Macos Mac上用户交互的最后一个实例

Macos Mac上用户交互的最后一个实例,macos,cocoa,user-interaction,Macos,Cocoa,User Interaction,我正在尝试检测用户与给定Mac交互的最后一个实例(最好是在某种类似的数据结构中,比如从纪元开始的几秒钟) 此交互应包括键入、鼠标移动、应用程序交互等。但是,我不想确定计算机是否锁定或屏幕保存,因为这些状态取决于用户偏好。您可以使用此功能获取自上次事件以来的秒数: CGEventSourceSecondsSinceLastEventType(kCGEventSourceStateHIDSystemState, kCGAnyInputEventType); 这将返回一个CFTimeInterval

我正在尝试检测用户与给定Mac交互的最后一个实例(最好是在某种类似的数据结构中,比如从纪元开始的几秒钟)


此交互应包括键入、鼠标移动、应用程序交互等。但是,我不想确定计算机是否锁定或屏幕保存,因为这些状态取决于用户偏好。

您可以使用此功能获取自上次事件以来的秒数:

CGEventSourceSecondsSinceLastEventType(kCGEventSourceStateHIDSystemState, kCGAnyInputEventType);

这将返回一个
CFTimeInterval
,它是一个
double
Use
IOKit
框架。看看

#导入
@接口RHSystemIdleTimer:NSObject{
n定时器*空闲定时器,*持续空闲定时器;
id代表;
NSTimeInterval时间间隔;
@私人的
mach_port_t masterPort;
io迭代器iter;
io_注册表_条目_t curObj;
}
-(id)initSystemIdleTimerWithTimeInterval:(NSTimeInterval)ti;
-(int)系统空闲时间;
-(id)代表;
-(无效)setDelegate:(id)接收者;
-(无效)无效;
@结束
@接口RHSystemIdleTimer(代理)
-(void)TimerBeginsilling:(id)发送方;
-(void)timercontinuesiling:(id)发送方;
-(无效)TimerFinishedilling:(id)发送方;
@结束
#导入“RHSystemIdleTimer.h”
@接口RHSystemIdleTimer(专用)
-(作废)支票财产;
-(作废)检查是否仍然空闲;
@结束
@RHSystemIdleTimer的实现
#pragma标记初始化/解除锁定
-(id)initSystemIdleTimerWithTimeInterval:(NSTimeInterval)ti
{
self=[super init];
如果(自我){
IOMasterPort(马赫数、马赫数和主端口);
/*获取IOHID系统*/
IOServiceGetMatchingServices(主端口、IOServiceMatching(“IOHIDSystem”)、&iter);
如果(iter==0){
NSLog(@“访问IOHIDSystem时出错\n”);
}
否则{
curObj=IOIteratorNext(iter);
如果(curObj==0){
NSLog(@“迭代器为空!\n”);
}
}
时间间隔=ti;
idleTimer=[NSTimer scheduledTimerWithTimeInterval:ti
目标:自我
选择器:@selector(checkIdleStatus)
用户信息:无
重复:否];
}
回归自我;
}
-(无效)解除锁定{
IOObjectRelease(curObj);
国际热核实验堆;
[super dealoc];
}
#pragma标记存取器
-(id)代表
{
返回代表;
}
-(无效)setDelegate:(id)接收者
{
代表=接收者;
}
#pragma标记私有方法
-(作废)支票财产
{
双空闲时间=[自系统空闲时间];
双timeLeft=时间间隔-空闲时间;
if(timeLeft=30;//基本上除以10^9(纳秒)
}
否则{
NSLog(@“找不到空闲时间\n”);
}
CFRelease((CFTypeRef)属性);
返回唐德尔;
}
@结束

不要在启动守护进程中使用CGEventSourceSecondsSinceLastEventType。
#import <Cocoa/Cocoa.h>

@interface RHSystemIdleTimer : NSObject {
    NSTimer *idleTimer, *continuingIdleTimer;
    id delegate;
    NSTimeInterval timeInterval;
@private
    mach_port_t masterPort;
    io_iterator_t iter;
    io_registry_entry_t curObj; 
}
- (id)initSystemIdleTimerWithTimeInterval:(NSTimeInterval)ti;
- (int)systemIdleTime;
- (id)delegate;
- (void)setDelegate:(id)receiver;
- (void)invalidate;
@end

@interface RHSystemIdleTimer(Delegates)
-(void)timerBeginsIdling:(id)sender;
-(void)timerContinuesIdling:(id)sender;
-(void)timerFinishedIdling:(id)sender;
@end

#import "RHSystemIdleTimer.h"

@interface RHSystemIdleTimer(Private)
- (void)checkIdleStatus;
- (void)checkIfStillIdle;
@end

@implementation RHSystemIdleTimer

#pragma mark Initilization/Dealloc

- (id)initSystemIdleTimerWithTimeInterval:(NSTimeInterval)ti
{
    self = [super init];
    if(self) {

        IOMasterPort(MACH_PORT_NULL, &masterPort);

        /* Get IOHIDSystem */
        IOServiceGetMatchingServices(masterPort, IOServiceMatching("IOHIDSystem"), &iter);
        if (iter == 0) {
            NSLog(@"Error accessing IOHIDSystem\n");
        }
        else {
            curObj = IOIteratorNext(iter);

            if (curObj == 0) {
                NSLog(@"Iterator's empty!\n");
            }
        }

        timeInterval = ti;              
        idleTimer = [NSTimer scheduledTimerWithTimeInterval:ti
                                                     target:self
                                                   selector:@selector(checkIdleStatus)
                                                   userInfo:nil
                                                    repeats:NO];
    }
    return self;
}

- (void) dealloc {
    IOObjectRelease(curObj);
    IOObjectRelease(iter);
    [super dealloc];
}

#pragma mark Accessors

- (id)delegate
{
    return delegate;
}

- (void)setDelegate:(id)receiver
{
    delegate = receiver;
}

#pragma mark Private Methods

- (void)checkIdleStatus
{
    double idleTime = [self systemIdleTime];
    double timeLeft = timeInterval - idleTime;
    if(timeLeft <= 0) {

        if([delegate respondsToSelector:@selector(timerBeginsIdling:)]) {
            [delegate timerBeginsIdling:self];          
        }

        [NSTimer scheduledTimerWithTimeInterval:1.0
                                         target:self
                                       selector:@selector(checkIfStillIdle)
                                       userInfo:nil
                                        repeats:NO];

        if([delegate respondsToSelector:@selector(timerContinuesIdling:)]) {
            continuingIdleTimer = [NSTimer scheduledTimerWithTimeInterval:timeInterval
                                                                   target:delegate
                                                                 selector:@selector(timerContinuesIdling:)
                                                                 userInfo:nil
                                                                  repeats:YES];
        }       
    }
    else {
        idleTimer = [NSTimer scheduledTimerWithTimeInterval:timeLeft
                                                     target:self
                                                   selector:@selector(checkIdleStatus)
                                                   userInfo:nil
                                                    repeats:NO];
    }
}

- (void)checkIfStillIdle
{
    double idleTime = [self systemIdleTime];
    if(idleTime <= 1.0) {
        [continuingIdleTimer invalidate];

        if([delegate respondsToSelector:@selector(timerFinishedIdling:)]) {
            [delegate timerFinishedIdling:self];            
        }

        // reset; start checking for system idle time again
        idleTimer = [NSTimer scheduledTimerWithTimeInterval:timeInterval
                                         target:self
                                       selector:@selector(checkIdleStatus)
                                       userInfo:nil
                                        repeats:NO];
    }
    else {
        [NSTimer scheduledTimerWithTimeInterval:1.0
                                         target:self
                                       selector:@selector(checkIfStillIdle)
                                       userInfo:nil
                                        repeats:NO];
    }
}

#pragma mark Public Methods

- (void)invalidate
{
    [idleTimer invalidate]; 
}

- (int)systemIdleTime
{       
    CFMutableDictionaryRef properties = 0;
    CFTypeRef obj;

    if (IORegistryEntryCreateCFProperties(curObj, &properties, kCFAllocatorDefault, 0) == KERN_SUCCESS && properties != NULL) {
        obj = CFDictionaryGetValue(properties, CFSTR("HIDIdleTime"));
        CFRetain(obj);
    } else {
        NSLog(@"Couldn't grab properties of system\n");
        obj = NULL;
    }

    uint64_t tHandle = 0;
    if (obj) {
        CFTypeID type = CFGetTypeID(obj);

        if (type == CFDataGetTypeID()) {
            CFDataGetBytes((CFDataRef) obj, CFRangeMake(0, sizeof(tHandle)), (UInt8*) &tHandle);
        }
        else if (type == CFNumberGetTypeID()) {
            CFNumberGetValue((CFNumberRef)obj, kCFNumberSInt64Type, &tHandle);
        }
        else {
            NSLog(@"%d: unsupported type\n", (int)type);
        }

        CFRelease(obj);

        tHandle >>= 30; // essentially divides by 10^9 (nanoseconds)
    }
    else {
        NSLog(@"Can't find idle time\n");
    }

    CFRelease((CFTypeRef)properties);       
    return tHandle;
}

@end