Javascript 如何将此代码放入可重用函数中?

Javascript 如何将此代码放入可重用函数中?,javascript,function,Javascript,Function,我在stackoverflow上发现了这段代码,它会慢慢淡出音频轨道。它工作得很好。我发现,如果不进行复制和粘贴,它的结构很难重复使用,因为该函数在自身内部调用自己。代码如下: function fadeVolume(volume, callback) { //change the volume by factor each time //will check if setTimeout is used to loop as well as wait, as it seems s

我在stackoverflow上发现了这段代码,它会慢慢淡出音频轨道。它工作得很好。我发现,如果不进行复制和粘贴,它的结构很难重复使用,因为该函数在自身内部调用自己。代码如下:

function fadeVolume(volume, callback) {
    //change the volume by factor each time
    //will check if setTimeout is used to loop as well as wait, as it seems so here
    var factor = 0.02,
        speed = 50;
    if (volume > factor) {
        setTimeout(function () {
            fadeVolume((gameController.myAudio.preGameTrack.volume -= factor), callback);
        }, speed);
    } else {
        (typeof (callback) !== 'function') || callback();
    }
};
fadeVolume(gameController.myAudio.preGameTrack.volume, function () {
    preGameContent.ready = true;
    //stop the music altogether
    gameController.myAudio.preGameTrack.pause();
    gameController.myAudio.preGameTrack.currentTime = 0;
})

除gameController.myAudio.preGameTrack外,所有语句都将保留

将其存储在变量中并传入。。如果您在该上下文中进行讨论,则应该是可重用的

function fadeVolume(track, factor, speed, callback) {
    //change the volume by factor each time
    //will check if setTimeout is used to loop as well as wait, as it seems so here

    if (track.volume > factor) {
        setTimeout(function () {
            fadeVolume((track.volume -= factor), callback);
        }, speed);
    } else {
        (typeof (callback) !== 'function') || callback();
    }
};

var track = gameController.myAudio.preGameTrack,
    factor = 0.2,
    speed = 50;
fadeVolume(track, factor, speed, function () {
    preGameContent.ready = true;
    //stop the music altogether
    track.pause();
    track.currentTime = 0;
})

你的问题是什么?您是否在将其保存到文件和使用
标记时遇到问题,或者…?因此您希望使用迭代而不是递归有用于tweening的库,tweening部分是可重用的,tweening是特定于应用程序的,它说“未捕获引用错误:未定义FadeVorume”因为它还没有被制作出来,我正在给它打电话。我想把这个函数放在一个名为preGameContent的对象中,并在任何我想淡出轨迹的地方调用它。preGameContent.fadeVolume(…);它说“uncaughtreferenceerror:fadeVolume没有定义”,因为它还没有被创建,我正在调用它。我想把这个函数放在一个名为preGameContent的对象中,并在任何我想淡出轨迹的地方调用它。preGameContent.fadeVolume(…);