Python VBO-PyOpenGL点
我现在正在使用PyOpenGL和GLUT,只想用VBO可视化屏幕上的一些点。 我对使用PyOpenGL编程相当陌生,所以可能代码一点也不好。但在我看来,这应该行得通。 但我总是只得到一分。谁有主意,为什么 谢谢你的帮助Python VBO-PyOpenGL点,python,glut,vbo,pyopengl,vao,Python,Glut,Vbo,Pyopengl,Vao,我现在正在使用PyOpenGL和GLUT,只想用VBO可视化屏幕上的一些点。 我对使用PyOpenGL编程相当陌生,所以可能代码一点也不好。但在我看来,这应该行得通。 但我总是只得到一分。谁有主意,为什么 谢谢你的帮助 import sys import random #for random numbers from OpenGL.GL import * #for definition of points from OpenGL.GLU import * from OpenGL.GLUT im
import sys
import random #for random numbers
from OpenGL.GL import * #for definition of points
from OpenGL.GLU import *
from OpenGL.GLUT import * #for visualization in a window
import numpy as np
AMOUNT = 10
DIMENSION = 3
def changePoints(points):
for i in range(0, 3*AMOUNT):
x = random.uniform(-1.0, 1.0)
points[i]= points[i]*x
print(points)
return points
def displayPoints(points):
vbo=GLuint(0) # init the Buffer in Python!
glGenBuffers(1, vbo) # generate a buffer for the vertices
glBindBuffer(GL_ARRAY_BUFFER, vbo) #bind the vertex buffer
glBufferData(GL_ARRAY_BUFFER,sys.getsizeof(points), points, GL_STREAM_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, vbo) #bind the vertex buffer
glEnableClientState(GL_VERTEX_ARRAY) # enable Vertex Array
glVertexPointer(DIMENSION, GL_FLOAT,0, ctypes.cast(0, ctypes.c_void_p))
glBindBuffer(GL_ARRAY_BUFFER, vbo) #bind the vertex buffer
glDrawArrays(GL_POINTS, 0, AMOUNT)
glDisableClientState(GL_VERTEX_ARRAY) # disable the Vertex Array
glDeleteBuffers(1, vbo)
##creates Points
def Point():
points = np.arange(AMOUNT*3)
np.ascontiguousarray(points, dtype = np.float32)
points = changePoints(points)
#Visualization
displayPoints(points)
##clears the color and depth Buffer, call Point() and swap the buffers of the current window
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
Point()
glutSwapBuffers()
def main():
##initials GLUT
glutInit(sys.argv)
#sets the initial display mode (selects a RGBA mode window; selects a double buffered window; selects a window with a depth buffer)
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH)
#defines the size of the Window
glutInitWindowSize(800, 1600)
#creates a window with title
glutCreateWindow(b'Points') #!string as title is causing a error, because underneath the PyOpenGL call is an old-school C function expecting ASCII text. Solution: pass the string in byte format.
glutDisplayFunc(display) #sets the display callback for the current window.
glutMainLoop() #enters the GLUT event processing loop.
main()
如果不使用任何投影矩阵,则必须在规格化设备空间中设置点的顶点坐标,即从(-1,-1,-1)到(1,1,1)。该体积将投影到视口 要解决您的问题,
点
必须是数据类型为np的元素数组。float32
:
def Point():
points = np.arange(AMOUNT*3, dtype = np.float32)
points = changePoints(points)
#Visualization
displayPoints(points)
点的坐标必须在[-1.0,1.0]范围内:
def changePoints(points):
for i in range(len(points)):
points[i] = random.uniform(-1.0, 1.0)
print(points)
return points