Processing kinect/处理/简单openni-点云数据未正确输出

Processing kinect/处理/简单openni-点云数据未正确输出,processing,kinect,openni,point-clouds,Processing,Kinect,Openni,Point Clouds,我创建了一个处理草图,它将点云数据的每一帧从kinect保存到一个文本文件中,其中文件的每一行都是kinect已注册的点或顶点。我计划将数据拉入一个3d程序,在3d空间中可视化动画并应用各种效果。问题是,当我这样做的时候,第一帧看起来是正确的,其余的帧看起来像是吐出了第一幅图像,加上一堆随机噪声。这是我的全部代码。它需要简单的openni才能正常工作。你可以看到评论 import SimpleOpenNI.*; //import processing.opengl.*; SimpleOpenN

我创建了一个处理草图,它将点云数据的每一帧从kinect保存到一个文本文件中,其中文件的每一行都是kinect已注册的点或顶点。我计划将数据拉入一个3d程序,在3d空间中可视化动画并应用各种效果。问题是,当我这样做的时候,第一帧看起来是正确的,其余的帧看起来像是吐出了第一幅图像,加上一堆随机噪声。这是我的全部代码。它需要简单的openni才能正常工作。你可以看到评论

import SimpleOpenNI.*;
//import processing.opengl.*;

SimpleOpenNI context;
float        zoomF =0.5f;
float        rotX = radians(180);  // by default rotate the hole scene 180deg around the x-axis, 
float        rotY = radians(0); // the data from openni comes upside down

int maxZ = 2000;
Vector <Object> recording = new Vector<Object>(); 
boolean isRecording = false;
boolean canDraw = true;
boolean mouseMode = false;
int currentFile = 0;
int depthWidth = 640; //MH - assuming this is static?
int depthHeight = 480;
int steps = 5;
int arrayLength = (depthWidth/steps) * (depthHeight/steps); //total lines in each output file


void setup()
{
  size(1024,768,P3D);  // strange, get drawing error in the cameraFrustum if i use P3D, in opengl there is no problem
  //size(1024,768,OPENGL); 

  context = new SimpleOpenNI(this);
  context.setMirror(true);
  depthWidth = context.depthWidth();
  depthHeight = context.depthHeight();

  // enable depthMap generation 
  if(context.enableDepth() == false)
  {
     println("Can't open the depthMap, maybe the camera is not connected!"); 
     exit();
     return;
  }

  stroke(255,255,255);
  smooth();

  perspective(radians(45),
  float(width)/float(height),
  10.0f,150000.0f);
 }

void draw()
{

  //println(isRecording);

  // update the cam
  context.update();

  background(0,0,0);

  // set the scene pos
  translate(width/2, height/2, 0);
  rotateX(rotX);
  rotateY(rotY);
  scale(zoomF);

  // draw the 3d point depth map
  int[]   depthMap = context.depthMap();
  int     index = 0;
  PVector realWorldPoint;
  PVector[] frame = new PVector[arrayLength];

  translate(0,0,-1000);  // set the rotation center of the scene 1000 infront of the camera
  stroke(200); 
  for(int y=0;y < context.depthHeight();y+=steps)
  {
    for(int x=0;x < context.depthWidth();x+=steps)
    {
      int offset = x + y * context.depthWidth();
      realWorldPoint = context.depthMapRealWorld()[offset];
      if (isRecording == true){
        if (realWorldPoint.z < maxZ){
          frame[index] = realWorldPoint;
        } else {
          frame[index] = new PVector(-0.0,-0.0,0.0); 
        }
        index++;
      } else {
        if (realWorldPoint.z < maxZ){
          if (canDraw == true){
            point(realWorldPoint.x,realWorldPoint.y,realWorldPoint.z);
          }
        }
      }
    } 
  }

  if (isRecording == true){
   recording.add(frame); 
  }

 if (mouseMode == true){
   float rotVal = map (mouseX,0,1024,-1,1); //comment these out to disable mouse orientation
   float rotValX = map (mouseY,0,768,2,4);
   rotY = rotVal;
   rotX = rotValX;
 } 

}

// -----------------------------------------------------------------
// Keyboard event
void keyPressed()
{
  switch(key)
  {
    case ' ':
      context.setMirror(!context.mirror());
      break;
    case 'm':
      mouseMode = !mouseMode;
      break;
    case 'r':
      isRecording = !isRecording;
      break;
    case 's':
      if (isRecording == true){
        isRecording = false;
        canDraw = false;
        println("Stopped Recording");
        Enumeration e = recording.elements();
        int i = 0;
        while (e.hasMoreElements()) {

          // Create one directory
          boolean success = (new File("out"+currentFile)).mkdir(); 
          PrintWriter output = createWriter("out"+currentFile+"/frame" + i++ +".txt");
          PVector [] frame = (PVector []) e.nextElement();

          for (int j = 0; j < frame.length; j++) {
           output.println(j + ", " + frame[j].x + ", " + frame[j].y + ", " + frame[j].z );
          }
          output.flush(); // Write the remaining data
          output.close();
          //exit();
        }
        canDraw = true;
        println("done recording");
      }
      currentFile++;
      break;
  }

  switch(keyCode)
  {
    case LEFT:
      if(keyEvent.isShiftDown())
        maxZ -= 100;
      else
        rotY += 0.1f;
      break;
    case RIGHT:
      if(keyEvent.isShiftDown())
        maxZ += 100;
      else
        rotY -= 0.1f;
      break;
    case UP:
      if(keyEvent.isShiftDown())
        zoomF += 0.01f;
      else
        rotX += 0.1f;
      break;
    case DOWN:
      if(keyEvent.isShiftDown())
      {
        zoomF -= 0.01f;
        if(zoomF < 0.01)
          zoomF = 0.01;
      }
      else
        rotX -= 0.1f;
      break;
  }
}
我想循环就是问题开始出现的地方:forint y=0;y{等等。虽然这可能只是我为3d程序编写的python脚本的一个问题。无论如何,这是一个很酷的草图,我认为对于任何想要对点云数据或构建模型等进行3d效果的人来说都非常有用,但我现在陷入了困境。谢谢你的帮助!

不幸的是,我现在不能解释太多,但我很抱歉几个月前,我遇到过类似的情况,保存到和CSV:


我不确定帧和文件是否同步,深度数据是否以中等质量保存,但我希望我的回答能提供一些想法。

不幸的是,我现在不能解释太多,但几个月前我有一个类似的例子保存到和CSV:


我不确定帧和文件是否同步,深度数据是否以中等质量保存,但我希望我的回答能提供一些想法。

是的-这实际上是我开始绘制草图的项目,不幸的是它使用了Shiffman库,这太慢了,无法完成我想做的事情。我加载了你的示例,谢谢!-我没有从t获得任何视觉效果这正常吗?我正在记录一个小对象,所以范围minZ,maxZ相当小。要么增加范围w,s,a,d键控制该控件,要么将其完全删除,如果realWorldPoint.z>minZ&&realWorldPoint.zminZ&&realWorldPoint.zimport processing.opengl.*; import SimpleOpenNI.*; SimpleOpenNI context; float zoomF =0.5f; float rotX = radians(180); float rotY = radians(0); boolean recording = false; ArrayList<PVector> pts = new ArrayList<PVector>();//points for one frame float minZ = 100,maxZ = 150; void setup() { size(1024,768,OPENGL); context = new SimpleOpenNI(this); context.setMirror(false); context.enableDepth(); context.enableScene(); stroke(255); smooth(); perspective(95,float(width)/float(height), 10,150000); } void draw() { context.update(); background(0); translate(width/2, height/2, 0); rotateX(rotX); rotateY(rotY); scale(zoomF); int[] depthMap = context.depthMap(); int[] sceneMap = context.sceneMap(); int steps = 10; int index; PVector realWorldPoint; pts.clear();//reset points translate(0,0,-1000); //* //stroke(100); for(int y=0;y < context.depthHeight();y+=steps) { for(int x=0;x < context.depthWidth();x+=steps) { index = x + y * context.depthWidth(); if(depthMap[index] > 0) { realWorldPoint = context.depthMapRealWorld()[index]; if(realWorldPoint.z > minZ && realWorldPoint.z < maxZ){//if within range stroke(0,255,0); point(realWorldPoint.x,realWorldPoint.y,realWorldPoint.z); pts.add(realWorldPoint.get());//store each point } } } } if(recording){ savePLY(pts);//save to disk as PLY saveCSV(pts);//save to disk as CSV } //*/ } // ----------------------------------------------------------------- // Keyboard events void keyPressed() { if(key == 'q') minZ += 10; if(key == 'w') minZ -= 10; if(key == 'a') maxZ += 10; if(key == 's') maxZ -= 10; switch(key) { case ' ': context.setMirror(!context.mirror()); break; case 'r': recording = !recording; break; } switch(keyCode) { case LEFT: rotY += 0.1f; break; case RIGHT: // zoom out rotY -= 0.1f; break; case UP: if(keyEvent.isShiftDown()) zoomF += 0.01f; else rotX += 0.1f; break; case DOWN: if(keyEvent.isShiftDown()) { zoomF -= 0.01f; if(zoomF < 0.01) zoomF = 0.01; } else rotX -= 0.1f; break; } } void savePLY(ArrayList<PVector> pts){ String ply = "ply\n"; ply += "format ascii 1.0\n"; ply += "element vertex " + pts.size() + "\n"; ply += "property float x\n"; ply += "property float y\n"; ply += "property float z\n"; ply += "end_header\n"; for(PVector p : pts)ply += p.x + " " + p.y + " " + p.z + "\n"; saveStrings("frame_"+frameCount+".ply",ply.split("\n")); } void saveCSV(ArrayList<PVector> pts){ String csv = "x,y,z\n"; for(PVector p : pts) csv += p.x + "," + p.y + "," + p.z + "\n"; saveStrings("frame_"+frameCount+".csv",csv.split("\n")); }
import processing.opengl.*;
import SimpleOpenNI.*;


SimpleOpenNI context;
float        zoomF =0.5f;
float        rotX = radians(180);  
float        rotY = radians(0);

boolean recording = false;
String csv;

void setup()
{
  size(1024,768,OPENGL);  

  context = new SimpleOpenNI(this);
  context.setMirror(false);
  context.enableDepth();

  stroke(255);
  smooth();  
  perspective(95,float(width)/float(height), 10,150000);
 }

void draw()
{
  csv = "x,y,z\n";//reset csv for this frame
  context.update();
  background(0);

  translate(width/2, height/2, 0);
  rotateX(rotX);
  rotateY(rotY);
  scale(zoomF);

  int[]   depthMap = context.depthMap();
  int[]   sceneMap = context.sceneMap();
  int     steps   = 10;  
  int     index;
  PVector realWorldPoint;
  translate(0,0,-1000);  
  //*
  beginShape(POINTS);
  for(int y=0;y < context.depthHeight();y+=steps)
  {
    for(int x=0;x < context.depthWidth();x+=steps)
    {
      index = x + y * context.depthWidth();
      if(depthMap[index] > 0)
      { 
        realWorldPoint = context.depthMapRealWorld()[index];
        vertex(realWorldPoint.x,realWorldPoint.y,realWorldPoint.z);
        if(recording) csv += realWorldPoint.x + "," + realWorldPoint.y + "," + realWorldPoint.z + "\n";
      }
    } 
  }
  endShape(); 
  if(recording) saveStrings("frame_"+frameCount+".csv",csv.split("\n"));
  frame.setTitle((int)frameRate + " fps");
  //*/
}

// -----------------------------------------------------------------
// Keyboard events

void keyPressed()
{

  switch(key)
  {
    case ' ':
      context.setMirror(!context.mirror());
    break;
    case 'r':
      recording = !recording;
    break;
  }

  switch(keyCode)
  {
    case LEFT:
      rotY += 0.1f;
      break;
    case RIGHT:
      // zoom out
      rotY -= 0.1f;
      break;
    case UP:
      if(keyEvent.isShiftDown())
        zoomF += 0.01f;
      else
        rotX += 0.1f;
      break;
    case DOWN:
      if(keyEvent.isShiftDown())
      {
        zoomF -= 0.01f;
        if(zoomF < 0.01)
          zoomF = 0.01;
      }
      else
        rotX -= 0.1f;
      break;
  }
}
import SimpleOpenNI.*;

SimpleOpenNI  context;
boolean       recordFlag = true;

int frames = 0;

void setup(){
  context = new SimpleOpenNI(this);

  if(! recordFlag){
    if(! context.openFileRecording("test.oni") ){
      println("can't find recording !!!!");
      exit();
    }
    context.enableDepth();
  }else{  
    // recording
    context.enableDepth();
    // setup the recording 
    context.enableRecorder(SimpleOpenNI.RECORD_MEDIUM_FILE,"test.oni");
    // select the recording channels
    context.addNodeToRecording(SimpleOpenNI.NODE_DEPTH,SimpleOpenNI.CODEC_16Z_EMB_TABLES);
  }
  // set window size 
  if((context.nodes() & SimpleOpenNI.NODE_DEPTH) != 0)
    size(context.depthWidth() , context.depthHeight());
  else 
    exit();
}
void draw()
{
  background(0);
  context.update();
  if((context.nodes() & SimpleOpenNI.NODE_DEPTH) != 0) image(context.depthImage(),0,0);
  if(recordFlag) frames++;
}
void keyPressed(){
  if(key == ' '){
    if(recordFlag){
      saveStrings(dataPath("frames.txt"),split(frames+" ",' '));
      exit();
    }else saveONIToPLY();
  }
}
void saveONIToPLY(){
  frames = int(loadStrings(dataPath("frames.txt"))[0]);
  println("recording " + frames + " frames");
  int w = context.depthWidth();
  int h = context.depthHeight();
  noLoop();
  for(int i = 0 ; i < frames; i++){
    PrintWriter output = createWriter(dataPath("frame_"+i+".ply"));
    output.println("ply");
    output.println("format ascii 1.0");
    output.println("element vertex " + (w*h));
    output.println("property float x");
    output.println("property float y");
    output.println("property float z");
    output.println("end_header\n");
    context.update();
    int[]   depthMap = context.depthMap();
    int     index;
    PVector realWorldPoint;
    for(int y=0;y < h;y++){
      for(int x=0;x < w;x++){
        index = x + y * w;
        realWorldPoint = context.depthMapRealWorld()[index];
        output.println(realWorldPoint.x + " " + realWorldPoint.y + " " + realWorldPoint.z);
      }
    }
    output.flush();
    output.close();
    println("saved " + (i+1) + " of " + frames);
  }
  loop();
  println("recorded " + frames + " frames");
}
import SimpleOpenNI.*;

SimpleOpenNI  context;
boolean       recordFlag = false;
boolean       saving = false;
int frames = 0;
int savedFrames = 0;

void setup(){
  context = new SimpleOpenNI(this);

  if(! recordFlag){
    if(! context.openFileRecording("test.oni") ){
      println("can't find recording !!!!");
      exit();
    }
    context.enableDepth();
  }else{  
    // recording
    context.enableDepth();
    // setup the recording 
    context.enableRecorder(SimpleOpenNI.RECORD_MEDIUM_FILE,"test.oni");
    // select the recording channels
    context.addNodeToRecording(SimpleOpenNI.NODE_DEPTH,SimpleOpenNI.CODEC_16Z_EMB_TABLES);
  }
  // set window size 
  if((context.nodes() & SimpleOpenNI.NODE_DEPTH) != 0)
    size(context.depthWidth() , context.depthHeight());
  else 
    exit();
}
void draw()
{
  background(0);
  context.update();
  if((context.nodes() & SimpleOpenNI.NODE_DEPTH) != 0) image(context.depthImage(),0,0);
  if(recordFlag) frames++;
  if(saving && savedFrames < frames){
      delay(3000);//hack
      int i = savedFrames;
      int w = context.depthWidth();
      int h = context.depthHeight();
      PrintWriter output = createWriter(dataPath("frame_"+i+".ply"));
      output.println("ply");
      output.println("format ascii 1.0");
      output.println("element vertex " + (w*h));
      output.println("property float x");
      output.println("property float y");
      output.println("property float z");
      output.println("end_header\n");
      rect(random(width),random(height),100,100);
      int[]   depthMap = context.depthMap();
      int     index;
      PVector realWorldPoint;
      for(int y=0;y < h;y++){
        for(int x=0;x < w;x++){
          index = x + y * w;
          realWorldPoint = context.depthMapRealWorld()[index];
          output.println(realWorldPoint.x + " " + realWorldPoint.y + " " + realWorldPoint.z);
        }
      }
      output.flush();
      output.close();
      println("saved " + (i+1) + " of " + frames);
      savedFrames++;
  }
}
void keyPressed(){
  if(key == ' '){
    if(recordFlag){
      saveStrings(dataPath("frames.txt"),split(frames+" ",' '));
      exit();
    }else saveONIToPLY();
  }
}
void saveONIToPLY(){
  frames = int(loadStrings(dataPath("frames.txt"))[0]);
  saving = true;
  println("recording " + frames + " frames");
}