GMOD LUA:限制对作业的有线支持
如果您现在正在阅读本文,我希望您了解lua和Gmod是如何协同工作的。我正在用有线支持在DarkRP Gmod服务器上记录一个褪色门插件。我在将有线支持限制为特定的DarkRP作业时遇到问题。为了让自己轻松,我开始试着把它限制在团队工作中。这是我更改的代码位GMOD LUA:限制对作业的有线支持,lua,garrys-mod,Lua,Garrys Mod,如果您现在正在阅读本文,我希望您了解lua和Gmod是如何协同工作的。我正在用有线支持在DarkRP Gmod服务器上记录一个褪色门插件。我在将有线支持限制为特定的DarkRP作业时遇到问题。为了让自己轻松,我开始试着把它限制在团队工作中。这是我更改的代码位 local function customCheck(pl) return table.HasValue({TEAM_GANG}, pl:Team()) end local function dooEet(pl, Ent, stu
local function customCheck(pl)
return table.HasValue({TEAM_GANG}, pl:Team())
end
local function dooEet(pl, Ent, stuff)
if Ent.isFadingDoor then
if Ent.fadeDeactivate then Ent:fadeDeactivate() end
RemoveKeys(Ent)
else
Ent.isFadingDoor = true
Ent.fadeActivate = fadeActivate
Ent.fadeDeactivate = fadeDeactivate
Ent.fadeToggleActive = fadeToggleActive
Ent:CallOnRemove("Fading Doors", RemoveKeys)
if WireLib and customCheck(pl) then
doWireInputs(Ent)
doWireOutputs(Ent)
Ent.fadeTriggerInput = Ent.fadeTriggerInput or Ent.TriggerInput
Ent.TriggerInput = TriggerInput
if !Ent.IsWire then
if !Ent.fadePreEntityCopy and Ent.PreEntityCopy then Ent.fadePreEntityCopy = Ent.PreEntityCopy end
Ent.PreEntityCopy = PreEntityCopy
if !Ent.fadePostEntityPaste and Ent.PreEntityCopy then Ent.fadePostEntityPaste = Ent.PostEntityPaste end
Ent.PostEntityPaste = PostEntityPaste
end
end
end
Ent.fadeUpNum = numpad.OnUp(pl, stuff.key, "Fading Door onUp", Ent)
Ent.fadeDownNum = numpad.OnDown(pl, stuff.key, "Fading Door onDown", Ent)
Ent.fadeToggle = stuff.toggle
Ent.fadeReversed = stuff.reversed
Ent.fadeKey = stuff.key
Ent.fadeCanDisableMotion = stuff.CanDisableMotion
Ent.fadeDoorMaterial = stuff.DoorMaterial
Ent.fadeDoorOpenSound = stuff.DoorOpenSound
Ent.fadeDoorLoopSound = stuff.DoorLoopSound
Ent.fadeDoorCloseSound = stuff.DoorCloseSound
if stuff.reversed then Ent:fadeActivate() end
duplicator.StoreEntityModifier(Ent, "Fading Door", stuff)
return true
end
我只添加了customCheck功能
local function customCheck(pl)
return table.HasValue({TEAM_GANG}, pl:Team())
end
并在这里为团队检查
if WireLib and customCheck(pl) then
这将从所有作业中删除访问权限,并且也没有授予对团队作业的访问权限。我不明白为什么这不起作用,我也找不到另一种方法,所以我有点被卡住了
如果你想要完整的代码,我会把它粘贴到一个粘贴箱中。链接:------------------------------------更新--------------------------------------------------------- 我找到了另一种方法,并且成功了 代码现在看起来像这样
local function dooEet(pl, Ent, stuff)
if Ent.isFadingDoor then
if Ent.fadeDeactivate then Ent:fadeDeactivate() end
RemoveKeys(Ent)
else
Ent.isFadingDoor = true
Ent.fadeActivate = fadeActivate
Ent.fadeDeactivate = fadeDeactivate
Ent.fadeToggleActive = fadeToggleActive
Ent:CallOnRemove("Fading Doors", RemoveKeys)
if WireLib then
if (team.GetName(pl:Team()) == "Gangster") then
doWireInputs(Ent)
doWireOutputs(Ent)
Ent.fadeTriggerInput = Ent.fadeTriggerInput or Ent.TriggerInput
Ent.TriggerInput = TriggerInput
if !Ent.IsWire then
if !Ent.fadePreEntityCopy and Ent.PreEntityCopy then Ent.fadePreEntityCopy = Ent.PreEntityCopy end
Ent.PreEntityCopy = PreEntityCopy
if !Ent.fadePostEntityPaste and Ent.PreEntityCopy then Ent.fadePostEntityPaste = Ent.PostEntityPaste end
Ent.PostEntityPaste = PostEntityPaste
end
end
end
end
Ent.fadeUpNum = numpad.OnUp(pl, stuff.key, "Fading Door onUp", Ent)
Ent.fadeDownNum = numpad.OnDown(pl, stuff.key, "Fading Door onDown", Ent)
Ent.fadeToggle = stuff.toggle
Ent.fadeReversed = stuff.reversed
Ent.fadeKey = stuff.key
Ent.fadeCanDisableMotion = stuff.CanDisableMotion
Ent.fadeDoorMaterial = stuff.DoorMaterial
Ent.fadeDoorOpenSound = stuff.DoorOpenSound
Ent.fadeDoorLoopSound = stuff.DoorLoopSound
Ent.fadeDoorCloseSound = stuff.DoorCloseSound
if stuff.reversed then Ent:fadeActivate() end
duplicator.StoreEntityModifier(Ent, "Fading Door", stuff)
return true
end