            var parseDate = d3.time.format("%H:%M:%S").parse;

            var x = d3.time.scale()
                .domain(d3.extent(data, function(d) { return parseDate(d.time); }))
                .range([0, width]);

            var y = d3.scale.linear()
                .domain([0, d3.max(data, function(d) { return d.level_1; })])
                .range([height, 0]);

            var xAxis = d3.svg.axis()
                .scale(x)
                .orient("bottom")
                .tickFormat(d3.time.format(("%H:%M:%S")));

            var yAxis = d3.svg.axis()
                .scale(y)
                .orient("left");

            var svg = d3.select("#chart")
                .append("svg")
                .attr("width", width + margin.left + margin.right)
                .attr("height", height + margin.top + margin.bottom)
                .append("g")
                .attr("transform", "translate(" + margin.left + "," + margin.top + ")");

            svg.append("g")
                .attr("class", "x axis")
                .attr("transform", "translate(0, " + height + ")")
                .call(xAxis);

            svg.append("g")
                .attr("class", "y axis")
                .call(yAxis);

            var bars = svg.selectAll("rect")
                .data(data)
                .enter();
            bars.append("rect")
                .attr("x", function(d) { return x(parseDate(d.time)); })
                .attr("y", function(d) { return y(d.level_1); })
                .attr("width", 15)
                .attr("height", function(d) { return height - y(d.level_1); })
                .style("fill", "steelblue");
            bars.append("rect")
                .attr("x", function(d) { return x(parseDate(d.time)); })
                .attr("y", function(d) { return y(d.level_2); })
                .attr("width", 15)
                .attr("height", function(d) { return height - y(d.level_2); })
                .style("fill", "green");
            bars.append("rect")
                .attr("x", function(d) { return x(parseDate(d.time)); })
                .attr("y", function(d) { return y(d.level_3); })
                .attr("width", 15)
                .attr("height", function(d) { return height - y(d.level_3); })
                .style("fill", "red");

            };

    return {
        init: init
    };

})();

HU.init();
随着每秒的滴答声,我需要最左边的列添加一个新的数据点,将以前的数据点推到右边

我还希望每秒对数据本身进行动态更改,例如:

  • 每个级别_1数据点=当前级别_1 val+(之间的随机值 +当前水平的7%和-7%(1 val)
  • 每级2随机降低该值10-30%
  • 每个级别的\u 3随机值比级别的\u 2值低10-30%
我怎样才能做到这一点呢?

您可以使用setInterval(函数,句点)来执行每个级别的绘图。您可以这样做:

drawLevel = function(level) {
  var random;

  svg.selectAll("rect")
    .data(data)
    .transition()
    .duration(1000)
    .attr("y", function(d) { 
        var min = d.level[level] - (d.level[level-1] * 0.03);
        var max = d.level[level] - (d.level[level-1] * 0.01);
        random = Math.floor(Math.random() * (max - min + 1) + min);

        return height - y(random) - .5; 
    })
    .attr("height", function(d) { 
        return y(random); 
    });
}

drawLevel(1);
var l = 2;
setInterval(function() {
  drawLevel(l);
  l = l + 1;
}, 1000);
下面是一个使用setInterval()的示例


你看到了吗?@Lars Kotthoff:我做了一些改变:。出于某种原因,但并非所有重画级别函数都会触发。我怎么能让它被触发60秒,比如在一分钟内调用这些函数60次?提前谢谢。我看不到链接的内容。你能把它贴在像JSFIDLE这样的地方吗?干杯