php后期静态绑定和';自我';电话
我已经看过了,我知道它是如何运作的。 但这不是很令人困惑吗?使用php后期静态绑定和';自我';电话,php,late-static-binding,Php,Late Static Binding,我已经看过了,我知道它是如何运作的。 但这不是很令人困惑吗?使用self::someMethod()我们打算停止多态行为,我们希望不再依赖子类中可能的重写。但是这个例子(非常不自然,但仍然)表明,这种期望可能导致意外的bug。假设我们有类层次结构Shape->Rectangle->Square,以及其他用于计算面积的静态方法: abstract class Shape { //"abstract" `area` function which should be overriden by
self::someMethod()
我们打算停止多态行为,我们希望不再依赖子类中可能的重写。但是这个例子(非常不自然,但仍然)表明,这种期望可能导致意外的bug。假设我们有类层次结构Shape->Rectangle->Square,以及其他用于计算面积的静态方法:
abstract class Shape {
//"abstract" `area` function which should be overriden by children
public static function area(array $args) {
throw new Exception("Child must override it");
}
//We also provide checking for arguments number.
static function areaNumArgs(){
throw new Exception("Child must override it");
}
final static function checkArgsNumber (array $args) {
return count($args) == static::areaNumArgs();
//With 'static' we use late static binding
}
}
class Rectangle extends Shape {
static function areaNumArgs(){return 2;} //Arguments are lengths of sides
static function area(array $args) {
//Algorithm is stupid, but I want to illustrate result of 'self'
$n = self::areaNumArgs();
/*With 'self' we DON'T use polymorphism so child can
override areaNumArgs() and still use this method.
That's the point of 'self' instead of 'static', right?*/
$area = 1;
for($i = 0; $i<$n; $i++) $area *= $args[$i];
return $area;
}
//Let's wrap call to 'area' with checking for arguments number
static function areaWithArgsNumberCheck (array $args)
{
if(self::checkArgsNumber($args))
return self::area($args);
//We use 'self' everywhere, so again no problem with
//possible children overrides?
else
return false;
}
}
var_dump(Rectangle::areaWithArgsNumberCheck(array(3,2)));
//output is 6, everything OK.
//Now we have Square class.
class Square extends Rectangle {
static function areaNumArgs(){return 1;}
//For square we only need one side length
static function area(array $args) {
//We want to reuse Rectangle::area. As we used 'self::areaNumArgs',
//there is no problem that this method is overriden.
return parent::area(array($args[0], $args[0]));
}
static function areaAnotherVersion(array $args) {
//But what if we want to reuse Rectangle::areaWithArgsNumberCheck?
//After all, there we also used only 'self', right?
return parent::areaWithArgsNumberCheck(array($args[0], $args[0]));
}
}
var_dump(Square::area(array(3))); //Result is 9, again everything OK.
var_dump(Square::areaAnotherVersion(array(3))); //Oops, result is FALSE
抽象类形状{
//“abstract”`area`函数,应被子函数覆盖
公共静态功能区(数组$args){
抛出新异常(“子级必须覆盖它”);
}
//我们还提供了参数数量的检查。
静态函数areaNumArgs(){
抛出新异常(“子级必须覆盖它”);
}
最终静态函数checkArgsNumber(数组$args){
返回计数($args)=static::areaNumArgs();
//对于“static”,我们使用后期静态绑定
}
}
类矩形扩展形状{
静态函数areaNumArgs(){return 2;}//参数是边的长度
静态功能区(数组$args){
//算法很愚蠢,但我想说明“self”的结果
$n=self::areaNumArgs();
/*对于“self”,我们不使用多态性,所以孩子可以
重写areaNumArgs()并仍使用此方法。
这就是“自我”而不是“静态”的意义,对吗*/
$area=1;
对于($i=0;$i)